2275 cards found
Argothian Treefolk

Argothian Treefolk {3}{G}{G}

Creature - Treefolk
Prevent all damage that would be dealt to Argothian Treefolk by artifact sources.
Haunting cries we hear in our dreams As the forest dies, a death from machines.
3/5
Related card: Golgothian Sylex
Argothian Wurm

Argothian Wurm {3}{G}

Creature - Wurm
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
6/6
Related card: Shivan Wumpus
  • Urza's Saga
Arixmethes, Slumbering Isle

Arixmethes, Slumbering Isle {2}{G}{U}

Legendary Creature - Kraken
Arixmethes, Slumbering Isle enters the battlefield tapped with five slumber counters on it.
As long as Arixmethes has a slumber counter on it, it's a land.
Whenever you cast a spell, you may remove a slumber counter from Arixmethes.
{T}: Add {G}{U}.
12/12
Arjun, the Shifting Flame

Arjun, the Shifting Flame {4}{U}{R}

Legendary Creature - Sphinx Wizard
Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
He speaks directly into his supplicants' minds using fiery words that inflame their thoughts and incite their passions.
5/5
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When Armada Wurm enters the battlefield, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Armored Cancrix

Armored Cancrix {4}{U}

Creature - Crab
Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.
2/5
Armored Guardian

Armored Guardian {3}{W}{U}

Creature - Cat Soldier
{1}{W}{W}: Target creature you control gains protection from the color of your choice until end of turn.
{1}{U}{U}: Armored Guardian gains shroud until end of turn.
2/5
  • Invasion
Armored Whirl Turtle

Armored Whirl Turtle {2}{U}

Creature - Turtle
Not all enormous beasts are quick to anger.
0/5
Armored Wolf-Rider

Armored Wolf-Rider {3}{G}{W}

Creature - Elf Knight
Wolf-riders of Selesnya apprentice from a young age. Each rider raises a wolf pup from birth to serve as a mount, hoping that one day the two will share the honor of guarding the Great Concourse.
4/6
  • Dragon's Maze
Armory Guard

Armory Guard {3}{W}

Creature - Giant Soldier
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
2/5
Artisan of Kozilek

Artisan of Kozilek {9}

Creature - Eldrazi
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2
10/9
Arvinox, the Mind Flail

Arvinox, the Mind Flail {4}{B}{B}{B}

Legendary Enchantment Creature - Horror
Arvinox, the Mind Flail isn't a creature unless you control three or more permanents you don't own.
At the beginning of your end step, exile the bottom card of each opponent's library face down. For as long as those cards remain exiled, you may look at them, you may cast permanent spells from among them, and you may spend mana as though it were mana of any color to cast those spells.
9/9
Ashen Firebeast

Ashen Firebeast {6}{R}{R}

Creature - Elemental Beast
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.
"I'm not sure which impresses me most, its thoroughness or its intensity."
—Matoc, lavamancer
6/6
  • Odyssey
Ashen Rider

Ashen Rider {4}{W}{W}{B}{B}

Creature - Archon
Flying
When Ashen Rider enters the battlefield or dies, exile target permanent.
One offering to appease her on her arrival. Another to celebrate her departure.
5/5
Ashiok's Skulker

Ashiok's Skulker {4}{U}

Creature - Nightmare
{3}{U}: Ashiok's Skulker can't be blocked this turn.
"Fear writhes and whispers in the shadows of your mind. It is the enemy you always knew would come."
—Ashiok
3/5
  • War of the Spark
Asmodeus the Archfiend

Asmodeus the Archfiend {4}{B}{B}

Legendary Creature - Devil God
Binding Contract — If you would draw a card, exile the top card of your library face down instead.
{B}{B}{B}: Draw seven cards.
{B}: Return all cards exiled with Asmodeus the Archfiend to their owner's hand and you lose that much life.
6/6
Assembled Alphas

Assembled Alphas {5}{R}

Creature - Wolf
Whenever Assembled Alphas blocks or becomes blocked by a creature, Assembled Alphas deals 3 damage to that creature and 3 damage to that creature's controller.
There is always a toll to pay for passage.
5/5
Assembled Ensemble

Assembled Ensemble {4}{W}

Artifact Creature - Clown Robot Bard
Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
Known for their hit single "Your Wait from This Point Is Seven Hours."
*/6
  • Unfinity 3 289
Atarka Pummeler

Atarka Pummeler {4}{R}

Creature - Ogre Warrior
Formidable{3}{R}{R}: Creatures you control gain menace until end of turn. Activate only if creatures you control have total power 8 or greater.
4/5
  • Dragons of Tarkir
Atemsis, All-Seeing

Atemsis, All-Seeing {3}{U}{U}{U}

Legendary Creature - Sphinx
Flying
{2}{U}, {T}: Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
4/5
  • Core Set 2020 Promos 46p 46s
  • Core Set 2020
Athreos, Shroud-Veiled

Athreos, Shroud-Veiled {4}{W}{B}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white and black is less than seven, Athreos isn't a creature.
At the beginning of your end step, put a coin counter on another target creature.
Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.
4/7
Atogatog

Atogatog {W}{U}{B}{R}{G}

Legendary Creature - Atog
Sacrifice an Atog creature: Atogatog gets +X/+X until end of turn, where X is the sacrificed creature's power.
It relishes old-fashioned family meals.
5/5
  • Odyssey
Atraxa, Grand Unifier

Atraxa, Grand Unifier {3}{G}{W}{U}{B}

Legendary Creature - Phyrexian Angel
Flying, vigilance, deathtouch, lifelink
When Atraxa, Grand Unifier enters the battlefield, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
7/7
Atraxi Warden

Atraxi Warden {4}{W}{W}

Creature - Alien Eye
Flying
When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
Suspend 5—{1}{W}
6/6
  • Doctor Who 12 617
Aurelia, Exemplar of Justice

Aurelia, Exemplar of Justice {2}{R}{W}

Legendary Creature - Angel
Flying
Mentor
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2/5