257 cards found
Plate Spinning

Plate Spinning {3}{U}{U}

Enchantment
Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.
For extra style points, spin them.
  • Unfinity 56 342
Pondering Mage

Pondering Mage {3}{U}{U}

Creature - Human Wizard
When Pondering Mage enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
"Never leave the future to fate."
3/4
Pore Over the Pages

Pore Over the Pages {3}{U}{U}

Sorcery
Draw three cards, untap up to two lands, then discard a card.
"'I'm certain that the fate of Markov Manor is connected to these cryptoliths . . .' This Tamiyo was on to something."
Precognitive Perception

Precognitive Perception {3}{U}{U}

Instant
Draw three cards.
Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
"To control the present we must master the future."
Prescient Chimera

Prescient Chimera {3}{U}{U}

Creature - Chimera
Flying
Whenever you cast an instant or sorcery spell, scry 1.
3/4
Prognostic Sphinx

Prognostic Sphinx {3}{U}{U}

Creature - Sphinx
Flying
Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it.
Whenever Prognostic Sphinx attacks, scry 3.
3/5
Psychic Allergy

Psychic Allergy {3}{U}{U}

Enchantment
As Psychic Allergy enters, choose a color.
At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control.
At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
  • The Dark
Psychic Battle

Psychic Battle {3}{U}{U}

Enchantment
Whenever a player chooses one or more targets, each player reveals the top card of their library. The player who reveals the card with the highest mana value may change the target or targets. If two or more cards are tied for highest, the target or targets remain unchanged. Changing targets this way doesn't trigger abilities of permanents named Psychic Battle.
  • Invasion
Quicksilver Elemental

Quicksilver Elemental {3}{U}{U}

Creature - Elemental
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
3/4
  • Mirrodin
Quicksilver Fisher

Quicksilver Fisher {3}{U}{U}

Creature - Phyrexian Drake
Flying
When Quicksilver Fisher enters, draw a card, then discard a card.
It no longer needs to eat, but old instincts are put to use ridding the Surgical Bay of spies.
4/3
  • Phyrexia: All Will Be One 66 287 430
Ral's Dispersal

Ral's Dispersal {3}{U}{U}

Instant
Return target creature to its owner's hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.
Related card: Ral, Caller of Storms
  • Guilds of Ravnica
Recantation

Recantation {3}{U}{U}

Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.
{U}, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.
  • Urza's Saga
Reduce to Dreams

Reduce to Dreams {3}{U}{U}

Sorcery
Return all artifacts and enchantments to their owners' hands.
"This world is a dream. We cling to our toys like children, but sooner or later we must learn to live without them."
—Sensei Hisoka
  • Betrayers of Kamigawa
Relentless Skaabs

Relentless Skaabs {3}{U}{U}

Creature - Zombie
As an additional cost to cast this spell, exile a creature card from your graveyard.
Undying
4/4
Reverse Engineer

Reverse Engineer {3}{U}{U}

Sorcery
Improvise
Draw three cards.
The Hold, an illegal research facility in a derelict merchant ship, became a wellspring of renegade intelligence.
Rhythmic Water Vortex

Rhythmic Water Vortex {3}{U}{U}

Sorcery
Return up to two target creatures to their owner's hand.
Search your library and/or graveyard for a card named Mu Yanling, reveal it, and put it into your hand. If you searched your library this way, shuffle.
Related card: Mu Yanling
Richard Garfield, Ph.D.

Richard Garfield, Ph.D. {3}{U}{U}

Legendary Creature - Human Designer
You may play cards as though they were other cards of your choice with the same mana cost. You can't choose the same card twice. (Mana cost includes color.)
And yea he doth spake: "Let there be Magic."
2/2
Riftwing Cloudskate

Riftwing Cloudskate {3}{U}{U}

Creature - Illusion
Flying
When Riftwing Cloudskate enters, return target permanent to its owner's hand.
Suspend 3—{1}{U}
2/2
Rimeshield Frost Giant

Rimeshield Frost Giant {3}{U}{U}

Creature - Giant Warrior
Ward {3}
Frost giants carry the trophies of their greatest victories into battle, fashioned into armor of strength and savage beauty.
4/5
Ringwarden Owl

Ringwarden Owl {3}{U}{U}

Creature - Bird
Flying
Prowess
The owls learn of mana from the mages who know it best.
3/3
Riptide Chronologist

Riptide Chronologist {3}{U}{U}

Creature - Human Wizard
{U}, Sacrifice Riptide Chronologist: Untap all creatures of the creature type of your choice.
The wizard consulted the Riptide Project about how to further his research. He wasn't prepared for what they told him.
1/3
  • Onslaught
Riptide Shapeshifter

Riptide Shapeshifter {3}{U}{U}

Creature - Shapeshifter
{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card onto the battlefield and shuffle the rest into your library.
3/3
  • Onslaught
River Kelpie

River Kelpie {3}{U}{U}

Creature - Beast
Whenever River Kelpie or another permanent enters from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist
3/3
Roaming Ghostlight

Roaming Ghostlight {3}{U}{U}

Creature - Spirit
Flying
When Roaming Ghostlight enters, return up to one target non-Spirit creature to its owner's hand.
Some who die senseless deaths return as formless spirits, seeking answers where there are none.
3/2
Salvager of Secrets

Salvager of Secrets {3}{U}{U}

Creature - Merfolk Wizard
When Salvager of Secrets enters, return target instant or sorcery card from your graveyard to your hand.
The greatest treasure of the deep is an echo from above.
2/2