4600 cards found
Gauntlets of Light

Gauntlets of Light {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+2 and assigns combat damage equal to its toughness rather than its power.
Enchanted creature has "{2}{W}: Untap this creature."
Related card: Faithful Disciple
  • Core Set 2020
Gavony Dawnguard

Gavony Dawnguard {1}{W}{W}

Creature - Human Soldier
Ward {1}
If it's neither day nor night, it becomes day as Gavony Dawnguard enters.
Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
3/3
Gavony Ironwright

Gavony Ironwright {2}{W}

Creature - Human Soldier
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
"I wish my work could shelter everyone, yet I pray we are never so few that it does."
1/4
  • Dark Ascension
Gavony Silversmith

Gavony Silversmith {3}{W}

Creature - Human Soldier
When Gavony Silversmith enters, put a +1/+1 counter on each of up to two target creatures.
More than heat and the strength of his arm, it was his faith that gave the blade its unyielding edge.
2/3
Gavony Trapper

Gavony Trapper {W}

Creature - Human Soldier
{2}, {T}: Tap target creature.
The elite cathars of the Parish-Blades train in all manner of techniques designed to delay and frustrate the beasts that hunt the crossways.
0/2
Gaze of Justice

Gaze of Justice {W}

Sorcery
As an additional cost to cast this spell, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W}
  • Time Spiral
Gearshift Ace

Gearshift Ace {1}{W}

Creature - Dwarf Pilot
First strike
Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike until end of turn.
Some display their trophies at the Hall of Mechanists. Others display their talent in the streets of Ghirapur.
2/1
Geist of the Lonely Vigil

Geist of the Lonely Vigil {1}{W}

Creature - Spirit Cleric
Defender, flying
Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
The flicker of candlelight and the echo of hymns told the villagers that the monastery wasn't truly abandoned.
2/3
  • Eldritch Moon
Geist of the Moors

Geist of the Moors {1}{W}{W}

Creature - Spirit
Flying
"The battle is won. There's work to be done. / The Blessed Sleep must wait. / A fiend is about. It stalks the devout. / I'll save them from my fate."
—"The Good Geist's Vow"
3/1
Geist-Honored Monk

Geist-Honored Monk {3}{W}{W}

Creature - Human Monk
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters, create two 1/1 white Spirit creature tokens with flying.
*/*
Gelid Shackles

Gelid Shackles {W}

Snow Enchantment - Aura
Enchant creature
Enchanted creature can't block, and its activated abilities can't be activated.
{S}: Enchanted creature gains defender until end of turn.
  • Coldsnap
Gempalm Avenger

Gempalm Avenger {5}{W}

Creature - Human Soldier
Cycling {2}{W}
When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
3/5
General Jarkeld

General Jarkeld {3}{W}

Legendary Creature - Human Soldier
{T}: Choose two target blocked attacking creatures. If each of those creatures could be blocked by all creatures that the other is blocked by, each creature that's blocking exactly one of those attacking creatures stops blocking it and is blocking the other attacking creature. Activate only during the declare blockers step.
1/2
  • Ice Age
General Tazri

General Tazri {4}{W}

Legendary Creature - Human Ally
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle.
{W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3/4
Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
Generous Soul
Beloved Beggar

Generous Soul

Creature - Spirit
(Color indicator: Generous Soul is white)
Flying, vigilance
If Generous Soul would be put into a graveyard from anywhere, exile it instead.
As long as evil threatens his town, the Blessed Sleep can wait.
4/4
Card has other part: Beloved Beggar
Genju of the Fields

Genju of the Fields {W}

Enchantment - Aura
Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
Gerrard Capashen

Gerrard Capashen {3}{W}{W}

Legendary Creature - Human Soldier
At the beginning of your upkeep, you gain 1 life for each card in target opponent's hand.
{3}{W}: Tap target creature. Activate only if Gerrard Capashen is attacking.
3/4
Gerrard and Hanna

Gerrard and Hanna {3}{W}

Legendary Creature - Human Soldier Artificer
Whenever Gerrard and Hanna attacks, you gain 1 life for each card in target opponent's hand. Then, choose one —
• Return target artifact or enchantment card from your graveyard to your hand.
• Tap up to one target creature.
3/4
  • Unknown Event
Gerrard's Battle Cry

Gerrard's Battle Cry {W}

Enchantment
{2}{W}: Creatures you control get +1/+1 until end of turn.
Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"
Gerrard's Wisdom

Gerrard's Wisdom {2}{W}{W}

Sorcery
You gain 2 life for each card in your hand.
A picture is worth a thousand swords.
Get Lost

Get Lost {1}{W}

Instant
Destroy target creature, enchantment, or planeswalker. Its controller creates two Map tokens.
  • The Lost Caverns of Ixalan Promos 14p 14s
  • The Lost Caverns of Ixalan 14 333
Get Your Head in the Game

Get Your Head in the Game {2}{W}

Enchantment
Flash
When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
  • Unfinity 10 296
Get a Life

Get a Life {W}

Instant
Target player and each of that player's teammates exchange life totals.
Gimme five! (Or whatever you got.)
  • Unglued
Getaway Glamer

Getaway Glamer {W}

Instant
Spree
+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power.
As the vault collapsed around them, Kellan made sure Akul couldn't follow them out.
  • Outlaws of Thunder Junction