18954 cards found
Tolarian Drake

Tolarian Drake {2}{U}

Creature - Drake
Flying
Phasing
Many have been lost just in staring at its wings. What's seen differs from account to account, but madness is always part of the story.
2/4
  • Weatherlight
Tolarian Emissary

Tolarian Emissary {2}{U}

Creature - Human Wizard
Kicker {1}{W}
Flying
When Tolarian Emissary enters the battlefield, if it was kicked, destroy target enchantment.
1/2
  • Invasion
Tolarian Geyser

Tolarian Geyser {2}{U}

Sorcery
Kicker {W}
Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
"If they don't drown, perhaps they'll rust."
  • Dominaria United
Tolarian Kraken

Tolarian Kraken {4}{U}{U}

Creature - Kraken
Whenever you draw a card, you may pay {1}. When you do, you may tap or untap target creature.
"It's contemplative, resourceful, and original. Everything else aside, it's the perfect student."
—Naban, dean of iteration
4/6
Tolarian Scholar

Tolarian Scholar {2}{U}

Creature - Human Wizard
The Tolarian Academies embrace a tradition of study and research while discouraging the kinds of experiments that ruined the original island of Tolaria.
2/3
Tolarian Sentinel

Tolarian Sentinel {3}{U}

Creature - Human Spellshaper
Flying
{U}, {T}, Discard a card: Return target permanent you control to its owner's hand.
"It is not just our people I try to rescue. It is our culture, and our hope that we can return to greatness."
1/3
Tolarian Serpent

Tolarian Serpent {5}{U}{U}

Creature - Serpent
At the beginning of your upkeep, mill seven cards.
"When the fishtails' threats of magic didn't move me, they set their pet on us."
—Tahngarth of the Weatherlight
7/7
  • Weatherlight
Tolarian Terror

Tolarian Terror {6}{U}

Creature - Serpent
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Ward {2}
Afterward, a number of treatises on sea serpent morphology were swiftly revised.
5/5
  • Dominaria United
Toll of the Invasion

Toll of the Invasion {2}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Amass Zombies 1.
  • War of the Spark
Tolsimir Wolfblood

Tolsimir Wolfblood {4}{G}{W}

Legendary Creature - Elf Warrior
Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
{T}: Create Voja, a legendary 2/2 green and white Wolf creature token.
3/4
Tolsimir, Friend to Wolves

Tolsimir, Friend to Wolves {2}{G}{G}{W}

Legendary Creature - Elf Scout
When Tolsimir, Friend to Wolves enters the battlefield, create Voja, Friend to Elves, a legendary 3/3 green and white Wolf creature token.
Whenever a Wolf enters the battlefield under your control, you gain 3 life and that creature fights up to one target creature you don't control.
3/3
Tolsimir, Midnight's Light

Tolsimir, Midnight's Light {2}{G}{W}{W}

Legendary Creature - Elf Scout
Lifelink
When Tolsimir, Midnight's Light enters the battlefield, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample.
Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
3/2
  • Murders at Karlov Manor Promos 236p 236s
  • Murders at Karlov Manor 236 371
Toluz, Clever Conductor

Toluz, Clever Conductor {W/U}{U}{U/B}

Legendary Creature - Human Rogue
When Toluz, Clever Conductor enters the battlefield, it connives.
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
3/1
Tom Bombadil

Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature - God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4
Tomakul Phoenix

Tomakul Phoenix {1}{R}{R}

Creature - Phoenix
Flying, haste
When Tomakul Phoenix dies, it perpetually gets +2/+2.
At the beginning of combat on your turn, you may pay {X}{R}, where X is Tomakul Phoenix's power. If you do, return it from your graveyard to the battlefield.
2/2
  • Alchemy: The Brothers' War
Tomakul Scrapsmith

Tomakul Scrapsmith {2}{R}

Creature - Human Artificer
When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith.
2/1
  • The Brothers' War
Tomb Blade

Tomb Blade {4}{B}{B}

Artifact Creature - Necron
Flying
Whenever Tomb Blade deals combat damage to a player, that player loses life equal to the number of creatures they control unless they sacrifice a creature.
Unearth {6}{B}{B}
5/4
  • Warhammer 40,000 Commander 64 64★
Tomb Hex

Tomb Hex {2}{B}

Instant
Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
  • Worldwake
Tomb Robber

Tomb Robber {2}{B}

Creature - Human Pirate
Menace
{1}, Discard a card: Tomb Robber explores.
1/1
Tomb Tyrant

Tomb Tyrant {3}{B}

Creature - Zombie Noble
Other Zombies you control get +1/+1.
{2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
3/3
  • Midnight Hunt Commander 23 61
Tomb of Horrors Adventurer

Tomb of Horrors Adventurer {5}{U}

Creature - Elf Monk
When Tomb of Horrors Adventurer enters the battlefield, you take the initiative.
Whenever you cast your second spell each turn, copy it. If you've completed a dungeon, copy that spell twice instead. You may choose new targets for the copies.
4/4
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver The Initiative Tomb of Annihilation Undercity
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 100 567
Tomb of the Dusk Rose
Profane Procession

Tomb of the Dusk Rose

Legendary Land
{T}: Add one mana of any color.
{2}{W}{B}, {T}: Put a creature card exiled with this permanent onto the battlefield under your control.
. . . resting in the splendor of the dead.
Card has other part: Profane Procession
Tombstalker

Tombstalker {6}{B}{B}

Creature - Demon
Flying
Delve
5/5
Tombstone Stairwell

Tombstone Stairwell {2}{B}{B}

World Enchantment
Cumulative upkeep {1}{B}
At the beginning of each upkeep, if Tombstone Stairwell is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard.
At the beginning of each end step or when Tombstone Stairwell leaves the battlefield, destroy all tokens created with Tombstone Stairwell. They can't be regenerated.
  • Mirage
Tome Anima

Tome Anima {3}{U}

Creature - Spirit
Tome Anima can't be blocked as long as you've drawn two or more cards this turn.
Sometimes knowledge takes on a life of its own.
3/3