9828 cards found
Contraband Kingpin

Contraband Kingpin {U}{B}

Creature - Aetherborn Rogue
Lifelink
Whenever an artifact you control enters, scry 1.
"Don't waste my time with trifles. Bring me works of art, and I will make you rich."
1/4
Contraband Livestock

Contraband Livestock {1}{W}

Instant
Exile target creature, then roll a d20.
1—9 | Its controller creates a 4/4 green Ox creature token.
10—19 | Its controller creates a 2/2 green Boar creature token.
20 | Its controller creates a 0/1 white Goat creature token.
Contractual Safeguard

Contractual Safeguard {2}{W}

Instant
Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each other creature you control.
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Contradict

Contradict {3}{U}{U}

Instant
Counter target spell.
Draw a card.
Those who question Ojutai may not like the answers they receive.
Control Magic

Control Magic {2}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Convention Maro

Convention Maro {1}{G}{2/U}{2/R}

Legendary Creature - Elemental Gamer
Whenever you cast a spell that [CHOICE A], create a green Elemental creature token named Maro with "This creature's power and toughness are each equal to the number of [CHOICE B]."
— As you create your deck, choose an [A] and a [B] —
• [A1] "is an Elemental" | [A2] "has a watermark or landscape orientation" | [A3] "targets a creature you control"
• [B1] "cards in your hand" | [B2] "card types among cards in your graveyard" | [B3] "artists among nonland, nontoken permanents you control"
3/3
Related card: Maro
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Conviction

Conviction {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
"There is no greater coward than one who believes in nothing."
Convolute

Convolute {2}{U}

Instant
Counter target spell unless its controller pays {4}.
"There's no sense arguing with insanity."
—Levana, Midnight Duelist
Convulsing Licid

Convulsing Licid {2}{R}

Creature - Licid
{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.
Enchanted creature can't block.
2/2
Cooperate

Cooperate {2}{U}

Instant
Aftermath
Copy target instant or sorcery spell. You may choose new targets for the copy.
Card has other part: Refuse
Copper Carapace

Copper Carapace {1}

Artifact - Equipment
Equipped creature gets +2/+2 and can't block.
Equip {3}
"We will fight as they do: our flesh protected behind metal."
—Tae Aquil, Viridian weaponsmith
Copperline Gorge

Copperline Gorge

Land
Copperline Gorge enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {G}.
Where fire meets ferocity, a greater evolution begins.
Copy Artifact

Copy Artifact {1}{U}

Enchantment
You may have Copy Artifact enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
Coral Trickster

Coral Trickster {1}{U}

Creature - Merfolk Rogue
Morph {U}
When Coral Trickster is turned face up, you may tap or untap target permanent.
They wait in darkened depths, laughing eagerly.
2/1
Coralhelm Chronicler

Coralhelm Chronicler {2}{U}

Creature - Merfolk Wizard
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/2
Coralhelm Guide

Coralhelm Guide {1}{U}

Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
"She knows every step of this coastline, both above and below the surface, and she has hideouts all along the way. She will get you there."
—Jori En, expedition leader
2/1
Corpse Augur

Corpse Augur {3}{B}

Creature - Zombie Wizard
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Even when the flesh grows cold, knowledge waits in the bones for a master to release it.
4/2
Corpse Connoisseur

Corpse Connoisseur {4}{B}

Creature - Zombie Wizard
When Corpse Connoisseur enters, you may search your library for a creature card, put that card into your graveyard, then shuffle.
Unearth {3}{B}
3/3
Corpse Explosion

Corpse Explosion {1}{B}{R}

Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
"Well, that's one way to scatter her ashes."
—Calvey, funeral director
Corpse Harvester

Corpse Harvester {3}{B}{B}

Creature - Zombie Wizard
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
3/3
Corpse Knight

Corpse Knight {W}{B}

Creature - Zombie Knight
Whenever another creature you control enters, each opponent loses 1 life.
"With each knight that rode out from the bone-white keep, the queen's soldiers felt their courage failing."
—Krinnea, Siege of the Bone Spire
2/2
Corpsehatch

Corpsehatch {3}{B}{B}

Sorcery
Destroy target nonblack creature. Create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add {C}."
Corpsejack Menace

Corpsejack Menace {2}{B}{G}

Creature - Fungus
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Weakness is not in the nature of the Swarm.
4/4
Corpses of the Lost

Corpses of the Lost {2}{B}

Enchantment
Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand.
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Corrupt

Corrupt {5}{B}

Sorcery
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.