17332 cards found
Welding Jar

Welding Jar {0}

Artifact
Sacrifice Welding Jar: Regenerate target artifact.
The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
Welding Sparks

Welding Sparks {2}{R}

Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
"The fires of invention burn in all of us. I fight for the freedom to unleash those flames."
—Pia Nalaar
Welkin Tern

Welkin Tern {1}{U}

Creature - Bird
Flying
Welkin Tern can block only creatures with flying.
It stops flying only as its life comes to an end.
2/1
Well Done

Well Done {2}{R}{R}

Sorcery
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
"What's the big deal? I've been on fire eighty-one times. Twice just while sleeping."
—Devil K. Nevil, daredevil extraordinaire
  • Unfinity 128 414
Well of Lost Dreams

Well of Lost Dreams {4}

Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.
Wellwisher

Wellwisher {1}{G}

Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
1/1
Werebear

Werebear {1}{G}

Creature - Human Bear Druid
{T}: Add {G}.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
He exercises his right to bear arms.
1/1
Werefox Bodyguard

Werefox Bodyguard {1}{W}{W}

Creature - Elf Fox Knight
Flash
When Werefox Bodyguard enters, exile up to one other target non-Fox creature until Werefox Bodyguard leaves the battlefield.
{1}{W}, Sacrifice Werefox Bodyguard: You gain 2 life.
2/2
  • Wilds of Eldraine 39 329
  • Wilds of Eldraine Promos 39p 39s
Werewhat

Werewhat {3}{G}

Creature - Werewolf
Daybound
As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
4/3
  • Mystery Booster 2
Werewolf Lightning Mage

Werewolf Lightning Mage

Stickers
{TK}{TK} — Landfall — Whenever a land enters under your control, put a +1/+1 counter on this permanent.
{TK}{TK}{TK}{TK} — Whenever a creature blocks this creature, that creature gets -4/-4 until end of turn.
{TK}{TK} — 4/1
{TK}{TK}{TK} — 3/5
  • Unfinity Sticker Sheets
Werewolf Pack Leader

Werewolf Pack Leader {G}{G}

Creature - Human Werewolf
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
3/3
Werewolf of Ancient Hunger
Sage of Ancient Lore

Werewolf of Ancient Hunger

Creature - Werewolf
(Color indicator: Werewolf of Ancient Hunger is green)
Vigilance, trample
Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.
*/*
Card has other part: Sage of Ancient Lore
Wernog, Rider's Chaplain

Wernog, Rider's Chaplain {W}{B}
(Will the Wise)

Legendary Creature - Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever
1/2
Westgate Regent

Westgate Regent {3}{B}{B}

Creature - Vampire
Flying
Ward—Discard a card.
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
4/4
  • Adventures in the Forgotten Realms Promos 126a 126p 126s
  • Adventures in the Forgotten Realms 126 315
Westvale Abbey
Ormendahl, Profane Prince

Westvale Abbey

Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Card has other part: Ormendahl, Profane Prince
Westvale Cult Leader
Hanweir Militia Captain

Westvale Cult Leader

Creature - Human Cleric
(Color indicator: Westvale Cult Leader is white)
Westvale Cult Leader's power and toughness are each equal to the number of creatures you control.
At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.
*/*
Card has other part: Hanweir Militia Captain
Wet Willie of the Damned

Wet Willie of the Damned {2}{B}{B}

Sorcery
Wet Willie of the Damned deals 2½ damage to any target and you gain 2½ life.
Ever the warrior, Glissa responded with a "wedgie from beyond Uranus."
  • Unhinged
Whammy Burn

Whammy Burn {R}

Instant
Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.)
Wharf Infiltrator

Wharf Infiltrator {1}{U}

Creature - Human Horror
Skulk
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
1/1
What

What {2}{R}

Instant
Destroy target artifact.
Card has other parts: Who When Where Why
What's Yours Is Now Mine

What's Yours Is Now Mine

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
"Vow your allegiance to true power."
  • Archenemy: Nicol Bolas Schemes
Wheel and Deal

Wheel and Deal {3}{U}

Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Wheel of Fate

Wheel of Fate

Sorcery
(Color indicator: Wheel of Fate is red)
Suspend 4—{1}{R}
Each player discards their hand, then draws seven cards.
Wheel of Fortune

Wheel of Fortune {2}{R}

Sorcery
Each player discards their hand, then draws seven cards.
Wheel of Misfortune

Wheel of Misfortune {2}{R}

Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.