31561 cards found
Master of Death

Master of Death {1}{U}{B}

Creature - Zombie Wizard
When Master of Death enters, surveil 2.
At the beginning of your upkeep, if Master of Death is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Coming back from the dead, like most things, gets easier with practice.
3/1
Master of Diversion

Master of Diversion {2}{W}

Creature - Human Scout
Whenever Master of Diversion attacks, tap target creature defending player controls.
Choose your battles carefully. For example, avoid the big guy.
2/2
  • Magic 2014
Master of Etherium

Master of Etherium {2}{U}

Artifact Creature - Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
"Only a mind unfettered with the concerns of the flesh can see the world as it truly is."
*/*
Master of Pearls

Master of Pearls {1}{W}

Creature - Human Monk
Morph {3}{W}{W}
When Master of Pearls is turned face up, creatures you control get +2/+2 until end of turn.
2/2
Master of Predicaments

Master of Predicaments {3}{U}{U}

Creature - Sphinx
Flying
Whenever Master of Predicaments deals combat damage to a player, choose a card in your hand. That player guesses whether the card's mana value is greater than 4. If the player guessed wrong, you may cast the card without paying its mana cost.
Designed by David Sirlin
4/4
  • Magic 2015
Master of Waves

Master of Waves {3}{U}

Creature - Merfolk Wizard
Protection from red
Elemental creatures you control get +1/+1.
When Master of Waves enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue.
2/1
Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
Master of Winds (Alchemy)

Master of Winds (Alchemy) {2}{U}{U}

Creature - Sphinx Wizard
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
1/5
Related card: Master of Winds
  • Zendikar Rising
Master of the Feast

Master of the Feast {1}{B}{B}

Enchantment Creature - Demon
Flying
At the beginning of your upkeep, each opponent draws a card.
Any pleasure, when taken to excess, becomes torment. It's a formula that demons have perfected.
5/5
  • Journey into Nyx
Master of the Hunt

Master of the Hunt {2}{G}{G}

Creature - Human
{2}{G}{G}: Create a 1/1 green Wolf creature token named Wolves of the Hunt. It has "bands with other creatures named Wolves of the Hunt."
2/2
  • Legends
Master of the Pearl Trident

Master of the Pearl Trident {U}{U}

Creature - Merfolk
Other Merfolk creatures you control get +1/+1 and have islandwalk.
"Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun."
2/2
Master of the Veil

Master of the Veil {2}{U}{U}

Creature - Human Wizard
Morph {2}{U}
When Master of the Veil is turned face up, you may turn target creature with a morph ability face down.
2/3
  • Legions
Master of the Wild Hunt

Master of the Wild Hunt {2}{G}{G}

Creature - Human Shaman
At the beginning of your upkeep, create a 2/2 green Wolf creature token.
{T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
3/3
Master of the Wild Hunt Avatar

Master of the Wild Hunt Avatar

Vanguard
{2}{G}: Create a green creature token that's a 2/2 Wolf, a 2/3 Antelope with forestwalk, a 3/2 Cat with shroud, or a 4/4 Rhino with trample, chosen at random.
Hand size bonus: +1
Life bonus: +3
  • Magic Online Avatars
Master the Way

Master the Way {3}{U}{R}

Sorcery
Draw a card. Master the Way deals damage to any target equal to the number of cards in your hand.
"The Way has no beginning and no end. It is simply the path."
—Narset, khan of the Jeskai
  • Khans of Tarkir
Master's Call

Master's Call {2}{W}

Instant
Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Master's Guide-Mural
Master's Manufactory

Master's Guide-Mural {3}{W}{U}

Artifact
When Master's Guide-Mural enters, create a 4/4 white and blue Golem artifact creature token.
Craft with artifact {4}{W}{W}{U}
Card has other part: Master's Manufactory
  • The Lost Caverns of Ixalan
Master's Manufactory
Master's Guide-Mural

Master's Manufactory

Artifact
(Color indicator: Master's Manufactory is white and blue)
{T}: Create a 4/4 white and blue Golem artifact creature token. Activate only if Master's Manufactory or another artifact entered the battlefield under your control this turn.
"The Fomori are a foul and distant memory, but their war machines taught us much about large-scale armorcraft."
—Anim Pakal, Thousandth Moon
Card has other part: Master's Guide-Mural
  • The Lost Caverns of Ixalan
Master's Rebuke

Master's Rebuke {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"You have always been a promising student, but your arrogance far outstrips your prowess."
Mastercraft Raptor
Saheeli's Lattice

Mastercraft Raptor

Artifact Creature - Dinosaur
(Color indicator: Mastercraft Raptor is red)
Mastercraft Raptor's power is equal to the total power of the exiled cards used to craft it.
While Huatli ventured underground, Saheeli used her unique expertise to bolster the Sun Empire's defenses.
*/4
Card has other part: Saheeli's Lattice
  • The Lost Caverns of Ixalan
Masterful Ninja

Masterful Ninja {2}{B}

Creature - Troll Ninja
Haste
Reveal Masterful Ninja from your hand: Masterful Ninja is on the battlefield and in your hand until end of turn.
{1}{B}: Masterful Ninja gets +1/+1 until end of turn.
1/1
Masterful Replication

Masterful Replication {5}{U}

Instant
Choose one —
• Create two 3/3 colorless Golem artifact creature tokens.
• Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Mastermind Plum

Mastermind Plum {2}{B}

Legendary Creature - Human Wizard
Whenever Mastermind Plum attacks, exile up to one target card from a graveyard. If an artifact card was exiled this way, create a Treasure token.
Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life.
2/2
  • Ravnica: Clue Edition
Mastermind's Acquisition

Mastermind's Acquisition {2}{B}{B}

Sorcery
Choose one —
• Search your library for a card, put it into your hand, then shuffle.
• Put a card you own from outside the game into your hand.
Another piece of a nefarious puzzle.
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 77p 77s
Masterwork of Ingenuity

Masterwork of Ingenuity {1}

Artifact - Equipment
You may have Masterwork of Ingenuity enter as a copy of any Equipment on the battlefield.
"The shield is a symbol. Find what you believe in, what you stand for, and you'll have your shield too."
—Steve Rogers, Captain America