31561 cards found
Make Your Own Luck

Make Your Own Luck {3}{G}{U}

Sorcery
Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand.
"Aim alone won't win you a duel if you can't keep your nerve."
—Annie Flash
  • Outlaws of Thunder Junction 218 371
Make Yourself Useful

Make Yourself Useful

Scheme
When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.
"To think you've spent years honing your body only to die like this."
  • Archenemy: Nicol Bolas Schemes
Make a Stand

Make a Stand {2}{W}

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn.
For a moment they stood tall, all fear forgotten.
Make a Wish

Make a Wish {3}{G}

Sorcery
Return two cards at random from your graveyard to your hand.
In Gavony wishing is taken as a sign of weakness, yet the wells usually brim with silver.
  • Innistrad
Make a _____ Splash

Make a _____ Splash {2}{U}

Enchantment
Flash
When this enchantment enters, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, tap up to X target creatures, where X is the number of u's in name stickers on this enchantment.
The largest dunk tank in forty-seven galaxies.
  • Unfinity 50 336
Make an Example

Make an Example {3}{B}

Sorcery
Each opponent separates the creatures they control into two piles. For each opponent, you choose one of their piles. Each opponent sacrifices the creatures in their chosen pile.
As the Adversary's influence grew, the conflicts between families escalated.
Makeshift Battalion

Makeshift Battalion {2}{W}

Creature - Human Soldier
Battalion — Whenever Makeshift Battalion and at least two other creatures attack, put a +1/+1 counter on Makeshift Battalion.
Their ranks are thin, their formation is improvised, their weapons are borrowed, and you'd best get out of their way.
3/2
Makeshift Binding

Makeshift Binding {2}{W}

Enchantment
When Makeshift Binding enters, exile target creature an opponent controls until Makeshift Binding leaves the battlefield. You gain 2 life.
Kaya clung to the cords of the barrier ward with all her might, trapping the thrashing dryad like a fly in a spider's web.
  • Murders at Karlov Manor 23 290
Makeshift Mannequin

Makeshift Mannequin {3}{B}

Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."
"This vulgar mimicry will end now."
—Desmera, perfect of Wren's Run
Makeshift Mauler

Makeshift Mauler {3}{U}

Creature - Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.
"It always amazes me what perfectly good things people throw away."
—Ludevic, necro-alchemist
4/5
Makeshift Munitions

Makeshift Munitions {1}{R}

Enchantment
{1}, Sacrifice an artifact or creature: Makeshift Munitions deals 1 damage to any target.
"Grease up a firecannon good and proper with dinosaur-liver oil, and it'll shoot just about anything."
Makindi Aeronaut

Makindi Aeronaut {1}{W}

Creature - Kor Scout Ally
Flying
"The Eldrazi have surprised us before. It's my job to make sure that never happens again."
1/3
  • Oath of the Gatewatch
Makindi Griffin

Makindi Griffin {3}{W}

Creature - Griffin
Flying
As the hedrons began to coalesce into colossal Eldrazi superstructures, the griffins were forced to seek new territory lest their aeries be crushed between the massive stone monoliths.
2/4
Makindi Mesas
Makindi Stampede

Makindi Mesas

Land
Makindi Mesas enters tapped.
{T}: Add {W}.
"The ground is rumbling. Better hope it's just the Roil!"
—Kreq of Sunder Bay
Card has other part: Makindi Stampede
  • Zendikar Rising
Makindi Ox

Makindi Ox {4}{W}

Creature - Ox
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
"May bloodflies empty your veins and turn you into a dried leather sack, cow!"
—Bruse Tarl, Goma Fada nomad
4/4
Makindi Patrol

Makindi Patrol {2}{W}

Creature - Human Knight Ally
Rally — Whenever Makindi Patrol or another Ally you control enters, creatures you control gain vigilance until end of turn.
Working with his noble mount, he notices every form on the horizon, every scent in the air, every tremor in the earth.
2/3
  • Battle for Zendikar
Makindi Shieldmate

Makindi Shieldmate {2}{W}

Creature - Kor Soldier Ally
Defender
Whenever Makindi Shieldmate or another Ally you control enters, you may put a +1/+1 counter on Makindi Shieldmate.
The more who rely on him, the more resolute he becomes.
0/3
  • Zendikar
Makindi Sliderunner

Makindi Sliderunner {1}{R}

Creature - Beast
Trample
Landfall — Whenever a land you control enters, Makindi Sliderunner gets +1/+1 until end of turn.
After a battle, it breaks the hillsides into manageable pieces to prepare for next time.
2/1
Makindi Stampede
Makindi Mesas

Makindi Stampede {3}{W}{W}

Sorcery
Creatures you control get +2/+2 until end of turn.
"They say the wind carved out these canyon walls. But the floor was hammered flat by hooves."
—Kreq of Sunder Bay
Card has other part: Makindi Mesas
  • Zendikar Rising
Malach of the Dawn

Malach of the Dawn {2}{W}{W}

Creature - Angel
Flying
{W}{W}{W}: Regenerate Malach of the Dawn.
"The sun rises, but the world still feels dark. Pray for the arrival of the malachim—they'll bring Dawn to the world and to our hearts."
—Sister Betje, Miracles of the Saints
2/4
Related card: Ghost Ship
  • Planar Chaos
Malachite Golem

Malachite Golem {6}

Artifact Creature - Golem
{1}{G}: Malachite Golem gains trample until end of turn.
Centuries before the first branches of the Tangle gave shelter from the suns' cold light, the shadows of golems were Mirrodin's only shade.
5/3
  • Mirrodin
Malachite Talisman

Malachite Talisman {2}

Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
  • Ice Age
Malady Invoker
Herbology Instructor

Malady Invoker

Creature - Phyrexian Treefolk
(Color indicator: Malady Invoker is black and green)
When this creature transforms into Malady Invoker, target creature an opponent controls gets -0/-X until end of turn, where X is Malady Invoker's power.
"How dare you leave before my lesson is done!"
3/3
Card has other part: Herbology Instructor
  • March of the Machine
Malakir Blood-Priest

Malakir Blood-Priest {1}{B}

Creature - Vampire Cleric
When Malakir Blood-Priest enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party.
"From your veins to mine."
2/1
Related card: Xander's Wake
Malakir Bloodwitch

Malakir Bloodwitch {3}{B}{B}

Creature - Vampire Shaman
Flying, protection from white
When Malakir Bloodwitch enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
4/4