19018 cards found
Threnody Singer

Threnody Singer {1}{U}

Creature - Siren
Flash
Flying
When Threnody Singer enters the battlefield, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue.
1/3
  • Theros Beyond Death
Thresher Beast

Thresher Beast {3}{G}{G}

Creature - Beast
Whenever Thresher Beast becomes blocked, defending player sacrifices a land.
It destroys everything in its path, including the path itself.
4/4
  • Prophecy
Thresher Lizard

Thresher Lizard {2}{R}

Creature - Lizard
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
The sound of its plated tail beating on desert rocks is often mistaken for the footfalls of a much larger predator.
3/2
Thrill of Possibility

Thrill of Possibility {1}{R}

Instant
As an additional cost to cast this spell, discard a card.
Draw two cards.
As the infection spread, Nahiri's thoughts grew tangled. She needed to protect what she loved from Phyrexia... or maybe only Phyrexia could protect what she loved.
Thrill of the Hunt

Thrill of the Hunt {G}

Instant
Target creature gets +1/+2 until end of turn.
Flashback {W}
Thrill-Kill Assassin

Thrill-Kill Assassin {1}{B}

Creature - Human Assassin
Deathtouch
Unleash
As the bounty on Massacre Girl rose, so did the number of imitators.
1/2
Thrilling Discovery

Thrilling Discovery {R}{W}

Sorcery
You gain 2 life. Then you may discard two cards. If you do, draw three cards.
"This must be the lost city of Zantafar, where my people lived before becoming nomads. Think of the history we'll learn here!"
—Quintorius, Lorehold mage-student
Thrive

Thrive {X}{G}

Sorcery
Put a +1/+1 counter on each of X target creatures.
The most successful of Simic creations is cytoplasm, a living, symbiotic substance that feeds off genetic rhythms and strengthens its host in return.
Thriving Bluff

Thriving Bluff

Land
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
{T}: Add {R} or one mana of the chosen color.
As eons passed, the rock wore away, revealing the rich colors at the mountain's heart.
Thriving Grove

Thriving Grove

Land
Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
{T}: Add {G} or one mana of the chosen color.
Far from human eyes, birds flit between vivid blossoms in a hidden paradise.
Related card: Boseiju Pathlighter
Thriving Grubs

Thriving Grubs {1}{R}

Creature - Gremlin
When Thriving Grubs enters the battlefield, you get {E}{E}.
Whenever Thriving Grubs attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Some passengers ride without tickets.
2/1
  • Kaladesh
Thriving Heath

Thriving Heath

Land
Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
{T}: Add {W} or one mana of the chosen color.
Wildflowers here bloom not with the season but with the ebb and flow of magic.
Thriving Ibex

Thriving Ibex {3}{W}

Creature - Goat
When Thriving Ibex enters the battlefield, you get {E}{E}.
Whenever Thriving Ibex attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Textiles at the Inventors' Fair feature threads from every corner of Kaladesh.
2/4
  • Kaladesh
Thriving Isle

Thriving Isle

Land
Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
{T}: Add {U} or one mana of the chosen color.
All the wonders of the natural world in one breathtaking microcosm.
Thriving Moor

Thriving Moor

Land
Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
{T}: Add {B} or one mana of the chosen color.
Beauty appears in strange places for those with eyes to see it.
Thriving Rats

Thriving Rats {1}{B}

Creature - Rat
When Thriving Rats enters the battlefield, you get {E}{E}.
Whenever Thriving Rats attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
In Ghirapur, even the lowliest residents live in lavish surroundings.
1/2
  • Kaladesh
Thriving Rhino

Thriving Rhino {2}{G}

Creature - Rhino
When Thriving Rhino enters the battlefield, you get {E}{E}.
Whenever Thriving Rhino attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
As unpredictable as aether, and just as hard to contain.
2/3
Thriving Turtle

Thriving Turtle {U}

Creature - Turtle
When Thriving Turtle enters the battlefield, you get {E}{E}.
Whenever Thriving Turtle attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.
Aether shapes everything on Kaladesh, from the sky to the sea.
0/3
Throat Slitter

Throat Slitter {4}{B}

Creature - Rat Ninja
Ninjutsu {2}{B}
Whenever Throat Slitter deals combat damage to a player, destroy target nonblack creature that player controls.
2/2
Throatseeker

Throatseeker {2}{B}

Creature - Vampire Ninja
Unblocked attacking Ninjas you control have lifelink.
"I just felt a drip. It must be about to rain."
—Stoneway Market vendor, last words
3/2
Throes of Chaos

Throes of Chaos {3}{R}

Sorcery
Cascade
Retrace
Throne Warden

Throne Warden {1}{W}

Creature - Human Soldier
At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden.
"Rulers come and go, but my allegiance belongs to the throne."
2/2
Throne of Bone

Throne of Bone {1}

Artifact
Whenever a player casts a black spell, you may pay {1}. If you do, you gain 1 life.
Tainted by a thousand fears.
Throne of Geth

Throne of Geth {2}

Artifact
{T}, Sacrifice an artifact: Proliferate.
At the heart of Ish Sah, Geth stokes the dark fires of Phyrexia.
Throttle

Throttle {4}{B}

Instant
Target creature gets -4/-4 until end of turn.
"Victim discovered at dawn with mouth agape and eyes bulging. No evidence of blood loss or dismemberment. Severe bruising around the neck."
—Vallon, Thraben inspector