26604 cards found
Barkshell Blessing

Barkshell Blessing {G/W}

Instant
Target creature gets +2/+2 until end of turn.
Conspire
  • Shadowmoor
Barktooth Warbeard

Barktooth Warbeard {4}{B}{R}{R}

Legendary Creature - Human Warrior
He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks!
6/5
Barkweave Crusher

Barkweave Crusher {3}{G}

Creature - Elemental Warrior
Enlist
"Phyrexia may be ancient, but Gaea is eternal."
—Queen Allenal of Ruadach
2/5
  • Dominaria United
Barl's Cage

Barl's Cage {4}

Artifact
{3}: Target creature doesn't untap during its controller's next untap step.
For a dozen years the Cage had held Lord Ith, but as the Pretender Mairsil's power weakened, so did the bars.
Baron Bertram Graywater

Baron Bertram Graywater {2}{W}{B}

Legendary Creature - Vampire Noble
Whenever one or more tokens you control enter, create a 1/1 black Vampire Rogue creature token with lifelink. This ability triggers only once each turn.
{1}{B}, Sacrifice another creature or artifact: Draw a card.
"Of course the law's on my side. I wrote it."
3/4
  • Outlaws of Thunder Junction
Baron Sengir

Baron Sengir {5}{B}{B}{B}

Legendary Creature - Vampire Noble
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
"Beast. Defiler. The source of all my pain."
—Ihsan's Shade
5/5
Related card: Apocalypse Chime
Baron Von Count

Baron Von Count {1}{B}{R}

Legendary Creature - Human Villain
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
3/3
Barony Vampire

Barony Vampire {2}{B}

Creature - Vampire
"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."
3/2
Barracks of the Thousand
Thousand Moons Smithy

Barracks of the Thousand

Legendary Artifact Land
{T}: Add {W}.
Whenever you cast an artifact or creature spell using mana produced by Barracks of the Thousand, create a white Gnome Soldier artifact creature token with "This token's power and toughness are each equal to the number of artifacts and/or creatures you control."
Card has other part: Thousand Moons Smithy
  • The Lost Caverns of Ixalan 39b 357b
Barrage Ogre

Barrage Ogre {3}{R}{R}

Creature - Ogre Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to any target.
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them.
3/3
Barrage Tyrant

Barrage Tyrant {4}{R}

Creature - Eldrazi
Devoid
{2}{R}, Sacrifice another colorless creature: This creature deals damage equal to the sacrificed creature's power to any target.
Terrible fury. Excellent aim.
5/3
Barrage of Boulders

Barrage of Boulders {2}{R}

Sorcery
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn.
Crude tactics can be effective nonetheless.
Barrage of Expendables

Barrage of Expendables {R}

Enchantment
{R}, Sacrifice a creature: This enchantment deals 1 damage to any target.
Goblin generals don't distinguish between troops and ammunition.
Barrel Down Sokenzan

Barrel Down Sokenzan {2}{R}

Instant - Arcane
Sweep — Return any number of Mountains you control to their owner's hand. Barrel Down Sokenzan deals damage to target creature equal to twice the number of Mountains returned this way.
  • Saviors of Kamigawa
Barren Glory

Barren Glory {4}{W}{W}

Enchantment
At the beginning of your upkeep, if you control no permanents other than this enchantment and have no cards in hand, you win the game.
"The only perfect world is an empty world, with no one to sin or wage war."
—Tarran, magus of the disk
  • Future Sight
Barren Moor

Barren Moor

Land
This land enters tapped.
{T}: Add {B}.
Cycling {B}
Barrenton Cragtreads

Barrenton Cragtreads {2}{W/U}{W/U}

Creature - Kithkin Scout
This creature can't be blocked by red creatures.
"Boggarts are easy to get around. Just toss some mutton in another direction. Giants are a little harder. You have to be quick to avoid their steps. Cinders are the difficult ones, but even they have fears to be exploited."
3/3
  • Shadowmoor
Barrenton Medic

Barrenton Medic {4}{W}

Creature - Kithkin Cleric
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Put a -1/-1 counter on this creature: Untap this creature.
His dreams are filled with noxious powders and clinking vials.
0/4
  • Shadowmoor
Barricade Breaker

Barricade Breaker {7}

Artifact Creature - Juggernaut
Improvise
This creature attacks each combat if able.
"The Consulate sought to crush us. Let's give them a taste of their own medicine."
—Venkat Dasai, renegade commander
7/5
Barrier Breach

Barrier Breach {2}{G}

Instant
Exile up to three target enchantments.
Cycling {2}
"They cast wards, thinking it will protect them, but the biggest monsters find a way through."
—Kinnan, bonder prodigy
  • Ikoria: Lair of Behemoths
Barrier of Bones

Barrier of Bones {B}

Creature - Skeleton Wall
Defender
When this creature enters, surveil 1.
The Dimir rarely make statements, but when they do, the message is clear.
0/3
  • Guilds of Ravnica
Barrin's Spite

Barrin's Spite {2}{U}{B}

Sorcery
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Return the other to its owner's hand.
"Only vengeance matters now."
—Barrin
  • Invasion
Barrin's Unmaking

Barrin's Unmaking {1}{U}

Instant
Return target permanent to its owner's hand if that permanent shares a color with the most common color among all permanents or a color tied for most common.
  • Invasion
Barrin, Tolarian Archmage

Barrin, Tolarian Archmage {1}{U}{U}

Legendary Creature - Human Wizard
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand.
At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
"There is no age at which you stop learning."
2/2
Barroom Brawl

Barroom Brawl {1}{G}

Sorcery
Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
"I'll see your three dragons and raise you two fists!"