31561 cards found
Melira's Keepers

Melira's Keepers {4}{G}

Creature - Human Warrior
Melira's Keepers can't have counters put on it.
Her warriors are the last defense against the coming storm.
4/4
Melira's Snacks

Melira's Snacks {2}

Artifact - Food
Poison Tolerance +3 (It takes three additional poison counters for you to lose the game to poison.)
When Melira's Snacks enters the battlefield, draw a card.
{2}, {T}, Sacrifice Melira's Snacks: You gain 3 life.
  • Unknown Event
Melira, Sylvok Outcast

Melira, Sylvok Outcast {1}{G}

Legendary Creature - Human Scout
You can't get poison counters.
Creatures you control can't have -1/-1 counters put on them.
Creatures your opponents control lose infect.
Once a pariah, now Mirrodin's greatest hope.
2/2
  • New Phyrexia
Melira, the Living Cure

Melira, the Living Cure {G}{W}

Legendary Creature - Human Scout
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.
Exile Melira, the Living Cure: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
3/3
  • Phyrexia: All Will Be One Promos 209p 209s
  • Phyrexia: All Will Be One 209 333 469
Meloku the Clouded Mirror

Meloku the Clouded Mirror {4}{U}

Legendary Creature - Moonfolk Wizard
Flying
{1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.
He loved his cities in the clouds. When he traveled to the lands below, he brought many reminders of his home.
2/4
Melt Terrain

Melt Terrain {2}{R}{R}

Sorcery
Destroy target land. Melt Terrain deals 2 damage to that land's controller.
Just as the most finely wrought metal can warp and rust, so too does Mirrodin buckle under pressures from without and within.
  • Scars of Mirrodin
Melt Through

Melt Through {R}

Instant
Melt Through deals 2 damage to any target. If it's a creature, it perpetually gains "As long as this creature is on the battlefield, damage isn't removed from it during cleanup steps."
  • Alchemy: The Brothers' War
Meltdown

Meltdown {X}{R}

Sorcery
Destroy each artifact with mana value X or less.
Catastrophes happened so often at the mana rig that the viashino language had a special word to describe them.
Melting

Melting {3}{R}

Enchantment
All lands are no longer snow.
"Who needs the sun when you've got me around?"
—Jaya Ballard, Task Mage
  • Ice Age
Memnarch

Memnarch {7}

Legendary Artifact Creature - Wizard
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types.
{3}{U}: Gain control of target artifact.
In the blur between metal and flesh, Memnarch found madness.
4/5
Memnarchitect

Memnarchitect {1}{U}

Creature - Vedalken Artificer
Spells you cast have affinity for artifact creatures that weren't originally artifact creatures. (They cost {1} less to cast for each artifact creature you control that wasn't originally an artifact creature.)
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types.
1/4
  • Unknown Event
Memnite

Memnite {0}

Artifact Creature - Construct
Reminders of Memnarch's reign still skirr across Mirrodin, reminiscent of his form if not his power.
1/1
Memorial to Folly

Memorial to Folly

Land
Memorial to Folly enters tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Memorial to Genius

Memorial to Genius

Land
Memorial to Genius enters tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Memorial to Glory

Memorial to Glory

Land
Memorial to Glory enters tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Memorial to Unity

Memorial to Unity

Land
Memorial to Unity enters tapped.
{T}: Add {G}.
{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Related card: Boseiju Pathlighter
  • Dominaria
Memorial to War

Memorial to War

Land
Memorial to War enters tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.
Memoricide

Memoricide {3}{B}

Sorcery
Choose a nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. Then that player shuffles.
"You claim wisdom, yet I see nothing in here but tawdry wishes."
Memory

Memory {4}{U}{U}

Sorcery
Aftermath
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Card has other part: Commit
Memory Bank

Memory Bank {1}{U}

Sorcery
Draw a card.
Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)
Memory Crystal

Memory Crystal {3}

Artifact
Buyback costs cost {2} less.
Hues of recollection flicker like facets of a gem.
  • Exodus
Memory Deluge

Memory Deluge {2}{U}{U}

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback {5}{U}{U}
Memory Drain

Memory Drain {2}{U}{U}

Instant
Counter target spell. Scry 2.
Alythos sat and stared blankly out over the glassy oceans of Nerono, trying in vain to remember what he knew he had forgotten.
  • Theros Beyond Death
Memory Erosion

Memory Erosion {1}{U}{U}

Enchantment
Whenever an opponent casts a spell, that player mills two cards.
"The Filigree Texts do not compel you to act in accordance with their precepts. They only specify the consequences should you fail."
—Lodus of the Ethersworn
Memory Jar

Memory Jar {5}

Artifact
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.