33549 cards found
Fire Nation Archers

Fire Nation Archers {3}{R}

Creature - Human Archer
Reach
{5}: This creature deals 2 damage to each opponent. Create a 2/2 red Soldier creature token.
3/4
  • Avatar: The Last Airbender Eternal
Ever-Watching Threshold

Ever-Watching Threshold {2}{U}

Enchantment
Whenever an opponent attacks, if they attacked you and/or a planeswalker you control, draw a card.
"You think they know we're here?"
—Orlo, goblin raider
Tawnos Endures

Tawnos Endures {W}

Instant
Exile target creature. It gains "At the beginning of your upkeep, if this card is exiled, it perpetually gets +1/+1, then you may put it onto the battlefield."
  • Alchemy: The Brothers' War
Perennial Behemoth

Perennial Behemoth {5}

Artifact Creature - Beast
You may play lands from your graveyard.
Unearth {G}{G}
2/7
Mighty Leap

Mighty Leap {1}{W}

Instant
Target creature gets +2/+2 and gains flying until end of turn.
"I feel the presence of the God-Pharaoh in the Second Sun, and I rise upon its rays."
Chill Haunting

Chill Haunting {1}{B}

Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Lead the Stampede

Lead the Stampede {2}{G}

Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Conclave Evangelist

Conclave Evangelist {3}{G/W}{G/W}

Creature - Elephant Cleric
Myriad
Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
4/4
  • Ravnica: Clue Edition
Blood Tribute

Blood Tribute {4}{B}{B}

Sorcery
Kicker—Tap an untapped Vampire you control.
Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Keeper of the Cadence

Keeper of the Cadence {4}{U}

Creature - Human Wizard
{3}: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
"What you call magic, I call the power of memory."
2/5
  • The Brothers' War
Aether Meltdown

Aether Meltdown {1}{U}

Enchantment - Aura
Flash
Enchant creature or Vehicle
When this Aura enters, you get {E}{E}.
Enchanted creature gets -4/-0.
God-Pharaoh's Statue

God-Pharaoh's Statue {6}

Legendary Artifact
Spells your opponents cast cost {2} more to cast.
At the beginning of your end step, each opponent loses 1 life.
A dictator's infuriating smirk, an affront to everything Ravnica stood for.
Black Panther, Wakandan King

Black Panther, Wakandan King {G}{W}

Legendary Creature - Human Noble Hero
First strike
Survey the Realm — Whenever Black Panther or another creature you control enters, put a +1/+1 counter on target land you control.
Mine Vibranium{3}: Move all +1/+1 counters from target land you control onto target creature. If one or more +1/+1 counters are moved this way, you gain that much life and draw a card.
2/2
  • Secret Lair Drop
Pyromancy 101

Pyromancy 101 {R}

Sorcery - Lesson
Pyromancy 101 deals 1 damage to any target.
Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")
  • Mystery Booster 2
Number Crunch

Number Crunch {2}{U}

Instant
Return target permanent to its owner's hand.
Gotcha — If an opponent says a number, you may say "Gotcha" When you do, return this card from your graveyard to your hand.
Can you digit?
  • Unhinged
Scrabbling Skullcrab

Scrabbling Skullcrab {U}

Creature - Crab Skeleton
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, target player mills two cards.
With sandy beaches in short supply, Duskmourn's crabs have adapted to burrow into everything from carpet to flesh.
0/3
  • Duskmourn: House of Horror
Fastbond

Fastbond {G}

Enchantment
You may play any number of lands on each of your turns.
Whenever you play a land, if it wasn't the first land you played this turn, this enchantment deals 1 damage to you.
Rushwood Dryad

Rushwood Dryad {1}{G}

Creature - Dryad
Forestwalk
To a dryad, every tree in the forest is both a doorway and a window.
2/1
The Mystery Raceway

The Mystery Raceway

Land
Start your engines!
{T}: Add {C}.
Max Speed{W}{U}{B}{R}{G}, {T}: Mill seven cards. Choose a playtest card from among them. You may cast it without paying its mana cost. If Team Cloudspire won the race, copy it and you may choose new targets for the copy. If Team Speed Demons won the race, each opponent loses life equal to its mana value.
The Mystery Raceway can be your commander.
Prize Card for the Unknown events at MagicCon Chicago, February 21-23, 2025
  • Unknown Event
Protection of the Hekma

Protection of the Hekma {4}{W}

Enchantment
If a source an opponent controls would deal damage to you, prevent 1 of that damage.
Part of the acolytes' training is to walk along the Hekma, staring out at the ravenous horrors kept at bay by the God-Pharaoh's barrier.
Nykthos Paragon

Nykthos Paragon {4}{W}{W}

Enchantment Creature - Human Soldier
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Though Heliod turned against humanity in his hunger for power, the ideals he once championed still stand strong.
4/6
Izzet Generatorium

Izzet Generatorium {U}{R}

Artifact
If you would get one or more {E}, you get that many plus one {E} instead.
{T}: Draw a card. Activate only if you've paid or lost four or more {E} this turn.
Hard hats are required. Shock-resistant coveralls aren't, but are highly recommended.
  • Modern Horizons 3 191 515
Saiba Trespassers

Saiba Trespassers {4}{U}

Artifact Creature - Moonfolk Rogue
Channel{3}{U}, Discard this card: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step.
One to clear the way, another to erase their trail.
3/5
  • Kamigawa: Neon Dynasty
Vigor Mortis

Vigor Mortis {2}{B}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If {G} was spent to cast this spell, that creature enters with an additional +1/+1 counter on it.
After fear and weakness rot away, that which remains is stronger than its living form.
Deal Gone Bad

Deal Gone Bad {3}{B}

Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards.
"Feed the rumor mills with delicious treachery. Bad blood between those two is a good deal for us."
—Kamiz, Obscura Oculus
Related card: Deal Gone Bad (Alchemy)