2015 cards found
Spinning Wheel

Spinning Wheel {3}

Artifact
{T}: Add one mana of any color.
{5}, {T}: Tap target creature.
"Though long forgotten, the wheel continued to turn, spinning fate from a dusty attic."
—Beyond the Great Henge
  • Throne of Eldraine
Spirit Shield

Spirit Shield {3}

Artifact
You may choose not to untap Spirit Shield during your untap step.
{2}, {T}: Target creature gets +0/+2 for as long as Spirit Shield remains tapped.
At times, survival must outweigh all other considerations.
  • Fallen Empires
Split Screen

Split Screen {4}

Artifact
When Split Screen enters, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it.
Play with your libraries' top cards revealed.
When Split Screen leaves the battlefield, shuffle your libraries together.
Springjaw Trap

Springjaw Trap {1}

Artifact
Flash
{4}, {T}, Sacrifice Springjaw Trap: It deals 3 damage to any target.
"Stop trying to pierce the hide. Hit where it's softest: ankle, sole, hamstring."
—Master Hunter Chevill
  • Ikoria: Lair of Behemoths
Springleaf Drum

Springleaf Drum {1}

Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
"The music is in the drum. I simply coax it out to be heard."
Spy Kit

Spy Kit {2}

Artifact - Equipment
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip {2}
Imitation is the sincerest form of treachery.
Squee's Toy

Squee's Toy {1}

Artifact
{T}: Prevent the next 1 damage that would be dealt to target creature this turn.
As the horrors closed in on Gerrard, Squee trembled and clutched his toy for comfort. He didn't know where it came from or why it was so warm, but he was glad he'd kept it near.
  • Tempest
Stabilizer

Stabilizer {2}

Artifact
Players can't cycle cards.
"Hold that thought."
—Pemmin, Riptide survivor
  • Scourge
Staff of Compleation

Staff of Compleation {3}

Artifact
{T}, Pay 1 life: Destroy target permanent you own.
{T}, Pay 2 life: Add one mana of any color.
{T}, Pay 3 life: Proliferate.
{T}, Pay 4 life: Draw a card.
{5}: Untap Staff of Compleation.
  • Phyrexia: All Will Be One Promos 242p 242s
  • Phyrexia: All Will Be One 242 358
Staff of Domination

Staff of Domination {3}

Artifact
{1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
Staff of Titania

Staff of Titania {2}

Artifact - Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control.
Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token.
Equip {3}
Staff of Zegon

Staff of Zegon {4}

Artifact
{3}, {T}: Target creature gets -2/-0 until end of turn.
Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.
Related card: Golgothian Sylex
Staff of the Ages

Staff of the Ages {3}

Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
"We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dûl's horrors?"
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Staff of the Death Magus

Staff of the Death Magus {3}

Artifact
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
A symbol of ambition in ruthless times.
Staff of the Flame Magus

Staff of the Flame Magus {3}

Artifact
Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.
A symbol of passion in indifferent times.
Staff of the Letter Magus

Staff of the Letter Magus {3}

Artifact
As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
A symbol of _________ in _________ times.
  • Unstable
Staff of the Mind Magus

Staff of the Mind Magus {3}

Artifact
Whenever you cast a blue spell or an Island you control enters, you gain 1 life.
A symbol of sagacity in bewildering times.
Staff of the Sun Magus

Staff of the Sun Magus {3}

Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
A symbol of conviction in uncertain times.
Staff of the Wild Magus

Staff of the Wild Magus {3}

Artifact
Whenever you cast a green spell or a Forest you control enters, you gain 1 life.
A symbol of ferocity in oppressive times.
Stamp of Approval

Stamp of Approval {3}

Artifact
As Stamp of Approval enters, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
A truly symbolic advantage.
  • Unstable
Standing Stones

Standing Stones {3}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
  • The Dark
Star Compass

Star Compass {2}

Artifact
Star Compass enters tapped.
{T}: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
Starforged Sword

Starforged Sword {4}

Artifact - Equipment
Gift a tapped Fish
When Starforged Sword enters, if the gift was promised, attach Starforged Sword to target creature you control.
Equipped creature gets +3/+3 and loses flying.
Equip {3}
  • Bloomburrow
Starnheim Memento

Starnheim Memento {3}

Artifact
{T}: Add {W}.
{1}{W}, {T}: Target creature gets +1/+1 and gains flying until end of turn. Activate only as a sorcery.
Made from a feather from Firja's wing, it marks a worthy hero with the blessing of the valkyries.
  • Foundations Jumpstart
Static Orb

Static Orb {3}

Artifact
As long as Static Orb is untapped, players can't untap more than two permanents during their untap steps.
Time passes, time crawls;
Time doesn't move at all.