6983 cards found
Dragonscale Boon

Dragonscale Boon {3}{G}

Instant
Put two +1/+1 counters on target creature and untap it.
Only those who have proved themselves worthy are granted a dragon's scale.
Dragonscale General

Dragonscale General {3}{W}

Creature - Human Warrior
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control.
"Dragons seek war. I bring it to them."
2/3
Dragonsguard Elite

Dragonsguard Elite {1}{G}

Creature - Human Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on Dragonsguard Elite.
{4}{G}{G}: Double the number of +1/+1 counters on Dragonsguard Elite.
2/2
Dragonstorm

Dragonstorm {8}{R}

Sorcery
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.
Storm
Drain Life

Drain Life {X}{1}{B}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Drain Power

Drain Power {U}{U}

Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Drake Haven

Drake Haven {2}{U}

Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Drakestown Forgotten

Drakestown Forgotten {4}{B}

Creature - Zombie
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards.
{2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
0/0
Dramatic Finale

Dramatic Finale {W/B}{W/B}{W/B}{W/B}

Enchantment
Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
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Drana, the Last Bloodchief

Drana, the Last Bloodchief {3}{B}{B}

Legendary Creature - Vampire Cleric
Flying
Whenever Drana, the Last Bloodchief attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
4/4
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Drannith Magistrate

Drannith Magistrate {1}{W}

Creature - Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
1/3
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Draugr Necromancer

Draugr Necromancer {3}{B}

Snow Creature - Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead.
You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
4/4
Dread Defiler

Dread Defiler {6}{B}

Creature - Eldrazi
Devoid
{3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power.
It left behind an echoing emptiness more horrible than the grave.
6/8
Dread Linnorm

Dread Linnorm {6}{G}

Creature - Snake Dragon
Dread Linnorm can't be blocked by creatures with power 3 or less.
7/6
Card has other part: Scale Deflection
Dread Reaper

Dread Reaper {3}{B}{B}{B}

Creature - Horror
Flying
When Dread Reaper enters the battlefield, you lose 5 life.
6/5
Dread Return

Dread Return {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures.
The will to return can overpower the will to survive.
Dread Summons

Dread Summons {X}{B}{B}

Sorcery
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
"Did you have a nice nap?"
—Liliana Vess
Dread Wanderer

Dread Wanderer {B}

Creature - Zombie Jackal
Dread Wanderer enters the battlefield tapped.
{2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
2/1
Dread Wight

Dread Wight {3}{B}{B}

Creature - Zombie
At end of combat, put a paralyzation counter on each creature blocking or blocked by Dread Wight and tap those creatures. Each of those creatures doesn't untap during its controller's untap step for as long as it has a paralyzation counter on it. Each of those creatures gains "{4}: Remove a paralyzation counter from this creature."
3/4
Dreadfeast Demon

Dreadfeast Demon {5}{B}{B}

Creature - Demon
Flying
At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of Dreadfeast Demon.
6/6
Dreadship Reef

Dreadship Reef

Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Dreadship Reef.
{1}, Remove X storage counters from Dreadship Reef: Add X mana in any combination of {U} and/or {B}.
Dreadwurm

Dreadwurm {4}{B}

Creature - Wurm Horror
Landfall — Whenever a land enters the battlefield under your control, Dreadwurm gains indestructible until end of turn.
5/4
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Dream Devourer

Dream Devourer {1}{B}

Creature - Demon Cleric
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.
Whenever you foretell a card, Dream Devourer gets +2/+0 until end of turn.
0/3
Dream Fracture

Dream Fracture {1}{U}{U}

Instant
Counter target spell. Its controller draws a card.
Draw a card.
Dream Halls

Dream Halls {3}{U}{U}

Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Within without.