169 cards found
Thunder Dragon

Thunder Dragon {5}{R}{R}

Creature - Dragon
Flying
When Thunder Dragon enters, it deals 3 damage to each creature without flying.
Sometimes primitive cultures attributed natural phenomena to monsters. Sometimes they were right.
5/5
Tinker

Tinker {2}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
"What separates us from mere beasts is the capacity for self-improvement."
Tolaria West

Tolaria West

Land
Tolaria West enters tapped.
{T}: Add {U}.
Transmute {1}{U}{U}
Trinisphere

Trinisphere {3}

Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to cast costs three mana to cast.
Designed to restrain petty thoughts, but used to repress entire empires.
Two-Headed Dragon

Two-Headed Dragon {4}{R}{R}

Creature - Dragon
Flying
Menace
Two-Headed Dragon can block an additional creature each combat.
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
4/4
Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre {11}

Legendary Creature - Eldrazi
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10/10
Umezawa's Jitte

Umezawa's Jitte {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
Unmask

Unmask {3}{B}

Sorcery
You may exile a black card from your hand rather than pay this spell's mana cost.
Target player reveals their hand. You choose a nonland card from it. That player discards that card.
Upheaval

Upheaval {4}{U}{U}

Sorcery
Return all permanents to their owners' hands.
The calm comes after the storm.
Urborg, Tomb of Yawgmoth

Urborg, Tomb of Yawgmoth

Legendary Land
Each land is a Swamp in addition to its other land types.
"Yawgmoth's corpse is a wound in the universe. His foul blood seeps out, infecting the land with his final curse."
—Lord Windgrace
Venser, Shaper Savant

Venser, Shaper Savant {2}{U}{U}

Legendary Creature - Human Wizard
Flash
When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.
His marvels of artifice pale in comparison to the developing machinery of his mind.
2/2
Vesuva

Vesuva

Land
You may have Vesuva enter tapped as a copy of any land on the battlefield.
It is everywhere you've ever been.
Virtue's Ruin

Virtue's Ruin {2}{B}

Sorcery
Destroy all white creatures.
All must fall, and those who stand highest fall hardest.
Visara the Dreadful

Visara the Dreadful {3}{B}{B}{B}

Legendary Creature - Gorgon
Flying
{T}: Destroy target creature. It can't be regenerated.
"My eyes are my strongest feature."
5/5
Wall of Blossoms

Wall of Blossoms {1}{G}

Creature - Plant Wall
Defender
When Wall of Blossoms enters, draw a card.
Each flower identical, every leaf and petal disturbingly exact.
0/4
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Withengar Unbound
Elbrus, the Binding Blade

Withengar Unbound

Legendary Creature - Demon
(Color indicator: Withengar Unbound is black)
Flying, intimidate, trample
Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.
There are not enough lives on Innistrad to satisfy his thirst for retribution.
13/13
Card has other part: Elbrus, the Binding Blade
Wrath of God

Wrath of God {2}{W}{W}

Sorcery
Destroy all creatures. They can't be regenerated.
Legend speaks of the lost coastal polis of Olantin, whose inhabitants' hubris enraged the sun god Heliod.
Related card: Damnation
Zuran Orb

Zuran Orb {0}

Artifact
Sacrifice a land: You gain 2 life.
"I will go to any length to achieve my goal. Eternal life is worth any sacrifice."
—Zur the Enchanter