31721 cards found
Lord Windgrace

Lord Windgrace {2}{B}{R}{G}

Legendary Planeswalker - Windgrace
[+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.
[–3]: Return up to two target land cards from your graveyard to the battlefield.
[–11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.
Lord Windgrace can be your commander.
Loyalty:
5
Lord Xander, the Collector

Lord Xander, the Collector {4}{U}{B}{R}

Legendary Creature - Vampire Demon Noble
When Lord Xander, the Collector enters, target opponent discards half the cards in their hand, rounded down.
Whenever Lord Xander attacks, defending player mills half their library, rounded down.
When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
6/6
Lord of Atlantis

Lord of Atlantis {U}{U}

Creature - Merfolk
Other Merfolk get +1/+1 and have islandwalk.
"Ooh, a Tide Shaper! This is going straight into my Svyelun deck."
2/2
Lord of Change

Lord of Change {6}{U}

Creature - Demon
Flying, ward {3}
Architect of Deception — When Lord of Change enters, draw three cards.
The Lords of Change are Tzeentch's greatest servants. The most powerful of them wield fragments of his power over destiny.
6/6
  • Warhammer 40,000 Commander 24 24★
Lord of Extinction

Lord of Extinction {3}{B}{G}

Creature - Elemental
Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.
The forlorn cries of the dead combine to make its laugh.
*/*
Lord of Lineage
Bloodline Keeper

Lord of Lineage

Creature - Vampire
(Color indicator: Lord of Lineage is black)
Flying
Other Vampire creatures you control get +2/+2.
{T}: Create a 2/2 black Vampire creature token with flying.
5/5
Card has other part: Bloodline Keeper
Lord of Shatterskull Pass

Lord of Shatterskull Pass {3}{R}

Creature - Minotaur Shaman
Level up {1}{R}
LEVEL 1-5
6/6
LEVEL 6+
6/6
Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.
3/3
Lord of Tresserhorn

Lord of Tresserhorn {1}{U}{B}{R}

Legendary Creature - Zombie
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.
{B}: Regenerate Lord of Tresserhorn.
10/4
Lord of the Accursed

Lord of the Accursed {2}{B}

Creature - Zombie
Other Zombies you control get +1/+1.
{1}{B}, {T}: All Zombies gain menace until end of turn.
The Curse of Wandering leaves only hatred.
2/3
Lord of the Forsaken

Lord of the Forsaken {4}{B}{B}

Creature - Demon
Flying, trample
{B}, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
6/6
Lord of the Nazgûl

Lord of the Nazgûl {3}{U}{B}

Legendary Creature - Wraith Noble
Flying
Wraiths you control have protection from Ring-bearers.
Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
4/3
Related cards: The Ring The Ring Tempts You
  • Tales of Middle-earth Commander 60 142 467
Lord of the Pit

Lord of the Pit {4}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
Lord of the Ulvenwald
Kessig Naturalist

Lord of the Ulvenwald

Creature - Werewolf
(Color indicator: Lord of the Ulvenwald is red and green)
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound
3/3
Card has other part: Kessig Naturalist
Lord of the Undead

Lord of the Undead {1}{B}{B}

Creature - Zombie
Other Zombie creatures get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
"Do not weep at your defeat, my dear. In death, you will serve a greater purpose—mine."
2/2
Lord of the Unreal

Lord of the Unreal {U}{U}

Creature - Human Wizard
Illusion creatures you control get +1/+1 and have hexproof.
"The dream does not end until I say so."
2/2
Lord of the Void

Lord of the Void {4}{B}{B}{B}

Creature - Demon
Flying
Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.
7/7
Lore Broker

Lore Broker {1}{U}

Creature - Human Rogue
{T}: Each player draws a card, then discards a card.
Lies are sold as often as truths—and used just as effectively.
1/2
  • Ravnica: City of Guilds
Lore Drakkis

Lore Drakkis {1}{U}{R}

Creature - Lizard Beast
Mutate {U/R}{U/R}
Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
2/3
Lore Seeker

Lore Seeker {2}

Artifact Creature - Construct
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft.
Each volume contains wonders.
2/2
  • Conspiracy
Lore Weaver

Lore Weaver {3}{U}

Creature - Human Wizard
Partner with Ley Weaver
{5}{U}{U}: Target player draws two cards.
2/2
Related card: Ley Weaver
Lorehold Apprentice

Lorehold Apprentice {R}{W}

Creature - Human Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent."
Ancient footfalls echo in her head, their timeless rhythm guiding the present.
2/2
  • Strixhaven: School of Mages
Lorehold Campus

Lorehold Campus

Land
Lorehold Campus enters tapped.
{T}: Add {R} or {W}.
{4}, {T}: Scry 1.
Mage-students obsessed with the secrets of the past choose Lorehold, the college of archaeomancy.
  • Strixhaven: School of Mages
Lorehold Command

Lorehold Command {3}{R}{W}

Instant
Choose two —
• Create a 3/2 red and white Spirit creature token.
• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
• Lorehold Command deals 3 damage to any target. Target player gains 3 life.
• Sacrifice a permanent, then draw two cards.
Lorehold Excavation

Lorehold Excavation {R}{W}

Enchantment
At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent.
{5}, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
  • Strixhaven: School of Mages
Lorehold Pledgemage

Lorehold Pledgemage {1}{R/W}{R/W}

Creature - Kor Shaman
First strike
Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.
"The weight of history can empower you or it can crush you. It's your choice."
2/2
  • Strixhaven: School of Mages