3447 cards found
Argivian Phalanx

Argivian Phalanx {5}{W}

Creature - Human Kor Soldier
This spell costs {1} less to cast for each creature you control.
Vigilance
New Argive welcomed the kor people when they were displaced by the Rathi overlay. The kor repay that kindness with fierce loyalty.
4/4
Argoth, Sanctum of Nature
Titania, Gaea Incarnate

Argoth, Sanctum of Nature

Land
Argoth, Sanctum of Nature enters tapped unless you control a legendary green creature.
{T}: Add {G}.
{2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery.
Card has other part: Titania, Gaea Incarnate
Related card: Titania, Voice of Gaea
Argothian Opportunist

Argothian Opportunist {2}{G}

Creature - Human Scout
When Argothian Opportunist enters, create a tapped Powerstone token.
"Nature adapts. So should we."
3/2
Argothian Sprite

Argothian Sprite {1}{G}

Creature - Faerie
Argothian Sprite can't be blocked by artifact creatures.
{7}: Put two +1/+1 counters on Argothian Sprite.
"Make the exhaust vents smaller next time!"
—Urza, notes to his engineers
2/2
  • The Brothers' War
Arid Archway

Arid Archway

Land - Desert
Arid Archway enters tapped.
When Arid Archway enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1.
{T}: Add {C}{C}.
  • Outlaws of Thunder Junction
Armasaur Guide

Armasaur Guide {4}{W}

Creature - Dinosaur
Vigilance
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
The armasaur was skittish about the lanterns, until it noticed the captivating dance of its shadow along the walls.
4/4
  • Foundations
Armored Armadillo

Armored Armadillo {W}

Creature - Armadillo
Ward {1}
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
"I always wanted to ride a slow cannonball with legs!"
—Kellan
0/4
  • Outlaws of Thunder Junction
Armored Kincaller

Armored Kincaller {2}{G}

Creature - Dinosaur
When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
"She's devoted to protecting her herd. We're just lucky she considers us part of it."
—Huatli
3/3
Armored Scrapgorger

Armored Scrapgorger {1}{G}

Creature - Phyrexian Beast
Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.
{T}: Add one mana of any color.
Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.
"Eat. Sort. Eat. Sort. Eat."
0/3
  • Phyrexia: All Will Be One
Armory Mice

Armory Mice {1}{W}

Creature - Mouse
Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
They help ensure that the forges of the dwarves are always squeaky clean.
3/1
  • Wilds of Eldraine
Arms Race

Arms Race {3}{R}

Enchantment
{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
"You want it good, fast, or cheap? You can't have all three."
  • The Brothers' War
Arni Metalbrow

Arni Metalbrow {2}{R}

Legendary Creature - Human Berserker
Whenever a creature you control attacks or a creature you control enters attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3/3
Aron, Benalia's Ruin

Aron, Benalia's Ruin {W}{W}{B}

Legendary Creature - Phyrexian Human
Menace
{W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
"He may look like my father, but the man I knew and loved is gone."
—Danitha
3/3
Artificer's Dragon

Artificer's Dragon {6}

Artifact Creature - Dragon
Flying
{R}: Artifact creatures you control get +1/+0 until end of turn.
Unearth {3}{R}{R}
4/4
Artillery Blast

Artillery Blast {1}{W}

Instant
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
To conserve ammunition, Jhoira modified ancient Thran artillery cannons to fire gouts of pure Shivan lava.
  • Dominaria United
Artist's Talent

Artist's Talent {1}{R}

Enchantment - Class
Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card.
{2}{R}: Level 2
Noncreature spells you cast cost {1} less to cast.
{2}{R}: Level 3
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Artistic Refusal

Artistic Refusal {4}{U}{U}

Instant
Convoke
Choose one or both —
• Counter target spell.
• Draw two cards, then discard a card.
Errant wouldn't allow anything to stop her from decorating the streets of New Capenna.
  • March of the Machine
Ash, Party Crasher

Ash, Party Crasher {R}{W}

Legendary Creature - Human Peasant
Haste
Celebration — Whenever Ash, Party Crasher attacks, if two or more nonland permanents entered the battlefield under your control this turn, put a +1/+1 counter on Ash.
"Get up and dance! Let your feet thunder like forgehammers!"
2/2
  • Wilds of Eldraine
Ashen Reaper
Invasion of Azgol

Ashen Reaper

Creature - Zombie Elemental
(Color indicator: Ashen Reaper is black and red)
Menace
At the beginning of your end step, put a +1/+1 counter on Ashen Reaper if a permanent was put into a graveyard from the battlefield this turn.
Eternal hatred fuels eternal fire.
2/1
Card has other part: Invasion of Azgol
  • March of the Machine
Ashiok's Reaper

Ashiok's Reaper {3}{B}

Creature - Nightmare
Whenever an enchantment you control is put into a graveyard from the battlefield, draw a card.
Neva's dreams were haunted by memories of the invasion—oil-black tendrils grasping at her through the mist. Or . . . was this something new?
3/3
  • Wilds of Eldraine
Ashiok, Wicked Manipulator

Ashiok, Wicked Manipulator {3}{B}{B}

Legendary Planeswalker - Ashiok
If you would pay life while your library has at least that many cards in it, exile that many cards from the top of your library instead.
[+1]: Look at the top two cards of your library. Exile one of them and put the other into your hand.
[–2]: Create two 1/1 black Nightmare creature tokens with "At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1 counter on this creature."
[–7]: Target player exiles the top X cards of their library, where X is the total mana value of cards you own in exile.
Loyalty:
5
  • Wilds of Eldraine 78 297
  • Wilds of Eldraine Promos 78p 78s
Ashnod's Harvester

Ashnod's Harvester {2}

Artifact Creature - Construct
Whenever Ashnod's Harvester attacks, exile target card from a graveyard.
Unearth {1}{B}
3/1
  • The Brothers' War
Ashnod's Intervention

Ashnod's Intervention {B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
"Listen, Duck. Gix is everywhere, playing every side. Mishra won't listen . . . but perhaps Urza will."
  • The Brothers' War
Ashnod, Flesh Mechanist

Ashnod, Flesh Mechanist {B}

Legendary Creature - Human Artificer
Deathtouch
Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token.
{5}, Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
1/1
Ashroot Animist

Ashroot Animist {2}{R}{G}

Creature - Lizard Druid
Trample
When this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
"We will burn down the old growth of civilization and nurture what sprouts from the ashes."
4/4