482 cards found
Grove Rumbler

Grove Rumbler {2}{R}{G}

Creature - Elemental
Trample
Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
"The land will not wait for the enemy to arrive."—Nissa Revane
3/3
  • Battle for Zendikar
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
Gruul Charm

Gruul Charm {R}{G}

Instant
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
"Not Gruul? Then die!"
—Borborygmos
Gruul Cluestone

Gruul Cluestone {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
  • Dragon's Maze
Gruul Guildgate

Gruul Guildgate

Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
"Beyond this gate there are no citizens, only predators and prey."
—Domri Rade
Gruul Guildmage

Gruul Guildmage {R/G}{R/G}

Creature - Human Shaman
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
{3}{G}: Target creature gets +2/+2 until end of turn.
2/2
Gruul Keyrune

Gruul Keyrune {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
As perilous and unpredictable as the wilds themselves.
  • Gatecrash
Gruul Locket

Gruul Locket {3}

Artifact
{T}: Add {R} or {G}.
{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.
"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull."
—Gna, Gruul shaman
  • Ravnica Allegiance
Gruul Nodorog

Gruul Nodorog {4}{G}{G}

Creature - Beast
{R}: Gruul Nodorog gains menace until end of turn.
Petting the nodorog —Gruul expression meaning "making a really big mistake"
4/4
  • Guildpact
Gruul Ragebeast

Gruul Ragebeast {5}{R}{G}

Creature - Beast
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
"If the other guilds want a war, they should know we've been ready the whole time."
—Ruric Thar, Ghor-Clan chieftain
6/6
  • Gatecrash
Gruul Scrapper

Gruul Scrapper {3}{G}

Creature - Human Berserker
When Gruul Scrapper enters the battlefield, if {R} was spent to cast Gruul Scrapper, it gains haste until end of turn.
The Gruul aren't satisfied with just smashing things. They continue smashing other things with the things they just smashed.
3/2
  • Guildpact
Gruul Signet

Gruul Signet {2}

Artifact
{1}, {T}: Add {R}{G}.
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Gruul Spellbreaker

Gruul Spellbreaker {1}{R}{G}

Creature - Ogre Warrior
Riot
Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.
She displays her scars with pride.
3/3
Gruul Turf

Gruul Turf

Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Gruul War Chant

Gruul War Chant {2}{R}{G}

Enchantment
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman
Gruul War Plow

Gruul War Plow {4}

Artifact
Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
"Steering apparatus?! What for? Rip it out, sharpen it, and lash it to the front!"
—Ktank, Gruul plowmaster
  • Guildpact
Guided Passage

Guided Passage {G}{U}{R}

Sorcery
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle your library.
  • Apocalypse
Guttural Response

Guttural Response {R/G}

Instant
Counter target blue instant spell.
Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.
Gyrus, Waker of Corpses

Gyrus, Waker of Corpses {X}{B}{R}{G}

Legendary Creature - Hydra
Gyrus, Waker of Corpses enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Whenever Gyrus attacks, you may exile target creature card with lesser power from your graveyard. If you do, create a token that's a copy of that card and that's tapped and attacking. Exile the token at end of combat.
0/0
Hallar, the Firefletcher

Hallar, the Firefletcher {1}{R}{G}

Legendary Creature - Elf Archer
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
3/3
Harbinger of the Hunt

Harbinger of the Hunt {3}{R}{G}

Creature - Dragon
Flying
{2}{R}: Harbinger of the Hunt deals 1 damage to each creature without flying.
{2}{G}: Harbinger of the Hunt deals 1 damage to each other creature with flying.
An Atarka dragon's exhale cooks what its inhale consumes.
5/3
Hazezon Tamar

Hazezon Tamar {4}{R}{G}{W}

Legendary Creature - Human Warrior
When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
2/4
Heaven

Heaven {X}{G}

Instant
Heaven deals X damage to each creature with flying.
Card has other part: Earth
Hellkite Hatchling

Hellkite Hatchling {2}{R}{G}

Creature - Dragon
Devour 1
Hellkite Hatchling has flying and trample if it devoured a creature.
A killing machine from birth.
2/2
Hellkite Overlord

Hellkite Overlord {4}{B}{R}{R}{G}

Creature - Dragon
Flying, trample, haste
{R}: Hellkite Overlord gets +1/+0 until end of turn.
{B}{G}: Regenerate Hellkite Overlord.
"The dragon has no pretense of compassion, no false mask of civilization—just hunger, heat, and need."
—Sarkhan Vol
8/8
Related card: Dragon's Herald