Hideaway 4 Windbrisk Heights enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Choose creature or land. Reveal the top four cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest into your graveyard.
Create a 4/4 Windmill artifact creature token with defender. When you do, it deals damage equal to its power to any target. Miracle {0}(You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Flying {W}: Windreaver gains vigilance until end of turn. {W}: Windreaver gets +0/+1 until end of turn. {U}: Switch Windreaver's power and toughness until end of turn. {U}: Return Windreaver to its owner's hand.
Players play with the top card of their libraries revealed. You may play lands and cast spells from the top of any player's library. Whenever chaos ensues, each player mills a card.
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W}