6983 cards found
Dungeon Descent (Alchemy)

Dungeon Descent (Alchemy)

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.
Related cards: Dungeon Descent Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Dungeon Shade

Dungeon Shade {3}{B}

Creature - Shade Spirit
Flying
{B}: Dungeon Shade gets +1/+1 until end of turn.
A sickness stirs in its eyes, a nightmare born in darkened wails.
1/1
Dungrove Elder

Dungrove Elder {2}{G}

Creature - Treefolk
Hexproof
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
*/*
Duplicant

Duplicant {6}

Artifact Creature - Shapeshifter
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
2/4
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Dusk

Dusk {2}{W}{W}

Sorcery
Destroy all creatures with power 3 or greater.
Card has other part: Dawn
Dusk Feaster

Dusk Feaster {5}{B}{B}

Creature - Vampire
Delirium — This spell costs {2} less to cast if there are four or more card types among cards in your graveyard.
Flying
4/5
Dusk's Landing

Dusk's Landing {B}

Sorcery
Draw a card. If an opponent lost life this turn and you gained life this turn, seek two Vampire cards instead.
  • Alchemy: Ixalan
Duskshell Crawler

Duskshell Crawler {1}{G}

Creature - Insect
When Duskshell Crawler enters the battlefield, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
0/3
Duskwatch Recruiter
Krallenhorde Howler

Duskwatch Recruiter {1}{G}

Creature - Human Warrior Werewolf
{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
2/2
Card has other part: Krallenhorde Howler
Dust

Dust {3}{W}

Sorcery
Aftermath
Exile any number of target creatures that have -1/-1 counters on them.
Card has other part: Grind
Dust to Dust

Dust to Dust {1}{W}{W}

Sorcery
Exile two target artifacts.
"All this nonsense made by mages Rusts and crumbles through the ages."
—Aline Corralurn, "Inheritance"
Dutiful Return

Dutiful Return {3}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Dwarfhold Champion (Alchemy)

Dwarfhold Champion (Alchemy) {1}{W}

Creature - Dwarf Warrior
Ward {1}
As long as Dwarfhold Champion is equipped, it gets +0/+2.
3/1
Related card: Dwarfhold Champion
  • Adventures in the Forgotten Realms
Dwarven Catapult

Dwarven Catapult {X}{R}

Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
"Often greatly outnumbered in battle, dwarves relied on catapults as one means of damaging a large army."
—Sarpadian Empires, vol. IV
Dwarven Ruins

Dwarven Ruins

Land
Dwarven Ruins enters the battlefield tapped.
{T}: Add {R}.
{T}, Sacrifice Dwarven Ruins: Add {R}{R}.
Dwarven Soldier

Dwarven Soldier {1}{R}

Creature - Dwarf Soldier
Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
"Let no one say we did not fight until the last . . . ."
—Headstone fragment from a mass grave found in the Crimson Peaks
2/1
Dwynen, Gilt-Leaf Daen

Dwynen, Gilt-Leaf Daen {2}{G}{G}

Legendary Creature - Elf Warrior
Reach
Other Elf creatures you control get +1/+1.
Whenever Dwynen, Gilt-Leaf Daen attacks, you gain 1 life for each attacking Elf you control.
3/4
Dying to Serve

Dying to Serve {2}{B}

Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Dynavolt Tower

Dynavolt Tower {3}

Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E}.
{T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
Dystopia

Dystopia {1}{B}{B}

Enchantment
Cumulative upkeep—Pay 1 life.
At the beginning of each player's upkeep, that player sacrifices a green or white permanent.
Eager Construct

Eager Construct {2}

Artifact Creature - Construct
When Eager Construct enters the battlefield, each player may scry 1.
2/2
Earth

Earth {X}{R}{R}

Sorcery
Aftermath
Earth deals X damage to each creature without flying.
Card has other part: Heaven
Earth-Cult Elemental

Earth-Cult Elemental {4}{R}{R}

Creature - Elemental
Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20.
1—9 | Each player sacrifices a permanent.
10—19 | Each opponent sacrifices a permanent.
20 | Each opponent sacrifices two permanents.
6/6
Earth-Origin Yak

Earth-Origin Yak {3}{W}

Creature - Ox
When Earth-Origin Yak enters the battlefield, creatures you control get +1/+1 until end of turn.
Deep in the Northern Mountains, the yaks linger silently, channeling the powers of the earth.
2/4