16660 cards found
Withered Wretch

Withered Wretch {B}{B}

Creature - Zombie Cleric
{1}: Exile target card from a graveyard.
Once it consecrated the dead. Now it desecrates them.
2/2
Withering Boon

Withering Boon {1}{B}

Instant
As an additional cost to cast this spell, pay 3 life.
Counter target creature spell.
"Life for life: this is the immutable law."
—Panya, Granger Guildmage
  • Mirage
Withering Gaze

Withering Gaze {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Forest and green card in it.
"Nature cares not for the knowledge to be gained from its study. Better to bleed it dry, lest its potential be wasted on lizards and leaves."
Withering Wisps

Withering Wisps {1}{B}{B}

Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.
{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you control.
Witness Protection

Witness Protection {U}

Enchantment - Aura
Enchant creature
Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson.
Witty Demon

Witty Demon {1}{B}{B}

Creature - Demon
Flying
When Witty Demon enters, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you.
4/3
Wizard Class

Wizard Class {U}

Enchantment - Class
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Related card: Wizard Class (Alchemy)
Wizard Class (Alchemy)

Wizard Class (Alchemy) {U}

Enchantment - Class
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{2}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Related card: Wizard Class
  • Adventures in the Forgotten Realms
Wizard Mentor

Wizard Mentor {2}{U}

Creature - Human Wizard
{T}: Return Wizard Mentor and target creature you control to their owner's hand.
"I hope you took notes before it exploded."
2/2
Wizard Replica

Wizard Replica {3}

Artifact Creature - Wizard
Flying
{U}, Sacrifice Wizard Replica: Counter target spell unless its controller pays {2}.
It responds with unnatural precision.
1/3
Wizard's Retort

Wizard's Retort {1}{U}{U}

Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
"The second mage learned to dissipate blasts of lightning. Threat and response: thus did the study of magic progress."
—Naban, dean of iteration
Wizards' School

Wizards' School

Land
{T}: Add {C}.
{1}, {T}: Add {U}.
{2}, {T}: Add {W} or {B}.
The legacy of Feroz lives on.
Related card: Apocalypse Chime
Wizened Arbiter

Wizened Arbiter {W}{W}

Creature - Human Soldier Wizard
When Wizened Arbiter enters, you may reveal a white card you own from outside the game. If you do, exchange that card with a card in your hand.
2/1
Wizened Cenn

Wizened Cenn {W}{W}

Creature - Kithkin Cleric
Other Kithkin creatures you control get +1/+1.
"Thoughtweft binds us together as one, part of an intricate pattern that would unravel if even one thread came loose."
2/2
Wizened Githzerai

Wizened Githzerai {1}{U}

Creature - Gith Monk
Psionic Adept — Whenever Wizened Githzerai becomes blocked by a creature, that creature perpetually gets -2/-0.
2/1
  • Alchemy Horizons: Baldur's Gate
Woe Strider

Woe Strider {2}{B}

Creature - Horror
When Woe Strider enters, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
Woe Strider escapes with two +1/+1 counters on it.
3/2
Woebearer

Woebearer {4}{B}

Creature - Zombie
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/3
Wojek Apothecary

Wojek Apothecary {2}{W}{W}

Creature - Human Cleric
Radiance{T}: Prevent the next 1 damage that would be dealt to target creature and each other creature that shares a color with it this turn.
1/1
Wojek Bodyguard

Wojek Bodyguard {2}{R}

Creature - Human Soldier
Mentor
Wojek Bodyguard can't attack or block alone.
"By all means, take another step toward the captain."
3/3
Wolf Pack

Wolf Pack {6}{G}{G}

Creature - Wolf
You may have Wolf Pack assign its combat damage as though it weren't blocked.
7/6
Wolf's Quarry

Wolf's Quarry {4}{G}{G}

Sorcery
Create three 1/1 green Boar creature tokens with "When this creature dies, create a Food token."
"The monster was gaining on them. Twice it had found them. There was only one place left to hide."
—Tales of the Fae
Wolfbriar Elemental

Wolfbriar Elemental {2}{G}{G}

Creature - Elemental
Multikicker {G}
When Wolfbriar Elemental enters, create a 2/2 green Wolf creature token for each time it was kicked.
4/4
Wolfcaller's Howl

Wolfcaller's Howl {3}{G}

Enchantment
At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.
"Knowledge is a stain that only instinct and ferocity can cleanse."
—Drarg, wolfcaller
Wolfir Silverheart

Wolfir Silverheart {3}{G}{G}

Creature - Wolf Warrior
Soulbond
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.
4/4
Wolfkin Bond

Wolfkin Bond {4}{G}

Enchantment - Aura
Enchant creature
When Wolfkin Bond enters, create a 2/2 green Wolf creature token.
Enchanted creature gets +2/+2.