15887 cards found
Weirding Wood

Weirding Wood {2}{G}

Enchantment - Aura
Enchant land
When Weirding Wood enters, investigate.
Enchanted land has "{T}: Add two mana of any one color."
Welcoming Vampire

Welcoming Vampire {2}{W}

Creature - Vampire
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
From the moment they arrived, wedding guests were met with a pageant of wealth and excess.
2/3
Welder Automaton

Welder Automaton {2}

Artifact Creature - Construct
{3}{R}: Welder Automaton deals 1 damage to each opponent.
Most of the constructs the renegades used against the Consulate weren't originally intended for combat. But some didn't require much modification.
2/1
Weldfast Monitor

Weldfast Monitor {3}

Artifact Creature - Lizard
{R}: Weldfast Monitor gains menace until end of turn.
The avant-garde among Ghirapur's inventors disregard the Consulate's safety standards completely.
3/2
Weldfast Wingsmith

Weldfast Wingsmith {3}{U}

Creature - Human Artificer
Whenever an artifact you control enters, Weldfast Wingsmith gains flying until end of turn.
"Airships are too confining. If I'm in the sky, I want to feel the wind in my hair and taste the aether."
3/3
Welding Jar

Welding Jar {0}

Artifact
Sacrifice Welding Jar: Regenerate target artifact.
The wires crawl over broken metal and heat themselves to melting, filling cracks quickly and efficiently.
Welding Sparks

Welding Sparks {2}{R}

Instant
Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.
"The fires of invention burn in all of us. I fight for the freedom to unleash those flames."
—Pia Nalaar
Welkin Hawk

Welkin Hawk {1}{W}

Creature - Bird
Flying
When Welkin Hawk dies, you may search your library for a card named Welkin Hawk, reveal that card, put it into your hand, then shuffle.
1/1
  • Exodus
Welkin Tern

Welkin Tern {1}{U}

Creature - Bird
Flying
Welkin Tern can block only creatures with flying.
Sailors have come to regard them as bad luck, for they falsely bring hope of land.
2/1
Well Rested

Well Rested {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
When you're a deep sleeper, any bed will do.
  • Fallout 88 616
Well of Ideas

Well of Ideas {5}{U}

Enchantment
When Well of Ideas enters, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.
Well of Lost Dreams

Well of Lost Dreams {4}

Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Some say the knowledge lost during the Ritual of Rebuking is returned through the well's waters.
Wellwisher

Wellwisher {1}{G}

Creature - Elf
{T}: You gain 1 life for each Elf on the battlefield.
"Close your ears to the voice of greed, and you can turn a gift for one into a gift for many."
1/1
Werebear

Werebear {1}{G}

Creature - Human Bear Druid
{T}: Add {G}.
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
He exercises his right to bear arms.
1/1
Werewolf Pack Leader

Werewolf Pack Leader {G}{G}

Creature - Human Werewolf
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
3/3
Wernog, Rider's Chaplain

Wernog, Rider's Chaplain {W}{B}
(Will the Wise)

Legendary Creature - Human
When Wernog, Rider's Chaplain enters or leaves the battlefield, each opponent may investigate. Each opponent who doesn't loses 1 life. You investigate X times, where X is one plus the number of opponents who investigated this way.
Friends forever
1/2
Westfold Rider

Westfold Rider {1}{W}

Creature - Human Knight
Sacrifice Westfold Rider: Destroy target artifact or enchantment. Activate only as a sorcery.
"The Orcs were greater in number than we counted on. Great Orcs, who also bore the White Hand of Isengard."
—Éomer
3/1
  • The Lord of the Rings: Tales of Middle-earth 37 488
Westgate Regent

Westgate Regent {3}{B}{B}

Creature - Vampire
Flying
Ward—Discard a card.
Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.
4/4
  • Adventures in the Forgotten Realms Promos 126a 126p 126s
  • Adventures in the Forgotten Realms 126 315
Westvale Abbey
Ormendahl, Profane Prince

Westvale Abbey

Land
{T}: Add {C}.
{5}, {T}, Pay 1 life: Create a 1/1 white and black Human Cleric creature token.
{5}, {T}, Sacrifice five creatures: Transform Westvale Abbey, then untap it.
Card has other part: Ormendahl, Profane Prince
Whalebone Glider

Whalebone Glider {2}

Artifact
{2}, {T}: Target creature with power 3 or less gains flying until end of turn.
"It's no ornithopter, but then I'm no Urza."
—Arcum Dagsson, Soldevi machinist
Wharf Infiltrator

Wharf Infiltrator {1}{U}

Creature - Human Horror
Skulk
Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.
Whenever you discard a creature card, you may pay {2}. If you do, create a 3/2 colorless Eldrazi Horror creature token.
1/1
What

What {2}{R}

Instant
Destroy target artifact.
Card has other parts: Who When Where Why
What's Yours Is Now Mine

What's Yours Is Now Mine

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
"Vow your allegiance to true power."
  • Archenemy: Nicol Bolas Schemes
Wheel and Deal

Wheel and Deal {3}{U}

Instant
Any number of target opponents each discard their hands, then draw seven cards.
Draw a card.
Wheel of Fate

Wheel of Fate

Sorcery
(Color indicator: Wheel of Fate is red)
Suspend 4—{1}{R}
Each player discards their hand, then draws seven cards.