10558 cards found
Contamination

Contamination {2}{B}

Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces {B} instead of any other type and amount.
Contest of Claws

Contest of Claws {1}{G}

Sorcery
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage.
  • The Lost Caverns of Ixalan Commander 12 24
Contested Cliffs

Contested Cliffs

Land
{T}: Add {C}.
{R}{G}, {T}: Target Beast creature you control fights target creature an opponent controls.
Contested War Zone

Contested War Zone

Land
Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
{T}: Add {C}.
{1}, {T}: Attacking creatures get +1/+0 until end of turn.
  • Mirrodin Besieged
Contract from Below

Contract from Below {B}

Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Contractual Safeguard

Contractual Safeguard {2}{W}

Instant
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
If you don't have the best toys, find the one who does.
Control Win Condition

Control Win Condition {4}{U}{U}

Creature - Whale
This spell can't be countered.
Shroud
Control Win Condition's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)
*/*
Conundrum Sphinx

Conundrum Sphinx {2}{U}{U}

Creature - Sphinx
Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
4/4
Convalescence

Convalescence {1}{W}

Enchantment
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.
Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
  • Exodus
Convalescent Care

Convalescent Care {1}{W}{W}

Enchantment
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.
Enlightenment comes most swiftly at life's end.
  • Onslaught
Convergence of Dominion

Convergence of Dominion {3}

Artifact
Dynastic Command Node — As long as you control your commander, activated abilities of cards in your graveyard cost {2} less to activate. This effect can't reduce the mana in that ability's activation cost to less than one mana.
Translocation Protocols{3}, {T}: Mill three cards.
  • Warhammer 40,000 Commander 154 154★
Conversion

Conversion {2}{W}{W}

Enchantment
At the beginning of your upkeep, sacrifice Conversion unless you pay {W}{W}.
All Mountains are Plains.
Conversion Apparatus

Conversion Apparatus {3}

Artifact
{T}: Add {C}.
{3}, {T}: You get {E}{E}{E}.
{T}, Pay {E}{E}{E}: Add three mana in any combination of colors.
"The most useful objects really ought to be the most beautiful."
—Saheeli
  • Modern Horizons 3 Commander 76 128
Cooperate

Cooperate {2}{U}

Instant
Aftermath
Copy target instant or sorcery spell. You may choose new targets for the copy.
Card has other part: Refuse
Copper Gnomes

Copper Gnomes {2}

Artifact Creature - Gnome
{4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
Start with eleven gnomes and a room of parts, and come morning you'll have ten and a monster the likes of which you've never seen.
1/1
  • Urza's Saga
Copper-Leaf Angel

Copper-Leaf Angel {5}

Artifact Creature - Angel
Flying
{T}, Sacrifice X lands: Put X +1/+1 counters on Copper-Leaf Angel.
"When Serra made angels, people called her a goddess. My angels are far superior to hers."
—Latulla, Keldon overseer
2/2
  • Prophecy
Copperhoof Vorrac

Copperhoof Vorrac {3}{G}{G}

Creature - Boar Beast
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Like all forest beasts, it lives by one rule: if there's no room to grow, make some.
2/2
  • Mirrodin
Copperline Gorge

Copperline Gorge

Land
Copperline Gorge enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Where fire meets ferocity, a greater evolution begins.
Copy Artifact

Copy Artifact {1}{U}

Enchantment
You may have Copy Artifact enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Copy Catchers

Copy Catchers {1}{U}

Creature - Faerie
Flying
Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of Copy Catchers.
"I honestly don't know if they're sabotaging our records or trying to help me sort."
—Kruno, Agency clerk
2/1
  • Murders at Karlov Manor Commander 20 330
Copy Enchantment

Copy Enchantment {2}{U}

Enchantment
You may have Copy Enchantment enter as a copy of any enchantment on the battlefield.
Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.
Copy Land

Copy Land {2}{U}

Enchantment
You may have Copy Land enter as a copy of any land on the battlefield, except it's an enchantment in addition to its other types.
"Most mortals are blissfully ignorant of the thin veil that separates their world from the Underworld."
—Ephara
  • Modern Horizons 3 Commander 47 99
Coral Helm

Coral Helm {3}

Artifact
{3}, Discard a card at random: Target creature gets +2/+2 until end of turn.
Related card: Golgothian Sylex
Coralhelm Chronicler

Coralhelm Chronicler {2}{U}

Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2