2472 cards found
Arctic Nishoba

Arctic Nishoba {5}{G}

Creature - Cat Warrior
Trample
Cumulative upkeep {G} or {W}
When Arctic Nishoba dies, you gain 2 life for each age counter on it.
6/6
Arctic Wolves

Arctic Wolves {3}{G}{G}

Creature - Wolf
Cumulative upkeep {2}
When Arctic Wolves enters, draw a card.
"No matter where we cat warriors go in the world, those stupid slobberers find us."
—Mirri of the Weatherlight
4/5
  • Weatherlight
Ardent Militia

Ardent Militia {4}{W}

Creature - Human Soldier
Vigilance
Knights fight for honor and mercenaries fight for gold. The militia fights for hearth and home.
2/5
Ardenvale Paladin

Ardenvale Paladin {3}{W}

Creature - Human Knight
Adamant — If at least three white mana was spent to cast this spell, Ardenvale Paladin enters with a +1/+1 counter on it.
"Even when hope is but a small flame fighting the night, I will serve the absent king."
2/5
  • Throne of Eldraine
Argentum Masticore

Argentum Masticore {5}

Artifact Creature - Phyrexian Masticore
First strike, protection from multicolored
At the beginning of your upkeep, sacrifice Argentum Masticore unless you discard a card. When you discard a card this way, destroy target nonland permanent an opponent controls with mana value less than or equal to the mana value of the discarded card.
5/5
  • Phyrexia: All Will Be One Promos 222p 222s
  • Phyrexia: All Will Be One 222 393
Argivian Avenger

Argivian Avenger {6}

Artifact Creature - Shapeshifter
{1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste.
Unable to settle on just one versatile being, Urza decided to create myriad adaptable machines.
5/5
  • The Brothers' War
Argothian Treefolk

Argothian Treefolk {3}{G}{G}

Creature - Treefolk
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
Haunting cries we hear in our dreams As the forest dies, a death from machines.
3/5
Related card: Golgothian Sylex
Argothian Wurm

Argothian Wurm {3}{G}

Creature - Wurm
Trample
When Argothian Wurm enters, any player may sacrifice a land of their choice. If a player does, put Argothian Wurm on top of its owner's library.
6/6
Related card: Shivan Wumpus
  • Urza's Saga
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle {2}{G}{U}

Legendary Creature - Kraken
Arixmethes, Slumbering Isle enters tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land.
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
12/12
Arjun, the Shifting Flame

Arjun, the Shifting Flame {4}{U}{R}

Legendary Creature - Sphinx Wizard
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
He speaks directly into his supplicants' minds using fiery words that inflame their thoughts and incite their passions.
5/5
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When Armada Wurm enters, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Armored Cancrix

Armored Cancrix {4}{U}

Creature - Crab
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.
2/5
Armored Guardian

Armored Guardian {3}{W}{U}

Creature - Cat Soldier
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn.
2/5
  • Invasion
Armored Whirl Turtle

Armored Whirl Turtle {2}{U}

Creature - Turtle
Not all enormous beasts are quick to anger.
0/5
Armored Wolf-Rider

Armored Wolf-Rider {3}{G}{W}

Creature - Elf Knight
Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.
4/6
  • Dragon's Maze
Armory Guard

Armory Guard {3}{W}

Creature - Giant Soldier
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
2/5
Arthur, Marigold Knight

Arthur, Marigold Knight {2}{U}{R}{W}

Legendary Creature - Mouse Knight
Haste
Whenever Arthur, Marigold Knight and at least one other creature attack, look at the top six cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order. Return that creature to its owner's hand at end of combat.
4/5
  • Bloomburrow Commander 5 41
Artisan of Kozilek

Artisan of Kozilek {9}

Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2
10/9
Arvinox, the Mind Flail

Arvinox, the Mind Flail {4}{B}{B}{B}

Legendary Enchantment Creature - Horror
Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9/9
Ashen Firebeast

Ashen Firebeast {6}{R}{R}

Creature - Elemental Beast
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
"I'm not sure which impresses me most, its thoroughness or its intensity."
—Matoc, lavamancer
6/6
  • Odyssey
Ashen Rider

Ashen Rider {4}{W}{W}{B}{B}

Creature - Archon
Flying
When Ashen Rider enters or dies, exile target permanent.
One offering to appease her on her arrival. Another to celebrate her departure.
5/5
Ashiok's Skulker

Ashiok's Skulker {4}{U}

Creature - Nightmare
{3}{U}: Ashiok's Skulker can't be blocked this turn.
"Fear writhes and whispers in the shadows of your mind. It is the enemy you always knew would come."
—Ashiok
3/5
  • War of the Spark
Asmodeus the Archfiend

Asmodeus the Archfiend {4}{B}{B}

Legendary Creature - Devil God
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
{B}{B}{B}: Draw seven cards.
{B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
6/6
Assembled Alphas

Assembled Alphas {5}{R}

Creature - Wolf
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
There is always a toll to pay for passage.
5/5
Assembled Ensemble

Assembled Ensemble {4}{W}

Artifact Creature - Clown Robot Bard
Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
Known for their hit single "Your Wait from This Point Is Seven Hours."
*/6
  • Unfinity 3 289