12174 cards found
Carrot Cake

Carrot Cake {1}{W}

Artifact - Food
When Carrot Cake enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1.
{2}, {T}, Sacrifice Carrot Cake: You gain 3 life.
"Secret ingredient? What do you think?"
—Ms. Bumbleflower
  • Bloomburrow
Cartographer's Companion

Cartographer's Companion {3}

Artifact Creature - Gnome
When Cartographer's Companion enters, create a Map token.
Ever since the Fomori's attempt long ago to extinguish Chimil's light, the Oltec have taken extensive measures to never get lost in the Core.
2/1
  • The Lost Caverns of Ixalan
Cartographer's Survey

Cartographer's Survey {3}{G}

Sorcery
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
She monitors the roads in every province, mapping safe routes through hunting grounds and haunting grounds alike.
Cartouche of Ambition

Cartouche of Ambition {2}{B}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Ambition enters, you may put a -1/-1 counter on target creature.
Enchanted creature gets +1/+1 and has lifelink.
Cartouche of Knowledge

Cartouche of Knowledge {1}{U}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Knowledge enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouche of Solidarity

Cartouche of Solidarity {W}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Solidarity enters, create a 1/1 white Warrior creature token with vigilance.
Enchanted creature gets +1/+1 and has first strike.
Cartouche of Strength

Cartouche of Strength {2}{G}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Strength enters, you may have enchanted creature fight target creature an opponent controls.
Enchanted creature gets +1/+1 and has trample.
Cartouche of Zeal

Cartouche of Zeal {R}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Zeal enters, target creature can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Carven Caryatid

Carven Caryatid {1}{G}{G}

Creature - Spirit
Defender
When Carven Caryatid enters, draw a card.
So-called "old wood" is rare in deforested Ravnica. Statues carved from it are said to house the last of the ancient nature spirits.
2/5
Cascade Seer

Cascade Seer {3}{U}

Creature - Merfolk Wizard
When Cascade Seer enters, scry X, where X is the number of creatures in your party.
"Perhaps you can't see the path, but that doesn't mean it isn't there."
3/3
  • Zendikar Rising
Cascading Cataracts

Cascading Cataracts

Land
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.
Case File Auditor

Case File Auditor {2}{W}

Creature - Human Detective
When Case File Auditor enters and whenever you solve a Case, look at the top six cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
You may spend mana as though it were mana of any color to cast Case spells.
1/4
  • Murders at Karlov Manor 7 7†
Case of the Burning Masks

Case of the Burning Masks {1}{R}{R}

Enchantment - Case
When this Case enters, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn.
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.
  • Murders at Karlov Manor
Case of the Crimson Pulse

Case of the Crimson Pulse {2}{R}

Enchantment - Case
When this Case enters, discard a card, then draw two cards.
To solve — You have no cards in hand.
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
  • Murders at Karlov Manor Promos 114p 114s
  • Murders at Karlov Manor
Case of the Filched Falcon

Case of the Filched Falcon {U}

Enchantment - Case
When this Case enters, investigate.
To solve — You control three or more artifacts.
Solved — {2}{U}, Sacrifice this Case: Put four +1/+1 counters on target noncreature artifact. It becomes a 0/0 Bird creature with flying in addition to its other types.
  • Murders at Karlov Manor
Case of the Gateway Express

Case of the Gateway Express {1}{W}

Enchantment - Case
When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.
To solve — Three or more creatures attacked this turn.
Solved — Creatures you control get +1/+0.
  • Murders at Karlov Manor
Case of the Gorgon's Kiss

Case of the Gorgon's Kiss {B}

Enchantment - Case
When this Case enters, destroy up to one target creature that was dealt damage this turn.
To solve — Three or more creature cards were put into graveyards from anywhere this turn.
Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
  • Murders at Karlov Manor 79 79†
Case of the Locked Hothouse

Case of the Locked Hothouse {3}{G}

Enchantment - Case
You may play an additional land on each of your turns.
To solve — You control seven or more lands.
Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
  • Murders at Karlov Manor Promos 155p 155s
  • Murders at Karlov Manor
Case of the Lost Witness

Case of the Lost Witness {1}{U}

Enchantment - Case
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Related card: Fblthp, the Lost
  • Alchemy: Murders at Karlov Manor
Case of the Market Melee

Case of the Market Melee {1}{R}

Enchantment - Case
When this Case enters, it deals 1 damage to any target.
Damage isn't removed from creatures during cleanup steps.
To solve — Three or more creatures are damaged.
Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.
  • Alchemy: Murders at Karlov Manor
Case of the Pilfered Proof

Case of the Pilfered Proof {1}{W}

Enchantment - Case
Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.
To solve — You control three or more Detectives.
Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead.
  • Murders at Karlov Manor
Case of the Ransacked Lab

Case of the Ransacked Lab {2}{U}

Enchantment - Case
Instant and sorcery spells you cast cost {1} less to cast.
To solve — You've cast four or more instant and sorcery spells this turn.
Solved — Whenever you cast an instant or sorcery spell, draw a card.
  • Murders at Karlov Manor Promos 45p 45s
  • Murders at Karlov Manor
Case of the Shattered Pact

Case of the Shattered Pact {2}

Enchantment - Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control.
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
  • Murders at Karlov Manor
Case of the Stashed Skeleton

Case of the Stashed Skeleton {1}{B}

Enchantment - Case
When this Case enters, create a 2/1 black Skeleton creature token and suspect it.
To solve — You control no suspected Skeletons.
Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
  • Murders at Karlov Manor Promos 80p 80s
  • Murders at Karlov Manor
Case of the Trampled Garden

Case of the Trampled Garden {2}{G}

Enchantment - Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater.
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
  • Murders at Karlov Manor