11666 cards found
Charisma

Charisma {U}{U}{U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as this Aura remains on the battlefield.
It was Gerrard's nature to lead and the Mercadians' to follow.
  • Mercadian Masques
Charismatic Conqueror

Charismatic Conqueror {1}{W}

Creature - Vampire Soldier
Vigilance
Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
"There's a whole world under the surface, waiting for the light of our salvation."
2/2
  • The Lost Caverns of Ixalan Commander 38 70
Charix, the Raging Isle

Charix, the Raging Isle {2}{U}{U}

Legendary Creature - Leviathan Crab
Spells your opponents cast that target Charix cost {2} more to cast.
{3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Zendikar's seas are deeper than anyone can fathom.
0/17
Charmbreaker Devils

Charmbreaker Devils {5}{R}

Creature - Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.
4/4
Related card: Tibalt, Wicked Tormentor
Charmed Pendant

Charmed Pendant {4}

Artifact
{T}, Mill a card: For each colored mana symbol in the milled card's mana cost, add one mana of that color. Activate only as an instant.
  • Odyssey
Charming Prince

Charming Prince {1}{W}

Creature - Human Noble
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
2/2
Charming Scoundrel

Charming Scoundrel {1}{R}

Creature - Human Rogue
Haste
When this creature enters, choose one —
• Discard a card, then draw a card.
• Create a Treasure token.
• Create a Wicked Role token attached to target creature you control.
1/1
Charnel Serenade

Charnel Serenade {4}{B}{B}

Sorcery
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it.
Suspend 3—{2}{B}
  • Murders at Karlov Manor Commander 26 336
Charnel Troll

Charnel Troll {1}{B}{G}

Creature - Troll
Trample
At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on this creature. Otherwise, sacrifice it.
{B}{G}, Discard a creature card: Put a +1/+1 counter on this creature.
4/4
  • Guilds of Ravnica
Charnelhoard Wurm

Charnelhoard Wurm {4}{B}{R}{G}

Creature - Wurm
Trample
Whenever this creature deals damage to an opponent, you may return target card from your graveyard to your hand.
Jund's dragons hoard only sangrite crystals. Its wurms aren't so picky.
6/6
Charred Graverobber

Charred Graverobber {2}{B}

Creature - Skeleton Mercenary
When this creature enters, return target outlaw card from your graveyard to your hand.
Escape — {3}{B}{B}, Exile four other cards from your graveyard.
This creature escapes with a +1/+1 counter on it.
3/1
  • Outlaws of Thunder Junction Commander 19 55
Chasm Skulker

Chasm Skulker {2}{U}

Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature.
Designed by Mike Neumann
1/1
Chatter of the Squirrel

Chatter of the Squirrel {G}

Sorcery
Create a 1/1 green Squirrel creature token.
Flashback {1}{G}
Some rumors are just plain nuts.
Chatterstorm and Awaken the Woods

Chatterstorm and Awaken the Woods {1}{G}

Sorcery
Create a 1/1 green Forest Dryad Squirrel land creature token. (It's affected by summoning sickness.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
  • Unknown Event
Chatzuk, Mighty Guitarist

Chatzuk, Mighty Guitarist {1}{G}{W}

Legendary Creature - Human Bard
Banding (Just ask around until you find someone who knows.)
Creature spells you cast with banding cost {2} less to cast.
Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
2/2
  • Mystery Booster 2
Chea, Friend to Maybe Too Many

Chea, Friend to Maybe Too Many {1}{W}{B}{G}

Legendary Creature - Human Wizard
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)
{T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.
2/4
  • Mystery Booster 2
Chef's Kiss

Chef's Kiss {1}{R}{R}

Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
"Cooked to perfection, of course."
Chicken à la King

Chicken à la King {1}{U}{U}

Creature - Bird Noble
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
During the Chicken Revolution, the king managed to keep his head while the others—well, just ran around.
2/2
Chief Engineer

Chief Engineer {1}{U}

Creature - Vedalken Artificer
Artifact spells you cast have convoke.
An eye for detail, a mind for numbers, a soul of clockwork.
1/3
Child of Alara

Child of Alara {W}{U}{B}{R}{G}

Legendary Creature - Avatar
Trample
When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
The progeny of the Maelstrom shows no allegiance—and no mercy—to any of the five shards.
6/6
Child of Gaea

Child of Gaea {3}{G}{G}{G}

Creature - Elemental
Trample
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}.
{1}{G}: Regenerate this creature.
7/7
  • Urza's Saga
Chill

Chill {1}{U}

Enchantment
Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept
Chimeric Mass

Chimeric Mass {X}

Artifact
This artifact enters with X charge counters on it.
{1}: Until end of turn, this artifact becomes a Construct artifact creature with "This creature's power and toughness are each equal to the number of charge counters on it."
Chimeric Staff

Chimeric Staff {4}

Artifact
{X}: This artifact becomes an X/X Construct artifact creature until end of turn.
The staff unraveled in a chaotic chorus of clanging, becoming an improbable beast of hissing blades.
Chimney Goyf

Chimney Goyf {4}{B}

Creature - Lhurgoyf Imp
Flying
Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.
*/1+*