2015 cards found
Silver Myr

Silver Myr {2}

Artifact Creature - Myr
{T}: Add {U}.
The myr are like quicksilver: malleable in function and adaptable in form.
1/1
Silver Shroud Costume

Silver Shroud Costume {2}

Artifact - Equipment
Flash
When Silver Shroud Costume enters, attach it to target creature you control. That creature gains shroud until end of turn.
Equipped creature can't be blocked.
Equip {3}
  • Fallout 142 670
Silver-Inlaid Dagger

Silver-Inlaid Dagger {1}

Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
Magical etchings turned a whittler's tool into a wolfhunter's weapon.
  • Innistrad
Silverskin Armor

Silverskin Armor {2}

Artifact - Equipment
Equipped creature gets +1/+1 and is an artifact in addition to its other types.
Equip {2}
Partisan spies warned that no armor would protect the body from Phyrexian infection. Neurok strategists took that as a challenge.
  • Mirrodin Besieged
Simian Simulacrum

Simian Simulacrum {3}

Artifact Creature - Ape
When Simian Simulacrum enters, put two +1/+1 counters on target creature you control.
Unearth {2}{G}{G}
2/1
Simic Cluestone

Simic Cluestone {3}

Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.
  • Dragon's Maze
Simic Keyrune

Simic Keyrune {3}

Artifact
{T}: Add {G} or {U}.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn.
Simic Locket

Simic Locket {3}

Artifact
{T}: Add {G} or {U}.
{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
"Like our guild itself, this locket can stand for many things. You must discern what it means for you."
—Vannifar
Simic Signet

Simic Signet {2}

Artifact
{1}, {T}: Add {G}{U}.
For the Simic Combine, its sigil serves not as an emblem of honor but as a trademark. Its familiar image on any biological commodity attests to superb craftsmanship, ingenious innovation, and higher cost.
Related card: Relics of the Rubblebelt
Simic Slaw

Simic Slaw {2}

Artifact - Food Clue
Whenever one or more creatures die, put a charge counter on Simic Slaw.
{2}, Sacrifice Simic Slaw: Draw X cards and gain X life, where X is the number of charge counters on Simic Slaw.
  • Unknown Event
Siren Song Lyre

Siren Song Lyre {2}

Artifact - Equipment
Equipped creature has "{2}, {T}: Tap target creature."
Equip {2}
A siren once tried to steal it out of jealousy but was caught by the song of its strings.
  • Born of the Gods
Sisay's Ring

Sisay's Ring {4}

Artifact
{T}: Add {C}{C}.
"With this ring, you have friends in worlds you've never heard of."
—Sisay, Captain of the Weatherlight
Skeleton Key

Skeleton Key {1}

Artifact - Equipment
Equipped creature has skulk.
Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Equip {2}
  • Shadows over Innistrad
Skeleton Shard

Skeleton Shard {3}

Artifact
{3}, {T} or {B}, {T}: Return target artifact creature card from your graveyard to your hand.
Metal permeates the marrow of every bone in Mephidross—except one.
Skinwing

Skinwing {4}

Artifact - Equipment
Living weapon
Equipped creature gets +2/+2 and has flying.
Equip {6}
Skittering Cicada

Skittering Cicada {3}

Creature - Insect
Flash
You may cast colorless spells as though they had flash.
Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value.
2/2
  • Commander Masters 717 750
Skittering Surveyor

Skittering Surveyor {3}

Artifact Creature - Construct
When Skittering Surveyor enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Though no bigger than a hand, the surveyors were as vital to the resistance as the largest war constructs.
1/2
Skull Catapult

Skull Catapult {4}

Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to any target.
"Let any who doubt the evil of using the ancient devices look at this infernal machine. What manner of fiend would design such a sadistic device?"
—Sorine Relicbane, Soldevi heretic
Skull of Orm

Skull of Orm {3}

Artifact
{5}, {T}: Return target enchantment card from your graveyard to your hand.
Though lifeless, the skull still possessed a strange power over the flow of magic.
Skull of Ramos

Skull of Ramos {3}

Artifact
{T}: Add {B}.
Sacrifice Skull of Ramos: Add {B}.
Ramos fell, and there was night.
  • Mercadian Masques
Skullcage

Skullcage {4}

Artifact
At the beginning of each opponent's upkeep, Skullcage deals 2 damage to that player unless they have exactly three or exactly four cards in hand.
Only a focused mind can survive it.
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
Skullmead Cauldron

Skullmead Cauldron {4}

Artifact
{T}: You gain 1 life.
{T}, Discard a card: You gain 3 life.
Once tasted, the flavor of skullmead lingers in the throat, a secret brand of guilt for those who partake in forbidden pleasures.
  • Dissension
Sky Diamond

Sky Diamond {2}

Artifact
Sky Diamond enters tapped.
{T}: Add {U}.
The essence of wind to lift up the weary.
Sky Skiff

Sky Skiff {2}

Artifact - Vehicle
Flying
Crew 1
2/3