4600 cards found
Greater Auramancy

Greater Auramancy {1}{W}

Enchantment
Other enchantments you control have shroud.
Enchanted creatures you control have shroud.
A delicate veil of glamers can prove as sturdy as iron.
Greater Realm of Preservation

Greater Realm of Preservation {1}{W}

Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Greatsword of Tyr

Greatsword of Tyr {1}{W}

Artifact - Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it and tap up to one target creature defending player controls.
Equip {W}
In the light of its gleaming blade, the faithful shine and the wicked cower.
  • Commander Legends: Battle for Baldur's Gate
Green Scarab

Green Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by green creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
  • Ice Age
Green Ward

Green Ward {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Grey Host Reinforcements

Grey Host Reinforcements {3}{W}

Creature - Spirit Soldier
Flying, ward {3}
When Grey Host Reinforcements enters, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.
"I hope they haven't forgotten how to fight."
—Gimli
1/1
  • Tales of Middle-earth Commander 14 98 416
Grey Knight Paragon

Grey Knight Paragon {4}{W}

Creature - Astartes Knight
Flash
Rites of Banishment — When Grey Knight Paragon enters, destroy target attacking creature. If that creature is a Demon, exile it instead.
"Our will shall be our weapons, our faith shall be our armour."
—Canticle of Absolution
4/4
  • Warhammer 40,000 Commander 13 13★
Greymond, Avacyn's Stalwart

Greymond, Avacyn's Stalwart {2}{W}{W}

Legendary Creature - Human Soldier
As Greymond, Avacyn's Stalwart enters, choose two abilities from among first strike, vigilance, and lifelink.
Humans you control have each of the chosen abilities.
As long as you control four or more Humans, Humans you control get +2/+2.
3/4
Griffin Aerie

Griffin Aerie {1}{W}

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.
When griffins started nesting atop the northern tower, the castellan worried they'd be a nuisance. Instead, they took the entire castle under their protection.
Griffin Dreamfinder

Griffin Dreamfinder {3}{W}{W}

Creature - Griffin
Flying
When Griffin Dreamfinder enters, return target enchantment card from your graveyard to your hand.
Some griffins are able to pluck mystic auras from the Aether that are hidden from other mortals.
1/4
  • Born of the Gods
Griffin Guide

Griffin Guide {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Griffin Protector

Griffin Protector {3}{W}

Creature - Griffin
Flying
Whenever another creature you control enters, Griffin Protector gets +1/+1 until end of turn.
Griffin flocks still patrol the skies above the Zhalfirin void, as though they are waiting for their old home to reappear.
2/3
Griffin Rider

Griffin Rider {1}{W}

Creature - Human Knight
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
After fighting alongside the griffin riders, older knights of Thune learned to admire a mount that could rip an enemy to shreds in seconds.
1/1
  • Magic 2012
Griffin Sentinel

Griffin Sentinel {2}{W}

Creature - Griffin
Flying
Vigilance
Once a griffin sentinel adopts a territory as its own, only death can force it to betray its post.
1/3
Griffnaut Tracker

Griffnaut Tracker {3}{W}

Creature - Human Detective
Flying
When Griffnaut Tracker enters, exile up to two target cards from a single graveyard.
"The desperate will tread unexpected paths. Be prepared to follow."
—Tam Sennic, Ezrim's second-in-command
3/2
  • Murders at Karlov Manor
Gryff Rider

Gryff Rider {2}{W}

Creature - Human Knight
Flying
Training
"Keep your heels down and bend at the hips as your mount takes flight. She'll do the rest."
—Anders, cathar drillmaster
2/1
Gryff's Boon

Gryff's Boon {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has flying.
{3}{W}: Return Gryff's Boon from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.
Gryffwing Cavalry

Gryffwing Cavalry {3}{W}

Creature - Human Knight
Flying
Training
Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.
2/2
Guan Yu's 1,000-Li March

Guan Yu's 1,000-Li March {4}{W}{W}

Sorcery
Destroy all tapped creatures.
"He [Guan Yu] covered the ground on a thousand-li horse; / With dragon blade he took each pass by force."
Guan Yu, Sainted Warrior

Guan Yu, Sainted Warrior {3}{W}{W}

Legendary Creature - Human Soldier Warrior
Horsemanship
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
3/5
Related card: Liu Bei, Lord of Shu
Guard Dogs

Guard Dogs {3}{W}

Creature - Dog
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
"A good guard is alert. A great guard is also loyal."
—Benalish kennelmaster
2/2
  • Planeshift
Guard Duty

Guard Duty {W}

Enchantment - Aura
Enchant creature
Enchanted creature has defender.
"I was told these were standard issue. Do I look standard to you?"
Guardian Angel

Guardian Angel {X}{W}

Instant
Prevent the next X damage that would be dealt to any target this turn. Until end of turn, you may pay {1} any time you could cast an instant. If you do, prevent the next 1 damage that would be dealt to that permanent or player this turn.
Guardian Archon

Guardian Archon {4}{W}{W}

Creature - Archon
Flying
As Guardian Archon enters, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
5/5
Guardian Kirin

Guardian Kirin {3}{W}

Creature - Kirin
Flying
Whenever another creature you control dies, put a +1/+1 counter on Guardian Kirin.
Followed the kirin
—Ojutai expression meaning
"died a hero's death"
2/3
  • Modern Horizons 2