17003 cards found
Water Gun Balloon Game

Water Gun Balloon Game {2}

Artifact
As this artifact enters, each player puts a pop! counter on "0."
Whenever a player casts a spell, move that player's pop! counter up one.
Whenever a player's pop! counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop! counters to "0."
Water Weird

Water Weird {3}{U}

Creature - Elemental Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.
{1}{U}: Water Weird gets +1/-1 until end of turn.
3/4
  • Alchemy Horizons: Baldur's Gate
Water Wurm

Water Wurm {U}

Creature - Wurm
This creature gets +0/+1 as long as an opponent controls an Island.
1/1
  • The Dark
Watercourser

Watercourser {2}{U}

Creature - Elemental
{U}: This creature gets +1/-1 until end of turn.
"Beware an eddy where there should be none or a stretch that flows too fast or too slow."
—Old Fishbones, Martyne river guide
2/3
Waterfront Bouncer

Waterfront Bouncer {1}{U}

Creature - Merfolk Spellshaper
{U}, {T}, Discard a card: Return target creature to its owner's hand.
Closing time comes earlier to some than to others.
1/1
Waterkin Shaman

Waterkin Shaman {1}{U}

Creature - Elemental Shaman
Whenever a creature you control with flying enters, this creature gets +1/+1 until end of turn.
"They come to drink, to bathe, and—I believe—to play."
2/1
Waterknot

Waterknot {1}{U}{U}

Enchantment - Aura
Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Waterlogged Grove

Waterlogged Grove

Land
{T}, Pay 1 life: Add {G} or {U}.
{1}, {T}, Sacrifice this land: Draw a card.
The trees pull water from deep underground, filling the forest for miles.
Waterspout Djinn

Waterspout Djinn {2}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice this creature unless you return an untapped Island you control to its owner's hand.
"Fly us higher, out of its storm."
—Sisay, captain of the Weatherlight
4/4
Watertrap Weaver

Watertrap Weaver {2}{U}

Creature - Merfolk Wizard
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
The river is a powerful friend.
2/2
Watery Grave

Watery Grave

Land - Island Swamp
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
"Aye, ships go missing in the Stormwreck Sea all the time. That's why we don't call it the Calmsafe Current."
—Captain Lannery Storm
Wave Elemental

Wave Elemental {2}{U}{U}

Creature - Elemental
{U}, {T}, Sacrifice this creature: Tap up to three target creatures without flying.
"Consider the wave: how weak the mother yet how strong the child."
—Tywanna, Shaper Guildmage
2/3
  • Mirage
Wave Goodbye

Wave Goodbye {2}{U}{U}

Sorcery
Return each creature without a +1/+1 counter on it to its owner's hand.
Whatever the tide brings in, the shapers can wash away.
  • The Lost Caverns of Ixalan Commander 47 79
Wave of Rats

Wave of Rats {3}{B}

Creature - Rat
Trample
When this creature dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.
Blitz {4}{B}
4/2
Wave of Reckoning

Wave of Reckoning {4}{W}

Sorcery
Each creature deals damage to itself equal to its power.
We shall suffer turmoil equal to that which we have wrought, whether in this life or the next.
Wave of Terror

Wave of Terror {2}{B}

Enchantment
Cumulative upkeep {1}
At the beginning of your draw step, destroy each creature with mana value equal to the number of age counters on this enchantment. They can't be regenerated.
The sea of fear has endless depths.
  • Weatherlight
Wave of Vitriol

Wave of Vitriol {5}{G}{G}

Sorcery
Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.
Wave-Wing Elemental

Wave-Wing Elemental {5}{U}

Creature - Elemental
Flying
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
"Do you see? All of Tazeem strains at its tether."
—Noyan Dar, Tazeem roilmage
3/4
Wavebreak Hippocamp

Wavebreak Hippocamp {2}{U}

Enchantment Creature - Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card.
Tritons search for omens in its wake.
2/2
Wavesifter

Wavesifter {3}{G}{U}

Creature - Elemental
Flying
When this creature enters, investigate twice.
Evoke {G}{U}
3/2
Wax

Wax {G}

Instant
Target creature gets +2/+2 until end of turn.
Card has other part: Wane
Waxmane Baku

Waxmane Baku {2}{W}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on this creature.
{1}, Remove X ki counters from this creature: Tap X target creatures.
2/2
Wayfarer's Bauble

Wayfarer's Bauble {1}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Druids hold certain plants to be sacred and use their leaves and wood as a spellcasting focus.
Wayfaring Temple

Wayfaring Temple {1}{G}{W}

Creature - Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control.
Whenever this creature deals combat damage to a player, populate.
*/*
Waylay

Waylay {2}{W}

Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
"You reek of corruption," spat the knight. "Why are you even here?"
  • Urza's Saga