17332 cards found
Vial of Dragonfire

Vial of Dragonfire {2}

Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
"The artificer assured me that the vial is strong enough to contain the dragon's breath. I just need to make sure to throw it far enough."
—Kunh Mei, last words
Related card: Renowned Weaponsmith
Viashino Heretic

Viashino Heretic {2}{R}

Creature - Lizard
{1}{R}, {T}: Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's mana value.
"The past is buried for good reason."
1/3
Viashino Lashclaw

Viashino Lashclaw {1}{R}

Creature - Lizard Warrior
{T}, Discard a card: Creatures you control gain haste until end of turn.
2/2
Viashino Pyromancer

Viashino Pyromancer {1}{R}

Creature - Lizard Wizard
When Viashino Pyromancer enters, it deals 2 damage to target player or planeswalker.
"I trained with the Ghitu, and I respect the fire as they do."
2/1
Viashino Sandstalker

Viashino Sandstalker {1}{R}{R}

Creature - Lizard Warrior
Haste
At the beginning of the end step, return Viashino Sandstalker to its owner's hand.
"Some believe Sandstalkers to be illusions; those with scars know better."
—Zhalfirin Guide to the Desert
4/2
Viashino Warrior

Viashino Warrior {3}{R}

Creature - Lizard Warrior
"When traveling the Great Desert avoid wearing the scales of lizards, for the Viashino rule the sands and look poorly on the skinning of their cousins."
—Zhalfirin Guide to the Desert
4/2
Vibrating Sphere

Vibrating Sphere {4}

Artifact
During your turn, creatures you control get +2/+0.
During turns other than yours, creatures you control get -0/-2.
"Unearthly and invisible fibers emanate from this sphere, entangling all who draw near."
—Arcum Dagsson, Soldevi Machinist
Vicious Hunger

Vicious Hunger {B}{B}

Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.
Only the most ravenous soul feeds on the health of the weak.
Viconia, Disciple of Arcana

Viconia, Disciple of Arcana {1}{U}{B}

Legendary Creature - Elf Cleric
When this creature specializes, choose up to one target creature card and up to one target instant or sorcery card from among cards exiled with this creature. Conjure a duplicate of each of those cards into your hand. The duplicates perpetually gain "You may spend mana as though it were mana of any color to cast this spell."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Disciple of Blood

Viconia, Disciple of Blood {1}{B}{B}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When this creature enters, each opponent loses 2 life and you gain 2 life."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Disciple of Rebirth

Viconia, Disciple of Rebirth {1}{W}{B}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gains "You may spend mana as though it were mana of any color to cast this spell." If it has mana value 3 or less, you may put it onto the battlefield.
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Strength Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Disciple of Strength

Viconia, Disciple of Strength {1}{B}{G}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +2/+2 and gains "You may spend mana as though it were mana of any color to cast this spell."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Violence Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Disciple of Violence

Viconia, Disciple of Violence {1}{B}{R}

Legendary Creature - Elf Cleric
When this creature specializes, conjure a duplicate of target creature card exiled with this creature into your hand. The duplicate perpetually gets +1/+0 and gains haste and "You may spend mana as though it were mana of any color to cast this spell."
{1}: Exile target card from a graveyard.
3/4
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Nightsinger's Disciple
  • Alchemy Horizons: Baldur's Gate
Viconia, Drow Apostate

Viconia, Drow Apostate {2}{B}

Legendary Creature - Elf Cleric
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand.
Choose a Background
2/3
  • Commander Legends: Battle for Baldur's Gate 156 394 501
Viconia, Nightsinger's Disciple

Viconia, Nightsinger's Disciple {1}{B}

Legendary Creature - Elf Cleric
Specialize {2}
{1}: Exile target card from a graveyard.
2/3
Related cards: Viconia, Disciple of Arcana Viconia, Disciple of Blood Viconia, Disciple of Rebirth Viconia, Disciple of Strength Viconia, Disciple of Violence
  • Alchemy Horizons: Baldur's Gate
Victim of Night

Victim of Night {B}{B}

Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
"Do not touch a drop. Not yet. I want to watch this so-called slayer's last crisis of faith."
—Olivia Voldaren
Victimize

Victimize {2}{B}

Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Victor, Valgavoth's Seneschal

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature - Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
3/3
  • Duskmourn: House of Horror Promos 238p 238s
  • Duskmourn: House of Horror 238 364
Victory

Victory {2}{W}

Sorcery
Aftermath
Target creature gains double strike until end of turn.
Card has other part: Onward
Victory of the Pyrohammer

Victory of the Pyrohammer {3}{R}{R}

Enchantment - Saga
I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains "Damage isn't removed from creatures during cleanup steps."
II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.
  • Alchemy: Wilds of Eldraine
Victory's Herald

Victory's Herald {3}{W}{W}{W}

Creature - Angel
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
The corruption stirred the heavens above, awaking a shining champion.
4/4
Vigean Graftmage

Vigean Graftmage {2}{U}

Creature - Vedalken Wizard Mutant
Graft 2
{1}{U}: Untap target creature with a +1/+1 counter on it.
0/0
Vigilant Drake

Vigilant Drake {4}{U}

Creature - Drake
Flying
{2}{U}: Untap Vigilant Drake.
Awake and awing in the blink of an eye.
3/3
Vigor

Vigor {3}{G}{G}{G}

Creature - Elemental Incarnation
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Vigor Mortis

Vigor Mortis {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
After fear and weakness rot away, that which remains is stronger than its living form.