528 cards found
Dire Fleet Daredevil

Dire Fleet Daredevil {1}{R}

Creature - Human Pirate
First strike
When Dire Fleet Daredevil enters, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
2/1
Disa the Restless

Disa the Restless {2}{B}{R}{G}

Legendary Creature - Human Scout
Whenever a Lhurgoyf permanent card is put into your graveyard from anywhere other than the battlefield, put it onto the battlefield.
Whenever one or more creatures you control deal combat damage to a player, create a Tarmogoyf token.
5/6
Dispatch

Dispatch {W}

Instant
Tap target creature.
Metalcraft — If you control three or more artifacts, exile that creature.
Venser wondered if it could still be called a teleportation spell if the destination is oblivion.
Disrupt Decorum

Disrupt Decorum {2}{R}{R}

Sorcery
Goad all creatures you don't control.
Dinner and politics don't mix.
Djinn of Wishes

Djinn of Wishes {3}{U}{U}

Creature - Djinn
Flying
Djinn of Wishes enters with three wish counters on it.
{2}{U}{U}, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
4/4
Domri, Anarch of Bolas

Domri, Anarch of Bolas {1}{R}{G}

Legendary Planeswalker - Domri
Creatures you control get +1/+0.
[+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered.
[–2]: Target creature you control fights target creature you don't control.
Loyalty:
3
Doomsday

Doomsday {B}{B}{B}

Sorcery
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
Door of Destinies

Door of Destinies {4}

Artifact
As Door of Destinies enters, choose a creature type.
Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies.
Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
Dragon Tempest

Dragon Tempest {1}{R}

Enchantment
Whenever a creature you control with flying enters, it gains haste until end of turn.
Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.
Dragon's Hoard

Dragon's Hoard {3}

Artifact
Whenever a Dragon you control enters, put a gold counter on Dragon's Hoard.
{T}, Remove a gold counter from Dragon's Hoard: Draw a card.
{T}: Add one mana of any color.
Dreadbore

Dreadbore {B}{R}

Sorcery
Destroy target creature or planeswalker.
In Rakdos-controlled neighborhoods, everyone is part of the show.
Durkwood Boars

Durkwood Boars {4}{G}

Creature - Boar
"And the unclean spirits went out, and entered the swine: and the herd ran violently . . . ."
—The Bible, Mark 5:13
4/4
Dwynen's Elite

Dwynen's Elite {1}{G}

Creature - Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.
Call one, call them all.
2/2
Early Harvest

Early Harvest {1}{G}{G}

Instant
Target player untaps all basic lands they control.
"Earth's increase, foison plenty,
Barns and garners never empty:
Vines with clust'ring bunches growing;
Plants with goodly burden bowing."
—William Shakespeare, The Tempest
Echoing Truth

Echoing Truth {1}{U}

Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
A single lie unleashes a tide of disbelief.
Eldrazi Temple

Eldrazi Temple

Land
{T}: Add {C}.
{T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Each temple is a door to a horrible future.
Elfhame Palace

Elfhame Palace

Land
Elfhame Palace enters tapped.
{T}: Add {G} or {W}.
The elfhames are the closest thing to "civilization" the elves allow themselves.
Elspeth Resplendent

Elspeth Resplendent {3}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
[–3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
[–7]: Create five 3/3 white Angel creature tokens with flying.
Loyalty:
5
Elspeth, Knight-Errant

Elspeth, Knight-Errant {2}{W}{W}

Legendary Planeswalker - Elspeth
[+1]: Create a 1/1 white Soldier creature token.
[+1]: Target creature gets +3/+3 and gains flying until end of turn.
[–8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
Loyalty:
4
Elves of Deep Shadow

Elves of Deep Shadow {G}

Creature - Elf Druid
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
Cast out of the Conclave generations ago, these elves found a home in the corrupted districts of the Golgari.
1/1
Elvish Lyrist

Elvish Lyrist {G}

Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
Each pluck of the strings breaks the hold of the unnatural on the world.
1/1
Emerald Medallion

Emerald Medallion {2}

Artifact
Green spells you cast cost {1} less to cast.
It is a sun-dappled glade in the morning, the aroma of spring's first blossoms, and the melody of birds chirping in a joyful chorus. It is life.
Empty the Warrens

Empty the Warrens {3}{R}

Sorcery
Create two 1/1 red Goblin creature tokens.
Storm
"They'd pour out of the warrens to make war (and to make room for the littering matrons)."
—Sarpadian Empires, vol. IV
Related card: Charged Conjuration
End-Raze Forerunners

End-Raze Forerunners {5}{G}{G}{G}

Creature - Boar
Vigilance, trample, haste
When End-Raze Forerunners enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.
"Smash this city to pieces."
—Domri Rade
7/7
Engineered Explosives

Engineered Explosives {X}

Artifact
Sunburst
{2}, Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.