17647 cards found
Valiant Emberkin

Valiant Emberkin {1}{R}{W}

Enchantment Creature - Mouse Glimmer
Haste
Whenever this creature enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/2
  • Alchemy: Duskmourn
Valiant Endeavor

Valiant Endeavor {4}{W}{W}

Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
"Only victory shall stop our charge!"
  • Forgotten Realms Commander 13 282
Valiant Farewell

Valiant Farewell {1}{W}

Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.
  • Alchemy Horizons: Baldur's Gate
Valiant Knight

Valiant Knight {3}{W}

Creature - Human Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."
3/4
Related card: Raddic, Tal Zealot
Valki, God of Lies
Tibalt, Cosmic Impostor

Valki, God of Lies {1}{B}

Legendary Creature - God
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2/1
Card has other part: Tibalt, Cosmic Impostor
Valko Indorian, Researcher

Valko Indorian, Researcher {W}{U}

Legendary Creature - Human Wizard
Rulebreaker — If Valko Indorian, Researcher is your Commander, you may include all artifacts and enchantments in your deck regardless of color identity.
Artifacts and enchantments you own everywhere become both types. (This applies to your library, hand, battlefield, and so on.)
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Valko Indorian.
2/2
  • Unknown Event
Valkyrie Harbinger

Valkyrie Harbinger {4}{W}{W}

Creature - Angel Cleric
Flying
Lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Where she flies, the Light of Starnheim shines.
4/5
Related card: Celestial Vault
Valkyrie's Sword

Valkyrie's Sword {1}{W}

Artifact - Equipment
When this Equipment enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach this Equipment to it.
Equipped creature gets +2/+1.
Equip {3}
Valley Dasher

Valley Dasher {1}{R}

Creature - Human Berserker
Haste
This creature attacks each combat if able.
Mardu riders' greatest fear is that a battle might end before their weapons draw blood.
2/2
Valley Rannet

Valley Rannet {4}{R}{G}

Creature - Beast
Mountaincycling {2}, forestcycling {2}
6/3
Valor Singer

Valor Singer {2}{R}

Creature - Tiefling Bard
Combat Inspiration — At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn.
2/3
Valor in Akros

Valor in Akros {3}{W}

Enchantment
Whenever a creature you control enters, creatures you control get +1/+1 until end of turn.
There's no stronger armor than the bravery of those beside you.
Valor's Reach

Valor's Reach

Plane - Kylem
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn.
Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
  • March of the Machine Commander
Valorous Charge

Valorous Charge {1}{W}{W}

Sorcery
White creatures get +2/+0 until end of turn.
Stand in the way of truth at your peril.
  • Portal
Valorous Stance

Valorous Stance {1}{W}

Instant
Choose one —
• Target creature gains indestructible until end of turn.
• Destroy target creature with toughness 4 or greater.
"Every choice alters the path of fate."
—Sarkhan Vol
Valorous Steed

Valorous Steed {4}{W}

Creature - Unicorn
Vigilance
When this creature enters, create a 2/2 white Knight creature token with vigilance.
A unicorn chooses only the most virtuous and noble of knights to be its companion.
3/3
Value Town

Value Town

Land - Town
Value Town enters the battlefield tapped.
{T}: Add {U} or {R}.
Card has other part: Take a Trip to...
  • Mystery Booster 2
Vamping Vampire

Vamping Vampire {2}{B}

Creature - Vampire Advisor
Flying, lifelink
Plot {2}{B}
Whenever you cast a spell while this card is exiled, put a stall counter on it.
When this creature enters, it deals damage equal to the number of stall counters that were on it to target creature an opponent controls.
2/2
  • Unknown Event
Vampire Bats

Vampire Bats {B}

Creature - Bat
Flying
{B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1
Vampire Champion

Vampire Champion {3}{B}

Creature - Vampire Soldier
Deathtouch
"These pirates must answer for their ancestors, who renounced the Church of Dusk and sailed from Torrezon as heretics."
3/3
Vampire Champion Fury

Vampire Champion Fury

Stickers
{TK}{TK}Hellbent — This creature gets +3/+3 as long as you have no cards in hand.
{TK}{TK}{TK}{TK}{2}, Sacrifice this creature: It deals X damage divided as you choose among any number of target creatures, where X is its power.
{TK}{TK} — 1/5
{TK}{TK}{TK} — 6/3
  • Unfinity Sticker Sheets
Vampire Envoy

Vampire Envoy {2}{B}

Creature - Vampire Cleric Ally
Flying
Whenever this creature becomes tapped, you gain 1 life.
"Zendikar will fight until it has bled its last."
1/4
Vampire Hexmage

Vampire Hexmage {B}{B}

Creature - Vampire Shaman
First strike
Sacrifice this creature: Remove all counters from target permanent.
When the blood hunt lost its thrill, she looked for less tangible means of domination.
2/1
Vampire Hounds

Vampire Hounds {2}{B}

Creature - Vampire Dog
Discard a creature card: This creature gets +2/+2 until end of turn.
The hounds' barks are a horrifying chorus of screams, moans, and whispers.
2/2
Vampire Interloper

Vampire Interloper {1}{B}

Creature - Vampire Scout
Flying
This creature can't block.
He hovers silently above the city, scouting for when the ripest necks pass through the darkest alleys.
2/1