25242 cards found
Quicksand

Quicksand

Land
{T}: Add {C}.
{T}, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
Not all deaths are etched with mythic meaning and iconic glory.
Quicksand Whirlpool

Quicksand Whirlpool {5}{W}

Instant
This spell costs {3} less to cast if it targets a tapped creature.
Exile target creature.
"Those who would steal the blood and breath of the living will drink their fill of the sand."
—Sovereign Okinec Ahau
  • The Lost Caverns of Ixalan
Quicksilver Amulet

Quicksilver Amulet {4}

Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
Those who examine the amulet too closely have been known to become part of its ornate carvings.
Quicksilver Behemoth

Quicksilver Behemoth {6}{U}

Creature - Beast
Affinity for artifacts
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat.
4/5
  • Darksteel
Quicksilver Dagger

Quicksilver Dagger {1}{U}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
The dwarves call their quicksilver techniques "improvisational weaponsmithing."
Quicksilver Dragon

Quicksilver Dragon {4}{U}{U}

Creature - Dragon
Flying
{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph {4}{U}
5/5
Quicksilver Elemental

Quicksilver Elemental {3}{U}{U}

Creature - Elemental
{U}: Quicksilver Elemental gains all activated abilities of target creature until end of turn.
You may spend blue mana as though it were mana of any color to pay the activation costs of Quicksilver Elemental's abilities.
3/4
  • Mirrodin
Quicksilver Fisher

Quicksilver Fisher {3}{U}{U}

Creature - Phyrexian Drake
Flying
When Quicksilver Fisher enters, draw a card, then discard a card.
It no longer needs to eat, but old instincts are put to use ridding the Surgical Bay of spies.
4/3
  • Phyrexia: All Will Be One 66 287 430
Quicksilver Fountain

Quicksilver Fountain {3}

Artifact
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.
  • Mirrodin
Quicksilver Gargantuan

Quicksilver Gargantuan {5}{U}{U}

Creature - Shapeshifter
You may have Quicksilver Gargantuan enter as a copy of any creature on the battlefield, except it's 7/7.
"You know you have achieved true power if the sea itself seeks to emulate your greatness."
—Vy Covalt, Neurok agent
7/7
  • Scars of Mirrodin
Quicksilver Geyser

Quicksilver Geyser {4}{U}

Instant
Return up to two target nonland permanents to their owners' hands.
"Phyrexians are tenacious. That's not the same thing as clever."
—Tezzeret
  • Mirrodin Besieged
Quicksilver Sea

Quicksilver Sea

Plane - Mirrodin
When you planeswalk to Quicksilver Sea and at the beginning of your upkeep, scry 4.
Whenever chaos ensues, reveal the top card of your library. You may play it without paying its mana cost.
Quicksmith Genius

Quicksmith Genius {2}{R}

Creature - Human Artificer
Whenever an artifact you control enters, you may discard a card. If you do, draw a card.
Quicksmiths are eager to jump from one project to the next, relying on flashes of inspiration rather than careful research.
3/2
Quicksmith Rebel

Quicksmith Rebel {3}{R}

Creature - Human Artificer
When Quicksmith Rebel enters, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control Quicksmith Rebel.
"Let's add just a bit more stopping power."
3/2
Quicksmith Spy

Quicksmith Spy {3}{U}

Creature - Human Artificer
When Quicksmith Spy enters, target artifact you control gains "{T}: Draw a card" for as long as you control Quicksmith Spy.
"Let's just broaden its surveillance lens."
2/3
Quiet Contemplation

Quiet Contemplation {2}{U}

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, tap target creature an opponent controls and it doesn't untap during its controller's next untap step.
  • Khans of Tarkir
Quiet Disrepair

Quiet Disrepair {1}{G}

Enchantment - Aura
Enchant artifact or enchantment
At the beginning of your upkeep, choose one —
• Destroy enchanted permanent.
• You gain 2 life.
"Artifice has always stood upon nature's shoulders. Let us watch nature take a turn."
—Freyalise
Quiet Purity

Quiet Purity {W}

Instant - Arcane
Destroy target enchantment.
"When the Kami of Utter Silence passes, walls lose their secrets. Scrolls lose their lessons. Tapestries lose their beauty. Where there was meaning, there is only stillness."
—Sensei Hisoka
  • Champions of Kamigawa
Quiet Speculation

Quiet Speculation {1}{U}

Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
"The best foresight is hindsight."
—Empress Llawan
Quietus Spike

Quietus Spike {3}

Artifact - Equipment
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Quill-Slinger Boggart

Quill-Slinger Boggart {3}{B}

Creature - Goblin Warrior
Whenever a player casts a Kithkin spell, you may have target player lose 1 life.
"A good day in Goldmeadow is one in which I don't spend all evening picking quills out of my backside."
—Calydd, kithkin farmer
3/2
  • Lorwyn
Quilled Charger

Quilled Charger {3}{R}

Creature - Porcupine Mount
Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn.
Saddle 2
4/3
  • Outlaws of Thunder Junction
Quilled Slagwurm

Quilled Slagwurm {4}{G}{G}{G}

Creature - Phyrexian Wurm
Vorinclex removed its teeth so it wouldn't waste time chewing before moving to the next kill.
8/8
  • Mirrodin Besieged
Quilled Sliver

Quilled Sliver {1}{W}

Creature - Sliver
All Slivers have "{T}: This permanent deals 1 damage to target attacking or blocking creature."
"They have long kept us under attack, but we do not lack for ammunition. The very bodies of our foes arm us against them."
—Adom Capashen, Benalish hero
1/1
  • Time Spiral
Quilled Wolf

Quilled Wolf {1}{G}

Creature - Wolf
{5}{G}: Quilled Wolf gets +4/+4 until end of turn.
"I know a ranger that thought to make a cloak of its hide. He ended up losing an eye for his trouble."
—Raf Gyel of the Quiver of Kessig
2/2
  • Shadows over Innistrad