17370 cards found
Toy Boat

Toy Boat {3}

Artifact Creature - Ship
Cumulative upkeep—Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it—without pausing between or fumbling it.)
3/3
  • Unhinged
Toymaker

Toymaker {2}

Artifact Creature - Spellshaper
{1}, {T}, Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
1/1
Tracker

Tracker {2}{G}

Creature - Human
{G}{G}, {T}: Tracker deals damage equal to its power to target creature. That creature deals damage equal to its power to Tracker.
2/2
Trade Caravan

Trade Caravan {W}

Creature - Human Nomad
At the beginning of your upkeep, put a currency counter on Trade Caravan.
Remove two currency counters from Trade Caravan: Untap target basic land. Activate only during an opponent's upkeep.
1/1
Related card: Apocalypse Chime
  • Homelands 19a 19b
Trade Routes

Trade Routes {1}{U}

Enchantment
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
Like the price of goods, the value of the routes was renegotiated daily.
Tradewind Rider

Tradewind Rider {3}{U}

Creature - Spirit
Flying
{T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
It is said that the wind will blow the world past if you wait long enough.
1/4
Trading Post

Trading Post {4}

Artifact
{1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
The spear thrown by Kytheon's own hand was the weapon that felled his friends.
Tragic Lesson

Tragic Lesson {2}{U}

Instant
Draw two cards. Then discard a card unless you return a land you control to its owner's hand.
Eventually, the school would resort to hiring a kraken to guard the more dangerous tomes in the Biblioplex.
Tragic Slip

Tragic Slip {B}

Instant
Target creature gets -1/-1 until end of turn.
Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Trail of Evidence

Trail of Evidence {2}{U}

Enchantment
Whenever you cast an instant or sorcery spell, investigate.
"Every answer seems to lead to a more terrifying question."
—Jace Beleren
Trail of Mystery

Trail of Mystery {1}{G}

Enchantment
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Trail of the Mage-Rings

Trail of the Mage-Rings

Plane - Vryn
Instant and sorcery spells have rebound.
Whenever chaos ensues, you may search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Trailblazer

Trailblazer {2}{G}{G}

Instant
Target creature can't be blocked this turn.
"Our Elvish Hunter Taaveti led us swiftly along hidden paths through the dense forest. We caught the Orcs from behind, and completely by surprise."
—Lucilde Fiksdotter, Leader of the Order of the White Shield
  • Ice Age
Trailblazer's Boots

Trailblazer's Boots {2}

Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip {2}
It's much easier to list the places they haven't been.
Trained Armodon

Trained Armodon {1}{G}{G}

Creature - Elephant
These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.
3/3
Trained Blessed Mind

Trained Blessed Mind

Stickers
{TK}{TK}{T}: Exile target card from a graveyard.
{TK}{TK}{TK} — Threshold — As long as seven or more cards are in your graveyard, this creature gets +4/+0 and has trample.
{TK}{TK} — 4/2
{TK}{TK}{TK}{TK}{TK} — 6/9
  • Unfinity Sticker Sheets
Trained Caracal

Trained Caracal {W}

Creature - Cat
Lifelink
Some Ravnicans consider carrying a sword to be beneath them, preferring instead a tooth-and-claw escort.
1/1
Trained Cheetah

Trained Cheetah {2}{G}

Creature - Cat
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
"[King Mulu's cheetahs] came riding on the winds, charging, with fangs bared and claws flexed."
2/2
  • Portal Three Kingdoms
Trained Jackal

Trained Jackal {G}

Creature - Jackal
To taunt a man into action, call him a coward. To insult him beyond forgiveness, call him a jackal.
1/2
  • Portal Three Kingdoms
Trained Orgg

Trained Orgg {6}{R}

Creature - Orgg
All orggs know how to kill; training teaches them what to kill.
6/6
Training Center

Training Center

Land
Training Center enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Between matches, combatants practice to stay in peak mental and physical form.
Training Drone

Training Drone {3}

Artifact Creature - Drone
Training Drone can't attack or block unless it's equipped.
"Vulshok flail, Viridian shield, loxodon blade . . . Tazzir, bring the Moriok hook and assemble the rookies."
—Vy Covalt, Neurok agent
4/4
Training Grounds

Training Grounds {U}

Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
For those who survived, being prepared for the next crisis became one of the greatest virtues.
Traitorous Blood

Traitorous Blood {1}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.