2055 cards found
Scaled Hulk

Scaled Hulk {5}{G}

Creature - Spirit
Whenever you cast a Spirit or Arcane spell, Scaled Hulk gets +2/+2 until end of turn.
"Say, what rhymes with 'run for your lives'?"
—Ku-Ku, akki poet
4/4
  • Betrayers of Kamigawa
Scalelord Reckoner

Scalelord Reckoner {3}{W}{W}

Creature - Dragon
Flying
Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
The justice of dragons demands more than just an eye for an eye.
4/4
Scarmaker

Scarmaker

Legendary Creature - Spirit
(Scarmaker keeps color and mana cost of Hired Muscle when flipped)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
4/4
Card has other part: Hired Muscle
  • Betrayers of Kamigawa
Scavenged Brawler

Scavenged Brawler {6}

Artifact Creature - Construct
Flying, vigilance, trample, lifelink
{5}, Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
4/4
Scion of Draco

Scion of Draco {12}

Artifact Creature - Dragon
Domain — This spell costs {2} less to cast for each basic land type among lands you control.
Flying
Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
4/4
Scion of Ugin

Scion of Ugin {6}

Creature - Dragon Spirit
Flying
For hundreds of years Ugin slept, encased in the cocoon of stone and magic Sarkhan had created using a shard of a Zendikari hedron. As Ugin lay dormant, his spectral guardians kept vigil.
4/4
Scion of Vitu-Ghazi

Scion of Vitu-Ghazi {3}{W}{W}

Creature - Elemental
When Scion of Vitu-Ghazi enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate.
4/4
  • Dragon's Maze
Scion of the Ur-Dragon

Scion of the Ur-Dragon {W}{U}{B}{R}{G}

Legendary Creature - Dragon Avatar
Flying
{2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
"I am the blood of the ur-dragon, coursing through all dragonkind."
4/4
Scissors Lizard

Scissors Lizard {4}

Artifact Creature - Lizard
Creatures named Paper Tiger can't attack or block.
Nothing beats the lizard's shear power.
4/3
Related cards: Paper Tiger Rock Lobster
Scorch Rider

Scorch Rider {3}{R}

Creature - Human Warrior
Kicker {1}{R}
When Scorch Rider enters, if it was kicked, it gains haste until end of turn.
"Lava flows where it pleases. I'm just happy to be along for the ride!"
4/3
  • Zendikar Rising
Scourge of Numai

Scourge of Numai {3}{B}

Creature - Demon Spirit
At the beginning of your upkeep, you lose 2 life if you don't control an Ogre.
"Where a once-proud human city stood, only the ruins of Numai remain, deep amid rotting bamboo and plagued by oni."
—The History of Kamigawa
4/4
  • Betrayers of Kamigawa
Scourge of Valkas

Scourge of Valkas {2}{R}{R}{R}

Creature - Dragon
Flying
Whenever Scourge of Valkas or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
{R}: Scourge of Valkas gets +1/+0 until end of turn.
4/4
Scrapshooter

Scrapshooter {1}{G}{G}

Creature - Raccoon Archer
Gift a card
Reach
When Scrapshooter enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
4/4
Scream Puff

Scream Puff {4}{B}

Creature - Horror
Deathtouch
Whenever Scream Puff deals combat damage to a player, create a Food token.
Too much sugar is bad for your health.
4/5
  • Wilds of Eldraine
Screaming Swarm

Screaming Swarm {5}{U}

Creature - Bird Horror
Flying
Whenever you attack with one or more creatures, target player mills that many cards.
{2}{U}: Put Screaming Swarm from your graveyard into your library second from the top.
4/4
Screeching Phoenix

Screeching Phoenix {4}{R}{R}

Creature - Phoenix
Flying
{2}{R}: Creatures you control get +1/+0 until end of turn.
Its wings are a heavenly inferno that sets the world ablaze.
4/4
Scuttling Butler

Scuttling Butler {3}

Artifact Creature - Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.
Porter, cleaner, and bouncer all in one.
4/1
  • Streets of New Capenna
Scuttling Death

Scuttling Death {4}{B}

Creature - Spirit
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4
4/2
Scythe Specter

Scythe Specter {4}{B}{B}

Creature - Specter
Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.
4/4
Scytheclaw Raptor

Scytheclaw Raptor {2}{R}

Creature - Dinosaur
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first."
—Citamitzin, Sun Empire warrior
4/3
Sea Drake

Sea Drake {2}{U}

Creature - Drake
Flying
When Sea Drake enters, return two target lands you control to their owner's hand.
Highly territorial, they often attack boats whose colors too closely resemble those of other drakes.
4/3
Seedguide Ash

Seedguide Ash {4}{G}

Creature - Treefolk Druid
When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
"May you shade three generations of seedlings."
4/4
Seer of the Bright Side

Seer of the Bright Side {1}{B}

Creature - Human Assassin
This creature enters with two cage counters on it.
This creature can't attack or block as long as it has a cage counter on it.
At the beginning of your upkeep, remove a cage counter from this creature. When the last cage counter is removed this way, destroy target creature an opponent controls.
4/4
  • Unknown Event
Seismic Elemental

Seismic Elemental {3}{R}{R}

Creature - Elemental
When Seismic Elemental enters, creatures without flying can't block this turn.
"Trying to stop it would be foolish. If you feel it coming—run!"
—Sergeant Ryda
4/4
Sek'Kuar, Deathkeeper

Sek'Kuar, Deathkeeper {2}{B}{R}{G}

Legendary Creature - Orc Shaman
Whenever another nontoken creature you control dies, create a 3/1 black and red Graveborn creature token with haste.
Karplusan legend told of an orc so cruel that he burned his own followers in rage—yet so revered that they rose from their pyres to serve him.
4/3