31561 cards found
Headwater Sentries

Headwater Sentries {3}{U}

Creature - Merfolk Warrior
"The elders say that if the intruders discovered the secret of the golden city, it would mean an end to our people."
2/5
  • Ixalan
Hearth Elemental

Hearth Elemental {5}{R}

Creature - Elemental
This spell costs {X} less to cast, where X is the number of cards in your graveyard that are instant cards, sorcery cards, and/or have an Adventure.
4/5
Card has other part: Stoke Genius
  • Wilds of Eldraine
Hearthcage Giant

Hearthcage Giant {6}{R}{R}

Creature - Giant Warrior
When Hearthcage Giant enters, create two 3/1 red Elemental Shaman creature tokens.
Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn.
The flamekin are mere kindling for his warmth.
5/5
  • Lorwyn
Hedge Shredder

Hedge Shredder {2}{G}{G}

Artifact - Vehicle
Whenever Hedge Shredder attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1
5/5
  • Duskmourn: House of Horror Promos 183p 183s
  • Duskmourn: House of Horror 183 320
Heliod, Sun-Crowned

Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
{1}{W}: Another target creature gains lifelink until end of turn.
5/5
Helldozer

Helldozer {3}{B}{B}{B}

Creature - Zombie Giant
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
Sometimes you go to hell, and sometimes hell comes to you.
6/5
Hellkite Charger

Hellkite Charger {4}{R}{R}

Creature - Dragon
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5
Hellkite Courser

Hellkite Courser {4}{R}{R}

Creature - Dragon
Flying
When Hellkite Courser enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
The charge was heralded not by horns, but by the dragon's echoing roar.
6/5
Hellkite Igniter

Hellkite Igniter {5}{R}{R}

Creature - Dragon
Flying, haste
{1}{R}: Hellkite Igniter gets +X/+0 until end of turn, where X is the number of artifacts you control.
Its flight sets the sky itself on fire.
5/5
Hellkite Tyrant

Hellkite Tyrant {4}{R}{R}

Creature - Dragon
Flying, trample
Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls.
At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
6/5
Herald of Anguish

Herald of Anguish {5}{B}{B}

Creature - Demon
Improvise
Flying
At the beginning of your end step, each opponent discards a card.
{1}{B}, Sacrifice an artifact: Target creature gets -2/-2 until end of turn.
5/5
Herald of Vengeance

Herald of Vengeance {3}{W}{W}

Creature - Angel
Flying
When Herald of Vengeance enters the battlefield, destroy each permanent you don't control that has the same name as a permanent that dealt damage to you last turn.
4/5
  • Alchemy: New Capenna
Hideous Fleshwheeler
Nezumi Freewheeler

Hideous Fleshwheeler

Creature - Phyrexian Rat
(Color indicator: Hideous Fleshwheeler is white and black)
Menace
When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
Freedom became a distasteful memory, a thing to fear and destroy.
4/5
Card has other part: Nezumi Freewheeler
  • March of the Machine
High Fae Negotiator

High Fae Negotiator {3}{B}{B}

Creature - Faerie Warlock
Bargain
Flying
When High Fae Negotiator enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
3/5
  • Wilds of Eldraine
Highcliff Felidar

Highcliff Felidar {5}{W}{W}

Creature - Cat Beast
Vigilance
When Highcliff Felidar enters, for each opponent, choose a creature with the greatest power among creatures that player controls. Destroy those creatures.
Once the felidar has marked you as prey, there's no point in running.
5/5
Hish of the Snake Cult

Hish of the Snake Cult {2}{B}{G}{U}

Legendary Creature - Snake
Nagas and Serpents you control are Snakes. (We'll errata this to be true.)
Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
2/5
  • Mystery Booster 2
Hiveheart Shaman

Hiveheart Shaman {3}{G}

Creature - Human Shaman
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
3/5
Hoard Hauler

Hoard Hauler {3}{R}

Artifact - Vehicle
Trample
Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control.
Crew 3
5/5
Hoard-Smelter Dragon

Hoard-Smelter Dragon {4}{R}{R}

Creature - Dragon
Flying
{3}{R}: Destroy target artifact. Hoard-Smelter Dragon gets +X/+0 until end of turn, where X is that artifact's mana value.
He collects the precious metals, and then converts the rest to propellant.
5/5
Hofri Ghostforge

Hofri Ghostforge {3}{R}{W}

Legendary Creature - Dwarf Cleric
Spirits you control get +1/+1 and have trample and haste.
Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this creature leaves the battlefield, return the exiled card to its owner's graveyard."
4/5
Hollowhenge Beast

Hollowhenge Beast {3}{G}{G}

Creature - Beast
In a world of monsters, it's the stuff of nightmares.
5/5
Related card: Hollowhenge Wrangler
  • Dark Ascension
Hollowhenge Scavenger

Hollowhenge Scavenger {3}{G}{G}

Creature - Elemental
Morbid — When Hollowhenge Scavenger enters, if a creature died this turn, you gain 5 life.
After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.
4/5
Honeymoon Hearse

Honeymoon Hearse {2}{R}

Artifact - Vehicle
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.
5/5
Horde of Notions

Horde of Notions {W}{U}{B}{R}{G}

Legendary Creature - Elemental
Vigilance, trample, haste
{W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Even the oldest treefolk was but an acorn when Lorwyn's first mysteries were born.
5/5
Hoverstone Pilgrim

Hoverstone Pilgrim {5}

Artifact Creature - Golem
Flying
Ward {2}
{2}: Put target card from a graveyard on the bottom of its owner's library.
They scour for secrets in places too distant or dangerous for humans to tread.
2/5
  • The Lost Caverns of Ixalan