33353 cards found
Cateran Persuader

Cateran Persuader {B}{B}

Creature - Human Mercenary
{1}, {T}: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.
2/1
  • Mercadian Masques
Unclaimed Battle Axe

Unclaimed Battle Axe {1}{R}

Artifact - Equipment
If you're on the Mirran team, Unclaimed Battle Axe costs {2} more to cast and has For Mirrodin!
If you're on the Phyrexian team, Unclaimed Battle Axe has Living Weapon.
Equipped creature gets +2/+1 and has trample.
Equip {4}{R}
  • Unknown Event
Coralhelm Commander

Coralhelm Commander {U}{U}

Creature - Merfolk Soldier
Level up {1}
LEVEL 2-3
3/3
Flying
LEVEL 4+
4/4
Flying
Other Merfolk creatures you control get +1/+1.
2/2
Foundry Champion

Foundry Champion {4}{R}{W}

Creature - Elemental Soldier
When this creature enters, it deals damage to any target equal to the number of creatures you control.
{R}: This creature gets +1/+0 until end of turn.
{W}: This creature gets +0/+1 until end of turn.
4/4
Story Seeker

Story Seeker {1}{W}

Creature - Dwarf Cleric
Lifelink
Dwarven skalds are the most renowned storytellers in all of Kaldheim. They travel across the realms, seeking out heroic deeds and chronicling them in epic sagas.
2/2
  • Kaldheim
Alesha, Who Laughs at Fate

Alesha, Who Laughs at Fate {1}{B}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
2/2
Run Aground

Run Aground {3}{U}

Instant
Put target artifact or creature on top of its owner's library.
"That's the first time I've seen the ground do the running."
—Captain Brinely Rage
  • Ixalan
Barbed Wire

Barbed Wire {3}

Artifact
At the beginning of each player's upkeep, this artifact deals 1 damage to that player.
{2}: Prevent the next 1 damage that would be dealt by this artifact this turn.
A steel snake with ten thousand teeth.
  • Mercadian Masques
Jaya Ballard, Task Mage

Jaya Ballard, Task Mage {1}{R}{R}

Legendary Creature - Human Spellshaper
{R}, {T}, Discard a card: Destroy target blue permanent.
{1}{R}, {T}, Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
{5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
2/2
Nightwind Glider

Nightwind Glider {2}{W}

Creature - Human Rebel
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
2/1
Herald of the Pantheon

Herald of the Pantheon {1}{G}

Creature - Centaur Shaman
Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.
The distinction of bearing the gods' banner is nothing compared to the glory of being closer to Nyx.
2/2
Neurok Commando

Neurok Commando {1}{U}{U}

Creature - Human Rogue
Shroud
Whenever this creature deals combat damage to a player, you may draw a card.
"There's no more time for secluded study. Answers are there only for those with the courage to take them."
2/1
  • Mirrodin Besieged
Rope Line Attendant

Rope Line Attendant {G}{W}

Creature - Cat Citizen
When Rope Line Attendant enters the battlefield, creature cards in your hand perpetually gain "When this creature enters the battlefield, create a 1/1 green and white Citizen creature token."
2/2
  • Alchemy: New Capenna
Confusion in the Ranks

Confusion in the Ranks {3}{R}{R}

Enchantment
Whenever an artifact, creature, or enchantment enters, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
  • Mirrodin
Kobolds of Kher Keep

Kobolds of Kher Keep {0}

Creature - Kobold
(Color indicator: Kobolds of Kher Keep is red)
0/1
Related cards: Kher Keep Prossh, Skyraider of Kher Rohgahh of Kher Keep Rohgahh, Kher Keep Overlord Rosnakht, Heir of Rohgahh
Archon of Absolution

Archon of Absolution {3}{W}

Creature - Archon
Flying
Protection from white
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
3/2
Klement, Nature Acolyte

Klement, Nature Acolyte {1}{G}{W}

Legendary Creature - Tiefling Cleric
When Klement, Nature Acolyte leaves the battlefield, create a 4/4 green Ox creature token.
4/4
Related cards: Klement, Death Acolyte Klement, Knowledge Acolyte Klement, Life Acolyte Klement, Novice Acolyte Klement, Tempest Acolyte
  • Alchemy Horizons: Baldur's Gate
Westvale Abbey
Ormendahl, Profane Prince

Westvale Abbey

Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform this land, then untap it.
Card has other part: Ormendahl, Profane Prince
Mercurial Kite

Mercurial Kite {3}{U}

Creature - Bird
Flying
Whenever this creature deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
2/2
  • Scourge
Eladamri, Lord of Leaves

Eladamri, Lord of Leaves {G}{G}

Legendary Creature - Elf Warrior
Other Elf creatures have forestwalk.
Other Elves have shroud.
"We have been patient. We have planned our attack. We are ready . . . now."
—Eladamri, Lord of Leaves
2/2
  • Tempest
Skaab Goliath

Skaab Goliath {5}{U}

Creature - Zombie Giant
As an additional cost to cast this spell, exile two creature cards from your graveyard.
Trample
Three heads are better than one.
6/9
Fatespinner

Fatespinner {1}{U}{U}

Creature - Human Wizard
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
No one knows what she is watching, but she never takes her eyes off it.
1/2
Icefall

Icefall {2}{R}{R}

Sorcery
Destroy target artifact or land.
Recover {R}{R}
As the Thaw met Terisiare, mountains shed their icy skins, crushing homes and hopes alike.
  • Coldsnap
Patron of the Valiant

Patron of the Valiant {3}{W}{W}

Creature - Angel
Flying
When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
"Bant's most gallant knights wear my sigil, and for that I am humbled."
4/4
Hell Mongrel

Hell Mongrel {3}{B}

Creature - Nightmare Dog
Discard a card: This creature gets +1/+1 until end of turn.
Madness {2}{B}
It feeds on shadows, fear, and blood.
4/3