4600 cards found
First Come, First Served

First Come, First Served {1}{W}

Enchantment
Each attacking or blocking creature with the lowest collector number among attacking or blocking creatures has first strike.
Yotian soldiers hoped that one day R&D would make an artifact creature whose name starts with Z. And in their dreams, it's a 4/1.
  • Unhinged
First Response

First Response {3}{W}

Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
"There's never a good time for a disaster or an attack. That's why we're here."
—Oren, militia captain
First Sliver's Chosen

First Sliver's Chosen {4}{W}

Creature - Sliver
Sliver creatures you control have exalted.
The most tenacious members of the hive instinctually guard the First Sliver.
3/3
Five Kids in a Trenchcoat

Five Kids in a Trenchcoat {2}{W}

Creature - Human Citizen
Five Kids in a Trenchcoat counts as five creatures for spells and effects that count the number of creatures you control.
1/5
Flaming Fist

Flaming Fist {2}{W}

Legendary Enchantment - Background
Commander creatures you own have "Whenever this creature attacks, it gains double strike until end of turn."
You carry the security of Baldur's Gate on your shoulders, and you welcome the weight of responsibility.
  • Commander Legends: Battle for Baldur's Gate 18 474
Flaming Fist Duskguard

Flaming Fist Duskguard {1}{W}

Creature - Dwarf Soldier
When Flaming Fist Duskguard enters the battlefield, you get a boon with "When you cast your next creature spell, it perpetually gets +1/+0."
3/1
  • Alchemy Horizons: Baldur's Gate
Flaming Fist Officer

Flaming Fist Officer {2}{W}

Creature - Gnome Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Flaming Fist Officer.
"Got the remaining citizens to safety! These miscreants have an appointment with my spear."
2/2
Flanking Troops

Flanking Troops {2}{W}{W}

Creature - Human Soldier
Whenever Flanking Troops attacks, you may tap target creature.
Following the battle of Redcliffs, both Liu Bei and Sun Quan coveted the province of Jingzhou. After Sun Quan's troops failed to capture it, Liu Bei's succeeded.
2/2
  • Portal Three Kingdoms
Flare of Faith

Flare of Faith {1}{W}

Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
"I fell to my knees. I called out to Sigarda. And then I saw my tormentors blaze with blessed sunlight."
Flare of Fortitude

Flare of Fortitude {2}{W}{W}

Instant
You may sacrifice a nontoken white creature rather than pay this spell's mana cost.
Until end of turn, your life total can't change, and permanents you control gain hexproof and indestructible.
"I call upon a power greater than myself."
Flavor Judge

Flavor Judge {1}{W}

Creature - Bird Advisor
{T}: Choose target spell or ability that targets a permanent you control. Then ask a person outside the game if the story of what will happen makes sense. If they say no, sacrifice Flavor Judge and counter that spell or ability.
"...and now they're trying to make a brick wall on my property fight a dinosaur to the death."
2/2
Flawless Maneuver

Flawless Maneuver {2}{W}

Instant
If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
"You go! I'll shield you!"
Fledgling Griffin

Fledgling Griffin {1}{W}

Creature - Griffin
Landfall — Whenever a land you control enters, Fledgling Griffin gains flying until end of turn.
"We're making progress, but its desire to explore still far exceeds its ability."
—Amadi, Halimar griffin-master
2/2
  • Worldwake
Fleet-Footed Monk

Fleet-Footed Monk {1}{W}

Creature - Human Monk
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
"Hesitation is for the faithless. My belief lends me speed."
1/1
  • Portal
Fleeting Spirit

Fleeting Spirit {1}{W}

Creature - Spirit
{W}, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/1
Flensing Raptor

Flensing Raptor {2}{W}

Creature - Phyrexian Bird
Flying
Toxic 1
When Flensing Raptor enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.
2/2
  • Phyrexia: All Will Be One
Flicker

Flicker {1}{W}

Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Who is truer: you who are, or you who are to be?
  • Urza's Destiny
Flicker of Fate

Flicker of Fate {1}{W}

Instant
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
An infinite journey in an infinitesimal time.
Flickerform

Flickerform {1}{W}

Enchantment - Aura
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Flickering Spirit

Flickering Spirit {3}{W}

Creature - Spirit
Flying
{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
It disappears each time with the hope that it will not return to the same desolation it left behind.
2/2
  • Time Spiral
Flickering Ward

Flickering Ward {W}

Enchantment - Aura
Enchant creature
As Flickering Ward enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
{W}: Return Flickering Ward to its owner's hand.
Flickerwisp

Flickerwisp {1}{W}{W}

Creature - Elemental
Flying
When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Its wings disturb more than air.
3/1
Flight of Equenauts

Flight of Equenauts {7}{W}

Creature - Human Knight
Convoke
Flying
"Yes, there's competition between our equenauts and the Boros skyjeks. At least they think it's a competition."
4/5
Floating Shield

Floating Shield {2}{W}

Enchantment - Aura
Enchant creature
As Floating Shield enters, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.
Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.
  • Torment
Flourishing Fox

Flourishing Fox {W}

Creature - Fox
Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.
Cycling {1}
"Day 1: These fox pups have really taken to me.
"Day 4: Big. So big. Need additional security."
—Jonald, mission naturalist, research notes
1/1
  • Ikoria: Lair of Behemoths 13 365