4348 cards found
Archdemon of Greed
Ravenous Demon

Archdemon of Greed

Creature - Demon
(Color indicator: Archdemon of Greed is black)
Flying, trample
At the beginning of your upkeep, sacrifice a Human. If you can't, tap this creature and it deals 9 damage to you.
"The price is paid. The power is mine!"
9/9
Card has other part: Ravenous Demon
Archdemon of Paliano

Archdemon of Paliano {2}{B}{B}

Creature - Demon
Draft this card face up.
As long as this card is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn this card face down.
Flying
5/4
  • Conspiracy: Take the Crown
Archers of Qarsi

Archers of Qarsi {3}{G}

Creature - Snake Archer
Defender
Reach
"We think of the naga as creeping cutthroats, slitherers in the swamps. But they are equally at home in the trees."
—Goton, Qal Sisma shaman
5/2
  • Fate Reforged
Archers' Parapet

Archers' Parapet {1}{G}

Creature - Wall
Defender
{1}{B}, {T}: Each opponent loses 1 life.
Every shaft is graven with a name from a kin tree, calling upon the spirits of the ancestors to make it fly true.
0/5
  • Khans of Tarkir
Archfiend of Depravity

Archfiend of Depravity {3}{B}{B}

Creature - Demon
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
"Why would I kill you all? Who then would be left to worship me?"
5/4
Archfiend of Ifnir

Archfiend of Ifnir {3}{B}{B}

Creature - Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2}
5/4
Archivist

Archivist {2}{U}{U}

Creature - Human Wizard
{T}: Draw a card.
"Knowledge is a feast for the mind. Savor every swallow."
1/1
Archmage's Charm

Archmage's Charm {U}{U}{U}

Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Archon of the Triumvirate

Archon of the Triumvirate {5}{W}{U}

Creature - Archon
Flying
Whenever this creature attacks, detain up to two target nonland permanents your opponents control.
4/5
Ardent Militia

Ardent Militia {4}{W}

Creature - Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
Ardent Recruit

Ardent Recruit {W}

Creature - Human Soldier
Metalcraft — Ardent Recruit gets +2/+2 as long as you control three or more artifacts.
"We lost our homes and our kin. We won't let those rotters take our future as well."
1/1
Related card: Bladehold Cleaver
Arena Rector

Arena Rector {3}{W}

Creature - Human Cleric
When this creature dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
Her call echoes across worlds, calling the loyal to battle.
1/2
Argent Mutation

Argent Mutation {2}{U}

Instant
Target permanent becomes an artifact in addition to its other types until end of turn.
Draw a card.
"My world is corrupted beyond cleansing. I must prevent this from happening to others."
—Karn
  • New Phyrexia
Argent Sphinx

Argent Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Metalcraft{U}: Exile this creature. Return it to the battlefield under your control at the beginning of the next end step. Activate only if you control three or more artifacts.
A great mirage, a dream of wings and silver.
4/3
Argentum Armor

Argentum Armor {6}

Artifact - Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Arguel's Blood Fast
Temple of Aclazotz

Arguel's Blood Fast {1}{B}

Legendary Enchantment
{1}{B}, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
Arguel's vision led him into the jungles of Ixalan ...
Card has other part: Temple of Aclazotz
Related card: High Marshal Arguel
Arm with Aether

Arm with Aether {2}{U}

Sorcery
Until end of turn, creatures you control gain "Whenever this creature deals damage to an opponent, you may return target creature that player controls to its owner's hand."
"Anything we can do to hurt the Phyrexian invaders is worth dying for."
  • New Phyrexia
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When this creature enters, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Armadillo Cloak

Armadillo Cloak {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.
"Don't laugh. It works."
—Yavimaya ranger
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
Armament Corps

Armament Corps {2}{W}{B}{G}

Creature - Human Soldier
When this creature enters, distribute two +1/+1 counters among one or two target creatures you control.
The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.
4/4
Armament Dragon

Armament Dragon {3}{W}{B}{G}

Creature - Dragon
Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
"Dragons working alongside the Abzan, not as overlords but as equals. It feels like a dream."
—Anafenza
3/4
  • Tarkir: Dragonstorm 168 307
Armed

Armed {1}{R}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
Armored Wolf-Rider

Armored Wolf-Rider {3}{G}{W}

Creature - Elf Knight
Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.
4/6
  • Dragon's Maze
Arms Depot

Arms Depot

Artifact - Contraption
Whenever you crank this Contraption, put two +1/+1 counters on target creature.
  • Unstable