31561 cards found
Violent Impact

Violent Impact {3}{R}

Sorcery
Destroy target artifact or land.
Cycling {2}
Initiates in the heat of combat must be able to adapt to changing conditions.
  • Amonkhet
Vizier of Deferment

Vizier of Deferment {2}{W}

Creature - Human Cleric
Flash
When Vizier of Deferment enters, you may exile target creature if it attacked or blocked this turn. Return that card to the battlefield under its owner's control at the beginning of the next end step.
2/2
Vizier of Many Faces

Vizier of Many Faces {2}{U}{U}

Creature - Shapeshifter Cleric
You may have Vizier of Many Faces enter as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types.
Embalm {3}{U}{U}
0/0
Vizier of Remedies

Vizier of Remedies {1}{W}

Creature - Human Cleric
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
"You'll need all your strength for the trials to come."
2/1
Vizier of Tumbling Sands

Vizier of Tumbling Sands {2}{U}

Creature - Human Cleric
{T}: Untap another target permanent.
Cycling {1}{U}
When you cycle Vizier of Tumbling Sands, untap target permanent.
"Time is like the Luxa River—though it flows in one direction, it can be diverted."
1/3
Vizier of the Menagerie

Vizier of the Menagerie {3}{G}

Creature - Snake Cleric
You may look at the top card of your library any time.
You may cast creature spells from the top of your library.
You can spend mana of any type to cast creature spells.
3/4
Wander in Death

Wander in Death {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Cycling {2}
Forever restless. Forever growing in number.
Warfire Javelineer

Warfire Javelineer {3}{R}

Creature - Minotaur Warrior
When Warfire Javelineer enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Minotaurs favor magic that manifests as weapons wrapped in flame.
2/3
Wasteland Scorpion

Wasteland Scorpion {2}{B}

Creature - Scorpion
Deathtouch
Cycling {2}
All but the gods fear the scorpion's sting.
2/2
Watchers of the Dead

Watchers of the Dead {2}

Artifact Creature - Cat
Exile Watchers of the Dead: Each opponent chooses two cards in their graveyard and exiles the rest.
They are tasked with protecting the entrance to the embalming chambers.
2/2
Watchful Naga

Watchful Naga {2}{G}

Creature - Snake Wizard
You may exert Watchful Naga as it attacks. When you do, draw a card.
The forked tongue of the naga is sensitive to drifting scent trails from the past, present, and sometimes even the future.
2/2
Wayward Servant

Wayward Servant {W}{B}

Creature - Zombie
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
If one of the anointed fails to serve with perfect obedience, the desert is always ready to receive it.
2/2
Weaver of Currents

Weaver of Currents {1}{G}{U}

Creature - Snake Druid
{T}: Add {C}{C}.
"Your waters sustain the living and carry the dead. Mighty Luxa, let your power flow through me!"
2/2
  • Amonkhet
Winds of Rebuke

Winds of Rebuke {1}{U}

Instant
Return target nonland permanent to its owner's hand. Each player mills two cards.
"I have foreseen that you will not pass my trial."
Winged Shepherd

Winged Shepherd {5}{W}

Creature - Angel
Flying, vigilance
Cycling {W}
"When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer."
—The Accounting of Hours
3/3
Zenith Seeker

Zenith Seeker {3}{U}

Creature - Bird Wizard
Flying
Whenever you cycle or discard a card, target creature gains flying until end of turn.
Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection.
2/2
  • Amonkhet
A Reckoning Approaches

A Reckoning Approaches

Scheme
When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
"The gates open to my new era."
  • Archenemy: Nicol Bolas Schemes
Because I Have Willed It

Because I Have Willed It

Ongoing Scheme
Spells you cast cost {1} less to cast.
At the beginning of your opponents' end step, if they cast four or more spells this turn, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Behold My Grandeur

Behold My Grandeur

Scheme
When you set this scheme in motion, add {U}{B}{R}.
When you set this scheme in motion, if you control six or more lands, you may search your library for a card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
  • Archenemy: Nicol Bolas Schemes
Bow to My Command

Bow to My Command

Ongoing Scheme
As you set this scheme in motion, choose an opponent.
Creatures the chosen player controls can't attack you or planeswalkers you control.
At the beginning of your opponents' end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.
  • Archenemy: Nicol Bolas Schemes
Choose Your Demise

Choose Your Demise

Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
Delight in the Hunt

Delight in the Hunt

Scheme
When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.
"Pain is a delusion of the weak. I'll demonstrate."
  • Archenemy: Nicol Bolas Schemes
Every Dream a Nightmare

Every Dream a Nightmare

Scheme
When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.
"Let me unburden you of these fatuous hopes."
  • Archenemy: Nicol Bolas Schemes
For Each of You, a Gift

For Each of You, a Gift

Scheme
When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.
"My generosity blesses you all, even the undeserving."
  • Archenemy: Nicol Bolas Schemes
Know Evil

Know Evil

Scheme
When you set this scheme in motion, until your next turn, up to one target opponent can't attack with creatures, up to one target opponent can't cast creature spells, and up to one target opponent can't cast noncreature spells. You can't choose any player as a target more than once.
  • Archenemy: Nicol Bolas Schemes