26604 cards found
Balduvian Conjurer

Balduvian Conjurer {1}{U}

Creature - Human Wizard
{T}: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
"The very lands of Balduvia are alive."
—Arna Kennerüd, skyknight
0/2
Balduvian Dead

Balduvian Dead {3}{B}

Creature - Zombie
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
2/3
Balduvian Fallen

Balduvian Fallen {3}{B}

Creature - Zombie
Cumulative upkeep {1}
Whenever this creature's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
3/5
  • Coldsnap
Balduvian Frostwaker

Balduvian Frostwaker {2}{U}

Creature - Human Wizard
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
"Whether frozen or fertile, the land is our ally. It awaits the call to battle."
1/1
  • Coldsnap
Balduvian Horde

Balduvian Horde {2}{R}{R}

Creature - Human Barbarian
When this creature enters, sacrifice it unless you discard a card at random.
"We earn no medals and fight for no titles. Blood is proof of our victory."
—Lovisa Coldeyes
5/5
Balduvian Hydra

Balduvian Hydra {X}{R}{R}

Creature - Hydra
This creature enters with X +1/+0 counters on it.
Remove a +1/+0 counter from this creature: Prevent the next 1 damage that would be dealt to it this turn.
{R}{R}{R}: Put a +1/+0 counter on this creature. Activate only during your upkeep.
0/1
Balduvian Rage

Balduvian Rage {X}{R}

Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks."
—Lothar Lovisason, Balduvian chieftain
Balduvian Trading Post

Balduvian Trading Post

Land
If this land would enter, sacrifice an untapped Mountain instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{R}.
{1}, {T}: This land deals 1 damage to target attacking creature.
Balduvian Warlord

Balduvian Warlord {3}{R}

Creature - Human Barbarian
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
3/2
Balefire Dragon

Balefire Dragon {5}{R}{R}

Creature - Dragon
Flying
Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
6/6
Balefire Liege

Balefire Liege {2}{R/W}{R/W}{R/W}

Creature - Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
2/4
Baleful Ammit

Baleful Ammit {2}{B}

Creature - Crocodile Demon
Lifelink
When this creature enters, put a -1/-1 counter on target creature you control.
"Not all in our crop deserve the afterlife. We must leave the unworthy behind, Samut."
—Djeru, initiate of Tah crop
4/3
Baleful Beholder

Baleful Beholder {4}{B}{B}

Creature - Beholder
When this creature enters, choose one —
• Antimagic Cone — Each opponent sacrifices an enchantment of their choice.
• Fear Ray — Creatures you control gain menace until end of turn.
6/5
Related card: Baleful Beholder (Alchemy)
Baleful Eidolon

Baleful Eidolon {1}{B}

Enchantment Creature - Spirit
Bestow {4}{B}
Deathtouch
Enchanted creature gets +1/+1 and has deathtouch.
1/1
Baleful Force

Baleful Force {5}{B}{B}{B}

Creature - Elemental
At the beginning of each upkeep, you draw a card and you lose 1 life.
"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."
—Liliana Vess
7/7
Baleful Mastery

Baleful Mastery {3}{B}

Instant
You may pay {1}{B} rather than pay this spell's mana cost.
If the {1}{B} cost was paid, an opponent draws a card.
Exile target creature or planeswalker.
Baleful Strix

Baleful Strix {U}{B}

Artifact Creature - Bird
Flying, deathtouch
When this creature enters, draw a card.
It came from beyond Valley. Not a calamity like the Great Maha, and not animalfolk. It was something new.
1/1
Balemurk Leech

Balemurk Leech {1}{B}

Creature - Leech
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
Adapted to feed on dead flesh, it's not averse to making its own when no corpses are available.
2/2
Related card: Glimmer Hoarder
  • Duskmourn: House of Horror
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice this creature.
6/1
Related card: Groundbreaker
Ballad of the Black Flag

Ballad of the Black Flag {1}{U}{U}

Enchantment - Saga
I, II, III — Mill three cards. You may put a historic card from among them into your hand.
IV — Historic spells you cast this turn cost {2} less to cast.
  • Assassin's Creed
Ballista Charger

Ballista Charger {5}

Artifact - Vehicle
Whenever this Vehicle attacks, it deals 1 damage to any target.
Crew 3
6/6
Ballista Squad

Ballista Squad {3}{W}

Creature - Human Rebel
{X}{W}, {T}: This creature deals X damage to target attacking or blocking creature.
The perfect antidote for a tightly packed formation.
2/2
Ballista Watcher
Ballista Wielder

Ballista Watcher {2}{R}{R}

Creature - Human Soldier Werewolf
{2}{R}, {T}: This creature deals 1 damage to any target.
Daybound
"Careful, this thing's dangerous. Wouldn't want anyone getting hurt."
4/3
Card has other part: Ballista Wielder
Ballista Wielder
Ballista Watcher

Ballista Wielder

Creature - Werewolf
(Color indicator: Ballista Wielder is red)
{2}{R}: This creature deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound
5/5
Card has other part: Ballista Watcher
Balloon Peddler

Balloon Peddler {2}{U}

Creature - Human Spellshaper
{U}, {T}, Discard a card: Target creature gains flying until end of turn.
The market festival turned out to be the high point of Jaffy's visit.
2/2
  • Mercadian Masques