455 cards found
Transmogrant Altar

Transmogrant Altar {3}

Artifact
{B}, {T}, Sacrifice a creature: Add {C}{C}{C}.
{2}, {T}, Sacrifice a creature: Create a 3/3 colorless Zombie artifact creature token. Activate only as a sorcery.
"The human body—like any other machine—can be stripped for parts."
—Ashnod
  • The Brothers' War
Urza's Sylex

Urza's Sylex {3}

Legendary Artifact
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery.
When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Karn's Sylex

Karn's Sylex {3}

Legendary Artifact
Karn's Sylex enters tapped.
Players can't pay life to cast spells or to activate abilities that aren't mana abilities.
{X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
  • Dominaria United Promos 234p 234s
  • Dominaria United
Llanowar Loamspeaker

Llanowar Loamspeaker {1}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Twigs broken underfoot in Llanowar tend to return the favor.
1/3
Related card: Llanowar Loamspeaker (Alchemy)
Llanowar Loamspeaker (Alchemy)

Llanowar Loamspeaker (Alchemy) {1}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
1/3
Related card: Llanowar Loamspeaker
  • Dominaria United
The Raven Man

The Raven Man {1}{B}

Legendary Creature - Human Wizard
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
{3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
2/1
Walking Bulwark

Walking Bulwark {1}

Artifact Creature - Golem
Defender
{2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
0/3
  • Dominaria United
Evolving Door

Evolving Door {2}{G}

Artifact
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
In with the old, out with the new.
Expendable Lackey

Expendable Lackey {U}

Creature - Human Citizen
{1}{U}, Exile Expendable Lackey from your graveyard: Create a 1/1 blue Fish creature token with "This creature can't be blocked." Activate only as a sorcery.
"Altonio? No, I'm sorry. No one by that name works here."
—Raffine
1/1
Hold for Ransom

Hold for Ransom {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
"Let's find out how much your friends think you're worth."
—Gino, hired kidnapper
  • Streets of New Capenna
Jaxis, the Troublemaker

Jaxis, the Troublemaker {3}{R}

Legendary Creature - Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz {1}{R}
2/3
Ecologist's Terrarium

Ecologist's Terrarium {2}

Artifact
When Ecologist's Terrarium enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}, {T}, Sacrifice Ecologist's Terrarium: Put a +1/+1 counter on target creature. Activate only as a sorcery.
  • Kamigawa: Neon Dynasty
Experimental Synthesizer

Experimental Synthesizer {R}

Artifact
When Experimental Synthesizer enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.
{2}{R}, Sacrifice Experimental Synthesizer: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Invigorating Hot Spring

Invigorating Hot Spring {1}{R}{G}

Enchantment
Invigorating Hot Spring enters with four +1/+1 counters on it.
Modified creatures you control have haste.
Remove a +1/+1 counter from Invigorating Hot Spring: Put a +1/+1 counter on target creature you control. Activate only as a sorcery and only once each turn.
  • Kamigawa: Neon Dynasty
Satsuki, the Living Lore

Satsuki, the Living Lore {G}{W}

Legendary Creature - Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki, the Living Lore dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
1/3
Tameshi, Reality Architect

Tameshi, Reality Architect {2}{U}

Legendary Creature - Moonfolk Wizard
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
{X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
2/3
Bloodtithe Harvester

Bloodtithe Harvester {B}{R}

Creature - Vampire
When Bloodtithe Harvester enters, create a Blood token.
{T}, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
3/2
Concealing Curtains
Revealing Eye

Concealing Curtains {B}

Creature - Wall
Defender
{2}{B}: Transform Concealing Curtains. Activate only as a sorcery.
Specifics were kept secret, but word quickly spread that the show was a must-see.
0/4
Card has other part: Revealing Eye
Dollhouse of Horrors

Dollhouse of Horrors {5}

Artifact
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This creature gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.
Heron-Blessed Geist

Heron-Blessed Geist {4}{W}

Creature - Spirit
Flying
{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
3/3
Related card: Ominous Traveler
Hiveheart Shaman

Hiveheart Shaman {3}{G}

Creature - Human Shaman
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
3/5
Howlpack Piper
Wildsong Howler

Howlpack Piper {3}{G}

Creature - Human Werewolf
This spell can't be countered.
{1}{G}, {T}: You may put a creature card from your hand onto the battlefield. If it's a Wolf or Werewolf, untap Howlpack Piper. Activate only as a sorcery.
Daybound
2/2
Card has other part: Wildsong Howler
Related card: Ominous Traveler
Lightning Wolf

Lightning Wolf {3}{R}

Creature - Wolf
{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
These thick-furred wolves have adapted to Stensia's storms, channeling their energy into bursts of supernatural speed.
4/3
Restless Bloodseeker
Bloodsoaked Reveler

Restless Bloodseeker {1}{B}

Creature - Vampire
At the beginning of your end step, if you gained life this turn, create a Blood token.
Sacrifice two Blood tokens: Transform Restless Bloodseeker. Activate only as a sorcery.
1/3
Card has other part: Bloodsoaked Reveler
Traveling Minister

Traveling Minister {W}

Creature - Human Cleric
{T}: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery.
Priests of the Sigardian Sect travel to the farthest reaches to spread hope and healing, even in the darkest times.
1/1