31561 cards found
Mental Vapors

Mental Vapors {3}{B}

Sorcery
Target player discards a card.
Cipher
  • Gatecrash
Mentor of Evos Isle

Mentor of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
When Mentor of Evos Isle enters, choose a creature card in your hand. It perpetually gains flying.
2/1
  • Jumpstart: Historic Horizons
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
"In these halls there is no pass or fail. Your true test comes with the first full moon."
2/2
Mentor's Guidance

Mentor's Guidance {2}{U}

Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.
Related card: Mentor's Guidance (Alchemy)
  • Strixhaven: School of Mages
Mentor's Guidance (Alchemy)

Mentor's Guidance (Alchemy) {1}{U}

Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard.
Scry 1, then draw a card.
Kasmina had encouraged the twins to apply. Strixhaven would test not only their magical potential, but also their character.
Related card: Mentor's Guidance
  • Strixhaven: School of Mages
Mephidross Slime

Mephidross Slime {1}{B}{G}

Creature - Phyrexian Ooze
Trample
When Mephidross Slime dies, conjure a card named Mephidross Slime into your graveyard. Perpetually double the power and toughness of Mephidross Slime and that card, then shuffle them into their owner's library.
3/3
  • Alchemy: Phyrexia
Mephidross Vampire

Mephidross Vampire {4}{B}{B}

Creature - Vampire
Flying
Each creature you control is a Vampire in addition to its other creature types and has "Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature."
3/4
Mephit's Enthusiasm

Mephit's Enthusiasm {1}{R}

Sorcery
Mephit's Enthusiasm deals 4 damage to target creature or planeswalker. If excess damage was dealt this way, note that excess damage, then you get a one-time boon with "When you cast a creature spell, it perpetually gets +X/+0, where X is the noted number."
  • Alchemy Horizons: Baldur's Gate
Mephitic Draught

Mephitic Draught {1}{B}

Artifact
When Mephitic Draught enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
"Don't look at me. I'm not drinking it."
—Dranach, Dire Fleet boatswain
  • The Lost Caverns of Ixalan
Mephitic Ooze

Mephitic Ooze {4}{B}

Creature - Ooze
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
In Mephidross, refuse doesn't last long—it's all scavenged, reanimated, or consumed.
0/5
  • Darksteel
Mephitic Vapors

Mephitic Vapors {2}{B}

Sorcery
All creatures get -1/-1 until end of turn.
Surveil 2.
Ravnica's safest strongholds are often neither.
Mer Man

Mer Man {4}{U}

Host Creature - Human Fish
When this creature enters, you may draw a card.
3/3
Mer-Ek Nightblade

Mer-Ek Nightblade {3}{B}

Creature - Orc Assassin
Outlast {B}
Each creature you control with a +1/+1 counter on it has deathtouch.
2/3
Mercadia's Downfall

Mercadia's Downfall {2}{R}

Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.
Mercadian Atlas

Mercadian Atlas {5}

Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
One may as well chart the clouds as try to map Mercadia.
  • Mercadian Masques
Mercadian Bazaar

Mercadian Bazaar

Land
Mercadian Bazaar enters tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
  • Mercadian Masques
Mercadian Lift

Mercadian Lift {2}

Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
  • Mercadian Masques
Mercenaries

Mercenaries {3}{W}

Creature - Human Mercenary
{3}: The next time Mercenaries would deal damage to you this turn, prevent that damage. Any player may activate this ability.
"Blasted amateurs! Doesn't the queen think we can fight well enough on our own?"
—Avram Garrisson, Leader of the Knights of Stromgald
3/3
  • Ice Age
Mercenary Informer

Mercenary Informer {2}{W}

Creature - Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.
{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
The problem with rebels is that they so quickly reject authority.
2/1
  • Prophecy
Mercenary Knight

Mercenary Knight {2}{B}

Creature - Human Mercenary Knight
When Mercenary Knight enters, sacrifice it unless you discard a creature card.
4/4
  • Portal
Merchant Raiders

Merchant Raiders {3}{U}

Creature - Human Pirate
Whenever Merchant Raiders or another Pirate you control enters, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
"Tell you what, you keep the rope."
2/4
Merchant Scroll

Merchant Scroll {1}{U}

Sorcery
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Lat-Nam wizards trade knowledge on scrolls made of magic so they can better guard against thieves and spies.
Related card: Apocalypse Chime
Merchant Ship

Merchant Ship {U}

Creature - Human
Merchant Ship can't attack unless defending player controls an Island.
Whenever Merchant Ship attacks and isn't blocked, you gain 2 life.
When you control no Islands, sacrifice Merchant Ship.
0/2
Related card: City in a Bottle
  • Arabian Nights
Merchant of Secrets

Merchant of Secrets {2}{U}

Creature - Human Wizard
When Merchant of Secrets enters, draw a card.
To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth.
1/1
Merchant of Truth

Merchant of Truth {2}{W}{W}

Creature - Angel Detective
Flying
Whenever a nontoken creature you control dies, investigate.
Clues you control have exalted.
2/5
  • Murders at Karlov Manor Commander 11 322