29444 cards found
Mysterious Egg

Mysterious Egg {1}

Creature - Egg
Whenever this creature mutates, put a +1/+1 counter on it.
"A good forage if you can find it, but eat it before you get back to sanctuary. The guards won't let you bring it through the gates."
—Dennae, Savai hunter
0/2
Mysterious Limousine

Mysterious Limousine {3}{W}{W}

Artifact - Vehicle
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
4/4
Mysterious Pathlighter

Mysterious Pathlighter {2}{W}

Creature - Faerie
Flying
Each creature you control that has an Adventure enters with an additional +1/+1 counter on it.
For good or ill, most fae can't resist meddling in the adventures of any knight they meet.
2/2
  • Throne of Eldraine
Mysterious Stranger

Mysterious Stranger {2}{R}{R}

Creature - Human Rogue
Flash
When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
3/2
Mysterious Tome
Chilling Chronicle

Mysterious Tome {2}{U}

Artifact
{2}, {T}: Draw a card. Transform this artifact.
The villagers pored through the old storybook, hoping that one of the tales within might hold some clue to saving the fading sun.
Card has other part: Chilling Chronicle
Mystery Key

Mystery Key {1}{U}

Artifact - Equipment
When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards.
Equip {1}
Mystic Archaeologist

Mystic Archaeologist {1}{U}

Creature - Human Wizard
{3}{U}{U}: Draw two cards.
The delight of discovery drives the pursuit of knowledge.
2/1
Mystic Compass

Mystic Compass {2}

Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Mystic Confluence

Mystic Confluence {3}{U}{U}

Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Mystic Crusader

Mystic Crusader {1}{W}{W}

Creature - Human Nomad Mystic
Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
2/1
  • Odyssey
Mystic Decree

Mystic Decree {2}{U}{U}

World Enchantment
All creatures lose flying and islandwalk.
"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
—Irini Sengir
Related card: Apocalypse Chime
Mystic Denial

Mystic Denial {1}{U}{U}

Instant
Counter target creature or sorcery spell.
Mystic Doom Sandwich

Mystic Doom Sandwich

Stickers
{TK}{TK} — Lifelink
{TK}{TK}{TK} — This creature must be blocked if able. Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
{TK}{TK} — 1/4
{TK}{TK}{TK}{TK}{TK} — 6/8
  • Unfinity Sticker Sheets
Mystic Enforcer

Mystic Enforcer {2}{G}{W}

Creature - Human Nomad Mystic
Protection from black
Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has flying.
3/3
Mystic Familiar

Mystic Familiar {1}{W}

Creature - Bird
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has protection from black.
They soar, and the mystics follow.
1/2
  • Torment
Mystic Forge

Mystic Forge {4}

Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
Mystic Gate

Mystic Gate

Land
{T}: Add {C}.
{W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
The gate of every kithkin doun is a cunning trap, intended to spill visitors into an oubliette from which there is no escape.
Mystic Genesis

Mystic Genesis {2}{G}{U}{U}

Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
"The Simic can grow anything out of a puddle of sludge. I just hope they never join forces with the Golgari."
—Teysa Karlov, Grand Envoy of Orzhov
Mystic Meditation

Mystic Meditation {3}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
"Still the mind and quiet the heart. Only then will you hear the Multiverse's great truths."
—Narset
  • Dragons of Tarkir
Mystic Melting

Mystic Melting {3}{G}

Instant
Destroy target artifact or enchantment.
Draw a card at the beginning of the next turn's upkeep.
The sun-hot glow radiated from the druids, leaving scattered metal in steaming pools as it passed.
  • Coldsnap
Mystic Might

Mystic Might {U}

Enchantment - Aura
Enchant land you control
Cumulative upkeep {1}{U}
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
  • Ice Age
Mystic Monastery

Mystic Monastery

Land
This land enters tapped.
{T}: Add {U}, {R}, or {W}.
Through sun and storm, across steppe and swamp, Storm Crane Monastery flies wherever aid is needed.
Mystic Monstrosity
Mystic Skull

Mystic Monstrosity

Artifact Creature - Construct
Lands you control have "{T}: Add one mana of any color."
Under the light of an unnatural moon, it walked out on legs of straw with joints of hinges ripped from the barn doors.
5/6
Card has other part: Mystic Skull
Mystic Peak
Pinnacle Monk

Mystic Peak

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
"Fear not the fall. Fear never reaching the pinnacle."
—Narset
Card has other part: Pinnacle Monk
  • Modern Horizons 3
Mystic Penitent

Mystic Penitent {W}

Creature - Human Nomad Mystic
Vigilance
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
1/1
  • Odyssey