33666 cards found
Vault of the Archangel

Vault of the Archangel

Land
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
"For centuries my creation kept this world in balance. Now only her shadow remains."
—Sorin Markov
Cabal Coffers

Cabal Coffers

Land
{2}, {T}: Add {B} for each Swamp you control.
Deep within the Cabal's vault, the Mirari pulsed like a dead sun—and its darkness radiated across Otaria.
Scion of Oona

Scion of Oona {2}{U}

Creature - Faerie Soldier
Flash
Flying
Other Faerie creatures you control get +1/+1.
Other Faeries you control have shroud.
1/1
Fomori Nomad

Fomori Nomad {4}{R}

Creature - Nomad Giant
4/4
Skemfar Shadowsage

Skemfar Shadowsage {3}{B}

Creature - Elf Cleric
When this creature enters, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
2/5
Murderous Compulsion

Murderous Compulsion {1}{B}

Sorcery
Destroy target tapped creature.
Madness {1}{B}
"Thank you. This blade becomes so hot in my hand, but your blood has quenched it."
Wall of Shards

Wall of Shards {1}{W}

Snow Creature - Wall
Defender, flying
Cumulative upkeep—An opponent gains 1 life.
1/8
Tumbleweed Rising

Tumbleweed Rising {1}{G}

Sorcery
Create an X/X green Elemental creature token, where X is the greatest power among creatures you control.
Plot {2}{G}
When weeds tumble against the wind, run.
  • Outlaws of Thunder Junction
Sundown Pass

Sundown Pass

Land
This land enters tapped unless you control two or more other lands.
{T}: Add {R} or {W}.
Riders chase the fading light recklessly through the mountains, desperate for one last glimpse of day.
Shelob, Dread Weaver

Shelob, Dread Weaver {3}{B}

Legendary Creature - Spider Demon
Whenever a nontoken creature an opponent controls dies, exile it.
{2}{B}, Put a creature card exiled with Shelob into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card.
{X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
3/3
  • Tales of Middle-earth Commander 29 112 431
Ghirapur Guide

Ghirapur Guide {2}{G}

Creature - Elf Scout
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.
Fairgoers were delighted to find that even outside the fairgrounds, Ghirapur was a city of wonders.
3/2
Wall of Granite

Wall of Granite {2}{R}

Creature - Wall
Defender
The wisest man builds his house behind the rock.
0/7
Melira, the Living Cure

Melira, the Living Cure {G}{W}

Legendary Creature - Human Scout
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn.
Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
3/3
  • Phyrexia: All Will Be One Promos 209p 209s
  • Phyrexia: All Will Be One 209 333 469
Phyrexian Awakening

Phyrexian Awakening {2}{W}

Enchantment
When this enchantment enters, incubate 4.
Phyrexians you control have vigilance.
  • March of the Machine
Living Terrain

Living Terrain {2}{G}{G}

Enchantment - Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Some warriors walk the earth. Others are born of it.
Hungry Lynx

Hungry Lynx {1}{G}

Creature - Cat
Cats you control have protection from Rats.
At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch.
Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
2/2
Ebonblade Reaper

Ebonblade Reaper {2}{B}

Creature - Human Cleric
Whenever this creature attacks, you lose half your life, rounded up.
Whenever this creature deals combat damage to a player, that player loses half their life, rounded up.
Morph {3}{B}{B}
1/1
  • Onslaught
Famine

Famine {3}{B}{B}

Sorcery
Famine deals 3 damage to each creature and each player.
"Better to starve to death than be bored to death."
—Liliana Vess
Time Vault

Time Vault {2}

Artifact
This artifact enters tapped.
This artifact doesn't untap during your untap step.
If you would begin your turn while this artifact is tapped, you may skip that turn instead. If you do, untap this artifact.
{T}: Take an extra turn after this one.
Rionya, Fire Dancer

Rionya, Fire Dancer {3}{R}{R}

Legendary Creature - Human Wizard
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
3/4
Staff of the Sun Magus

Staff of the Sun Magus {3}

Artifact
Whenever you cast a white spell or a Plains you control enters, you gain 1 life.
A symbol of conviction in uncertain times.
Thousand-Faced Shadow (Alchemy)

Thousand-Faced Shadow (Alchemy) {U}

Creature - Human Ninja
Ninjutsu {2}{U}
Flying
When Thousand-Faced Shadow enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
1/1
Related card: Thousand-Faced Shadow
  • Kamigawa: Neon Dynasty
The World Spell

The World Spell {5}{G}{G}

Enchantment - Saga
Read ahead
I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
  • Dominaria United Promos 189p 189s
  • Dominaria United
Twists and Turns
Mycoid Maze

Twists and Turns {G}

Enchantment
If a creature you control would explore, instead you scry 1, then that creature explores.
When this enchantment enters, target creature you control explores.
When a land you control enters, if you control seven or more lands, transform this enchantment.
Card has other part: Mycoid Maze
  • The Lost Caverns of Ixalan
Think Tank

Think Tank {2}{U}

Enchantment
At the beginning of your upkeep, surveil 1.
Cephalids seek knowledge not to better themselves, but to best others.
  • Odyssey