28324 cards found
Myr Servitor

Myr Servitor {1}

Artifact Creature - Myr
At the beginning of your upkeep, if Myr Servitor is on the battlefield, each player returns all cards named Myr Servitor from their graveyard to the battlefield.
The Krark Clan enjoys pulling them apart just to watch them reassemble one another.
1/1
Myr Sire

Myr Sire {2}

Artifact Creature - Phyrexian Myr
When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.
For the Phyrexians, death is not an end, nor a one-time occurrence.
1/1
Myr Superion

Myr Superion {2}

Artifact Creature - Myr
Spend only mana produced by creatures to cast this spell.
Two kinds of myr survive: the powerful and those that stay close by them.
5/6
Myr Turbine

Myr Turbine {5}

Artifact
{T}: Create a 1/1 colorless Myr artifact creature token.
{T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
  • Mirrodin Besieged
Myr Welder

Myr Welder {3}

Artifact Creature - Myr
Imprint{T}: Exile target artifact card from a graveyard.
Myr Welder has all activated abilities of all cards exiled with it.
Memnarch designed some myr to follow the levelers and reaffix lost parts. Mirran partisans put that instinct to good use.
1/4
  • Mirrodin Besieged
Myra the Magnificent

Myra the Magnificent {2}{U}{R}

Legendary Creature - Human Performer
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.
{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
2/4
Myrel, Shield of Argive

Myrel, Shield of Argive {3}{W}

Legendary Creature - Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
3/4
Myriad Construct

Myriad Construct {4}

Artifact Creature - Construct
Kicker {3}
If Myriad Construct was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
4/4
Myriad Landscape

Myriad Landscape

Land
Myriad Landscape enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myrkul's Edict

Myrkul's Edict {1}{B}

Sorcery
Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature.
10—19 | Each opponent sacrifices a creature.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.
  • Commander Legends: Battle for Baldur's Gate
Myrkul's Invoker

Myrkul's Invoker {2}{B}

Creature - Cat Rogue
Psychic Blades{8}: Creatures you control get +2/+0 and gain menace until end of turn.
"Your death will make a fine tribute for the Lord of Bones."
2/3
  • Commander Legends: Battle for Baldur's Gate
Myrkul, Lord of Bones

Myrkul, Lord of Bones {4}{W}{B}{G}

Legendary Creature - God
As long as your life total is less than or equal to half your starting life total, Myrkul, Lord of Bones has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
7/5
Myrsmith

Myrsmith {1}{W}

Creature - Human Artificer
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
The Auriok see the artificer as a conduit, beckoning new creations into the world.
2/1
Mysteries of the Deep

Mysteries of the Deep {4}{U}

Instant
Draw two cards.
Landfall — If you had a land enter the battlefield under your control this turn, draw three cards instead.
"The Roil is destructive, but not random. It's Zendikar's way of revealing secrets."
—Ilori, merfolk falconer
  • Worldwake
Mysterious Egg

Mysterious Egg {1}

Creature - Egg
Whenever this creature mutates, put a +1/+1 counter on it.
"A good forage if you can find it, but eat it before you get back to sanctuary. The guards won't let you bring it through the gates."
—Dennae, Savai hunter
0/2
Mysterious Limousine

Mysterious Limousine {3}{W}{W}

Artifact - Vehicle
Whenever Mysterious Limousine enters or attacks, exile up to one other target creature until Mysterious Limousine leaves the battlefield. If a creature is put into exile this way, return each other card exiled with Mysterious Limousine to the battlefield under its owner's control.
Crew 2
4/4
Mysterious Pathlighter

Mysterious Pathlighter {2}{W}

Creature - Faerie
Flying
Each creature you control that has an Adventure enters with an additional +1/+1 counter on it.
For good or ill, most fae can't resist meddling in the adventures of any knight they meet.
2/2
  • Throne of Eldraine
Mysterious Stranger

Mysterious Stranger {2}{R}{R}

Creature - Human Rogue
Flash
When Mysterious Stranger enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
3/2
Mysterious Tome
Chilling Chronicle

Mysterious Tome {2}{U}

Artifact
{2}, {T}: Draw a card. Transform Mysterious Tome.
The villagers pored through the old storybook, hoping that one of the tales within might hold some clue to saving the fading sun.
Card has other part: Chilling Chronicle
Mystery Key

Mystery Key {1}{U}

Artifact - Equipment
When equipped creature deals combat damage to a player, sacrifice Mystery Key. If you do, draw three cards.
Equip {1}
Mystic Archaeologist

Mystic Archaeologist {1}{U}

Creature - Human Wizard
{3}{U}{U}: Draw two cards.
The delight of discovery drives the pursuit of knowledge.
2/1
Mystic Compass

Mystic Compass {2}

Artifact
{1}, {T}: Target land becomes the basic land type of your choice until end of turn.
Mystic Confluence

Mystic Confluence {3}{U}{U}

Instant
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.
Mystic Crusader

Mystic Crusader {1}{W}{W}

Creature - Human Nomad Mystic
Protection from black and from red
Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.
2/1
  • Odyssey
Mystic Decree

Mystic Decree {2}{U}{U}

World Enchantment
All creatures lose flying and islandwalk.
"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
—Irini Sengir
Related card: Apocalypse Chime