4942 cards found
Get a Life

Get a Life {W}

Instant
Target player and each of that player's teammates exchange life totals.
Gimme five! (Or whatever you got.)
  • Unglued
Ghastly Remains

Ghastly Remains {B}{B}{B}

Creature - Zombie
Amplify 1
At the beginning of your upkeep, if Ghastly Remains is in your graveyard, you may pay {B}{B}{B}. If you do, return Ghastly Remains to your hand.
0/0
  • Legions
Ghazbán Ogre

Ghazbán Ogre {G}

Creature - Ogre
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
"We were holding our own—until the ogre guiding us suddenly grinned and turned on our commander."
—Ivra Jursdotter, Sarpadian mercenary
2/2
Related card: City in a Bottle
Ghazbán Ogress

Ghazbán Ogress {G}

Creature - Ogre
When Ghazbán Ogress enters, if one player has won more Magic games that day than any other player, that player gains control of Ghazbán Ogress.
2/2
  • Unglued
Ghitu Fire-Eater

Ghitu Fire-Eater {2}{R}

Creature - Human Nomad
{T}, Sacrifice Ghitu Fire-Eater: It deals damage equal to its power to any target.
The Ghitu believe their race was born of fire, and it's an honor to return to it.
2/2
Ghitu Firebreathing

Ghitu Firebreathing {1}{R}

Enchantment - Aura
Flash
Enchant creature
{R}: Enchanted creature gets +1/+0 until end of turn.
{R}: Return Ghitu Firebreathing to its owner's hand.
  • Time Spiral
Ghor-Clan Bloodscale

Ghor-Clan Bloodscale {3}{R}

Creature - Lizard Warrior
First strike
{3}{G}: Ghor-Clan Bloodscale gets +2/+2 until end of turn. Activate only once each turn.
At mealtimes, the Gruul customarily omit such niceties as using forks or killing the entrée.
2/1
  • Guildpact
Ghost Hounds

Ghost Hounds {1}{B}

Creature - Dog Spirit
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
1/1
Related card: Apocalypse Chime
  • Homelands
Ghost Tactician

Ghost Tactician {4}{W}

Creature - Spirit Spellshaper
{W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn.
Its ethereal hand confers a lifetime of experience with combat and steel.
2/5
  • Planar Chaos
Ghost Warden

Ghost Warden {1}{W}

Creature - Spirit
{T}: Target creature gets +1/+1 until end of turn.
"I thought of fate as an iron lattice, intricate but rigidly unchangeable. That was until some force bent fate's bars to spare my life."
—Ilromov, traveling storyteller
1/1
Ghost-Lit Nourisher

Ghost-Lit Nourisher {2}{G}

Creature - Spirit
{2}{G}, {T}: Target creature gets +2/+2 until end of turn.
Channel{3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn.
2/1
  • Saviors of Kamigawa
Ghost-Lit Redeemer

Ghost-Lit Redeemer {W}

Creature - Spirit
{W}, {T}: You gain 2 life.
Channel{1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
1/1
  • Saviors of Kamigawa
Ghost-Lit Warder

Ghost-Lit Warder {1}{U}

Creature - Spirit
{3}{U}, {T}: Counter target spell unless its controller pays {2}.
Channel{3}{U}, Discard Ghost-Lit Warder: Counter target spell unless its controller pays {4}.
1/1
  • Saviors of Kamigawa
Ghosthelm Courier

Ghosthelm Courier {2}{U}

Creature - Human Wizard
You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: Target Wizard creature gets +2/+2 and has shroud for as long as Ghosthelm Courier remains tapped.
2/1
  • Onslaught
Ghostly Flame

Ghostly Flame {B}{R}

Enchantment
Black and/or red permanents and spells are colorless sources of damage.
"Walk slowly when in the nether world, and seek that which calls."
—Lim-Dûl, the Necromancer
  • Ice Age
Ghosts of the Innocent

Ghosts of the Innocent {5}{W}{W}

Creature - Spirit
If a source would deal damage to a permanent or player, it deals half that damage, rounded down, to that permanent or player instead.
"Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door."
—Otak, Tin Street shopkeep
4/5
  • Ravnica: City of Guilds
Giant Albatross

Giant Albatross {1}{U}

Creature - Bird
Flying
When Giant Albatross dies, you may pay {1}{U}. If you do, for each creature that dealt damage to Giant Albatross this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.
1/1
Related card: Apocalypse Chime
  • Homelands 27a 27b
Giant Cockroach

Giant Cockroach {3}{B}

Creature - Insect
Toren had stepped on a lot of bugs during his life, so he couldn't help feeling embarrassed when a bug stepped on him.
4/2
Giant Crab

Giant Crab {4}{U}

Creature - Crab
{U}: Giant Crab gains shroud until end of turn.
During the giant crabs' mating season, Skyshroud nights are filled with the clatter of their skirmishes.
3/3
Giant Fan

Giant Fan {4}

Artifact
{2}, {T}: Move a counter from one permanent onto another. If the second permanent refers to any kind of counter, the moved counter becomes one of those counters. Otherwise, it becomes a +1/+1 counter.
Only a villain would unleash a giant fan on anyone!
  • Unglued
Giant Octopus

Giant Octopus {3}{U}

Creature - Octopus
"Before my eyes was a horrible monster, worthy to figure in the legends of the marvellous. . . . Its eight arms, or rather feet, fixed to its head . . . were twice as long as its body, and were twisted like the furies' hair."
—Jules Verne, Twenty Thousand Leagues under the Sea, trans. Lewis
3/3
Giant Oyster

Giant Oyster {2}{U}{U}

Creature - Oyster
You may choose not to untap Giant Oyster during your untap step.
{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0/3
Related card: Apocalypse Chime
Giant Shark

Giant Shark {5}{U}

Creature - Shark
Giant Shark can't attack unless defending player controls an Island.
Whenever Giant Shark blocks or becomes blocked by a creature that has been dealt damage this turn, Giant Shark gets +2/+0 and gains trample until end of turn.
When you control no Islands, sacrifice Giant Shark.
4/4
  • The Dark
Giant Slug

Giant Slug {1}{B}

Creature - Slug
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.
1/1
Giant Turtle

Giant Turtle {1}{G}{G}

Creature - Turtle
Giant Turtle can't attack if it attacked during your last turn.
"The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile."
—Ogden Nash, "The Turtle"
2/4
  • Legends