180 cards found
Shaile, Dean of Radiance
Embrose, Dean of Shadow

Shaile, Dean of Radiance {1}{W}

Legendary Creature - Bird Cleric
Flying, vigilance
{T}: Put a +1/+1 counter on each creature that entered the battlefield under your control this turn.
"You are so much stronger than you know."
1/1
Card has other part: Embrose, Dean of Shadow
Shatterskull Smashing
Shatterskull, the Hammer Pass

Shatterskull Smashing {X}{R}{R}

Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Card has other part: Shatterskull, the Hammer Pass
Shatterskull, the Hammer Pass
Shatterskull Smashing

Shatterskull, the Hammer Pass

Land
As Shatterskull, the Hammer Pass enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
"The safest way across the Skyfangs is to fly. Shatterskull Pass is a pretty distant second."
—Samila, Murasa Expeditionary House
Card has other part: Shatterskull Smashing
Silundi Isle
Silundi Vision

Silundi Isle

Land
Silundi Isle enters tapped.
{T}: Add {U}.
"From the hedron fields of Agadeem to the Faduun of Jwar Isle, the islands of the Silundi Sea offer one mystery after another."
—Jori En, expedition leader
Card has other part: Silundi Vision
  • Zendikar Rising
Silundi Vision
Silundi Isle

Silundi Vision {2}{U}

Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Feel the current? Rough waters lie ahead."
—Jori En, expedition leader
Card has other part: Silundi Isle
  • Zendikar Rising
Sink into Stupor
Soporific Springs

Sink into Stupor {1}{U}{U}

Instant
Return target spell or nonland permanent an opponent controls to its owner's hand.
The kami help travelers find profound relief, by freeing them from their mortal concerns.
Card has other part: Soporific Springs
  • Modern Horizons 3
Skyclave Basilica
Skyclave Cleric

Skyclave Basilica

Land
Skyclave Basilica enters tapped.
{T}: Add {W}.
"As points of no return go, it is quite epic."
—Aelah, expedition cleric
Card has other part: Skyclave Cleric
  • Zendikar Rising
Skyclave Cleric
Skyclave Basilica

Skyclave Cleric {1}{W}

Creature - Kor Cleric
When Skyclave Cleric enters, you gain 2 life.
"Well, she can jump farther than I can."
—Aelah, expedition cleric
1/3
Card has other part: Skyclave Basilica
  • Zendikar Rising
Slitherbore Pathway
Darkbore Pathway

Slitherbore Pathway

Land
{T}: Add {G}.
"The Cosmos Serpent carved these tunnels, and his echo remains, a twisting aura of ferocity and boundless growth."
—Haugar, Kannah wayfinder
Card has other part: Darkbore Pathway
Song-Mad Ruins
Song-Mad Treachery

Song-Mad Ruins

Land
Song-Mad Ruins enters tapped.
{T}: Add {R}.
"They call it the Singing City, but those eerie sounds aren't music. They worm their way into your brain until rational thought is impossible."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Song-Mad Treachery
  • Zendikar Rising
Song-Mad Treachery
Song-Mad Ruins

Song-Mad Treachery {3}{R}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
"I'm not proud of the things I did. But all I could think about at the time was how to make the noise stop."
—Yavotz, Sea Gate Expeditionary House
Card has other part: Song-Mad Ruins
  • Zendikar Rising
Soporific Springs
Sink into Stupor

Soporific Springs

Land
As Soporific Springs enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Desperate travelers journey from across Kamigawa, drawn by rumors of relief from all their troubles.
Card has other part: Sink into Stupor
  • Modern Horizons 3
Spikefield Cave
Spikefield Hazard

Spikefield Cave

Land
Spikefield Cave enters tapped.
{T}: Add {R}.
"Silence until we're through. Even a whisper's echo can dislodge death from above."
—Raff Slugeater, goblin shortcutter
Card has other part: Spikefield Hazard
  • Zendikar Rising
Spikefield Hazard
Spikefield Cave

Spikefield Hazard {R}

Instant
Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.
"Stop screaming! You'll only bring down more spikes."
—Raff Slugeater, goblin shortcutter
Card has other part: Spikefield Cave
  • Zendikar Rising
Strength of the Harvest
Haven of the Harvest

Strength of the Harvest {2}{G/W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature and/or enchantment you control.
The Kelema Veil flows through Setessa, allowing Karametra's faithful followers direct access to her wisdom and power.
Card has other part: Haven of the Harvest
  • Modern Horizons 3
Stump Stomp
Burnwillow Clearing

Stump Stomp {1}{R/G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"Don't be a superstitious coward. What's a tree going to do, slowly fall on us?"
—Sebastian the Logger
Card has other part: Burnwillow Clearing
  • Modern Horizons 3
Sundering Eruption
Volcanic Fissure

Sundering Eruption {2}{R}

Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.
"Idea: Climbing boots also balanced for running."
—Expedition journal entry, very scorched
Card has other part: Volcanic Fissure
  • Modern Horizons 3
Suppression Ray
Orderly Plaza

Suppression Ray {3}{W/U}{W/U}

Sorcery
Tap all creatures target player controls. You may pay any amount of {E}. If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them.
The Consulate's aether spotlights have a setting to incapacitate trespassers on contact.
Card has other part: Orderly Plaza
  • Modern Horizons 3
Sword of the Realms
Halvar, God of Battle

Sword of the Realms {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip {1}{W}
It cuts through the Cosmos itself, carving new Omenpaths between the realms.
Card has other part: Halvar, God of Battle
Tangled Florahedron
Tangled Vale

Tangled Florahedron {1}{G}

Creature - Elemental
{T}: Add {G}.
"As Bala Ged regrows, new forms of life blossom with unfettered wonder."
—Doral, Bala Ged guide
1/1
Card has other part: Tangled Vale
Tangled Vale
Tangled Florahedron

Tangled Vale

Land
Tangled Vale enters tapped.
{T}: Add {G}.
"We would do well to open our eyes and remember what it is to wonder."
—Doral, Bala Ged guide
Card has other part: Tangled Florahedron
Tanglespan Bridgeworks
Bridgeworks Battle

Tanglespan Bridgeworks

Land
As Tanglespan Bridgeworks enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {G}.
The chasm formed during the Phyrexian Invasion quickly filled with new life.
Card has other part: Bridgeworks Battle
  • Modern Horizons 3
Tergrid's Lantern
Tergrid, God of Fright

Tergrid's Lantern {3}{B}

Legendary Artifact
{T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
{3}{B}: Untap Tergrid's Lantern.
When Tergrid was a child, her shadow tried to kill her. Only her lantern keeps it at bay.
Card has other part: Tergrid, God of Fright
Tergrid, God of Fright
Tergrid's Lantern

Tergrid, God of Fright {3}{B}{B}

Legendary Creature - God
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
Fear is her one true companion.
4/5
Card has other part: Tergrid's Lantern
The Omenkeel
Cosima, God of the Voyage

The Omenkeel {1}{U}

Legendary Artifact - Vehicle
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
3/3
Card has other part: Cosima, God of the Voyage