25254 cards found
Orazca Relic

Orazca Relic {3}

Artifact
Ascend
{T}: Add {C}.
{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Related card: Break Expectations
Orb of Dragonkind

Orb of Dragonkind {1}{R}

Artifact
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Orb of Dreams

Orb of Dreams {3}

Artifact
Permanents enter tapped.
"Behind the eyelids, a flickering flame. Beneath the dream, a flickering sorrow. Can peace find you in this sleep When all the world is tossed by war?"
—Snow-Fur, kitsune poet
  • Betrayers of Kamigawa
Orbweaver Kumo

Orbweaver Kumo {4}{G}{G}

Creature - Spirit
Reach
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn.
3/4
  • Champions of Kamigawa
Orc General

Orc General {2}{R}

Creature - Orc Warrior
{T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
"Your army must fear you more than the enemy. Only then will you triumph."
—Malga Phlegmtooth
2/2
Orc Sureshot

Orc Sureshot {3}{B}

Creature - Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
"Words have yet to halt an arrow."
4/2
Orchard Spirit

Orchard Spirit {2}{G}

Creature - Spirit
Orchard Spirit can't be blocked except by creatures with flying or reach.
"Pick not the rotten fruit, but neither touch the best. Leave those as an offering for our unseen guests."
—Radwick, farmer of Gatstaf
2/2
Orchard Strider

Orchard Strider {4}{G}{G}

Creature - Treefolk
When Orchard Strider enters, create two Food tokens.
Basic landcycling {1}{G}
6/4
Orchard Warden

Orchard Warden {4}{G}{G}

Creature - Treefolk Shaman
Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.
"After the Rising, a treefolk's mind is as limber and green as its limbs, and is at its most receptive to our teachings."
4/6
  • Morningtide
Orcish Artillery

Orcish Artillery {1}{R}{R}

Creature - Orc Warrior
{T}: Orcish Artillery deals 2 damage to any target and 3 damage to you.
"So they want to kill my men? Well two can play at that game."
—General Khurzog
1/3
Orcish Bloodpainter

Orcish Bloodpainter {2}{R}

Creature - Orc Shaman
{T}, Sacrifice a creature: Orcish Bloodpainter deals 1 damage to any target.
Blood calls to blood.
2/1
  • Coldsnap
Orcish Cannonade

Orcish Cannonade {1}{R}{R}

Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you.
Draw a card.
"Crispy! Scarback! Load another volcano-ball."
—Stumphobbler Thuj, Orcish captain
Orcish Cannoneers

Orcish Cannoneers {1}{R}{R}

Creature - Orc Warrior
{T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.
"It's a thankless job, and you'll probably die in an explosion. But the pay is pretty good."
—Toothlicker Harj, Orcish Captain
1/3
Orcish Captain

Orcish Captain {R}

Creature - Orc Warrior
{1}: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.
There's a chance to win every battle.
1/1
Orcish Conscripts

Orcish Conscripts {R}

Creature - Orc
Orcish Conscripts can't attack unless at least two other creatures attack.
Orcish Conscripts can't block unless at least two other creatures block.
2/2
Orcish Healer

Orcish Healer {R}{R}

Creature - Orc Cleric
{R}{R}, {T}: Target creature can't be regenerated this turn.
{B}{B}{R}, {T}: Regenerate target black or green creature.
{R}{G}{G}, {T}: Regenerate target black or green creature.
1/1
Orcish Lumberjack

Orcish Lumberjack {R}

Creature - Orc
{T}, Sacrifice a Forest: Add three mana in any combination of {R} and/or {G}.
"Wood is wasted in the dirt."
—Orcish proverb
1/1
Orcish Medicine

Orcish Medicine {1}{B}

Instant
Target creature gains your choice of lifelink or indestructible until end of turn.
Amass Orcs 1.
  • The Lord of the Rings: Tales of Middle-earth 104 555
Orcish Oriflamme

Orcish Oriflamme {3}{R}

Enchantment
Attacking creatures you control get +1/+0.
Orcish Settlers

Orcish Settlers {1}{R}

Creature - Orc
{X}{X}{R}, {T}, Sacrifice Orcish Settlers: Destroy X target lands.
They wouldn't know their house from a charred hole in the ground.
1/1
Orcish Siegemaster

Orcish Siegemaster {2}{R}

Creature - Orc Soldier
Trample
Other Orcs and Goblins you control have trample.
Whenever Orcish Siegemaster attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
0/5
  • Tales of Middle-earth Commander 33 116 435
Orcish Spy

Orcish Spy {R}

Creature - Orc Rogue
{T}: Look at the top three cards of target player's library.
"You idiot! Never let the spies mingle with the orcish regulars after completing a mission. Now we'll never get them to fight!"
—General Khurzog
1/1
Orcish Squatters

Orcish Squatters {4}{R}

Creature - Orc
Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.
2/3
Orcish Vandal

Orcish Vandal {1}{R}

Creature - Orc Warrior
{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
Every ancient relic is a weapon if you throw it hard enough.
1/1
Orcish Veteran

Orcish Veteran {2}{R}

Creature - Orc
Orcish Veteran can't block white creatures with power 2 or greater.
{R}: Orcish Veteran gains first strike until end of turn.
Unsuccessful in their early battle for Montford, the orcs quickly tempered their bloodlust with cowardice.
2/2