375 cards found
Flood of Recollection

Flood of Recollection {U}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.
Jace tumbled down the waterfall and plunged deep into his past.
Related card: Skywriter Djinn
Follow the Lumarets

Follow the Lumarets {1}{G}

Sorcery
Infusion — Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. If you gained life this turn, you may instead reveal two creature and/or land cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
  • Secrets of Strixhaven
Forging the Anchor

Forging the Anchor {2}{U}

Sorcery
Look at the top five cards of your library. You may reveal any number of artifact cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
The metal turned and blossomed with Saheeli's will, each filigreed twist bringing the temporal anchor closer to completion.
  • The Brothers' War
Forging the Tyrite Sword

Forging the Tyrite Sword {1}{R}{W}

Enchantment - Saga
I, II — Create a Treasure token.
III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Related card: Halvar, God of Battle
Full Throttle

Full Throttle {4}{R}{R}

Sorcery
After this main phase, there are two additional combat phases.
At the beginning of each combat this turn, untap all creatures that attacked this turn.
"You wanted a fight. Now you've got two."
—Chandra Nalaar
Get Out

Get Out {U}{U}

Instant
Choose one —
• Counter target creature or enchantment spell.
• Return one or two target creatures and/or enchantments you own to your hand.
Kaito's blade brought the light of another plane into Duskmourn, and with it, a brief chance to escape.
  • Duskmourn: House of Horror
Getaway Glamer

Getaway Glamer {W}

Instant
Spree
+ {1} — Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
+ {2} — Destroy target creature if no other creature has greater power.
As the vault collapsed around them, Kellan made sure Akul couldn't follow them out.
  • Outlaws of Thunder Junction
Giada, Font of Hope

Giada, Font of Hope {1}{W}

Legendary Creature - Angel
Flying, vigilance
Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.
{T}: Add {W}. Spend this mana only to cast an Angel spell.
The source of the Cabaretti's Halo turned out to be a single teenage girl.
2/2
Gideon's Intervention

Gideon's Intervention {2}{W}{W}

Enchantment
As this enchantment enters, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Gideon's Sacrifice

Gideon's Sacrifice {W}

Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead.
To Liliana's surprise, the cost of betraying Bolas did not fall on her.
Glass Casket

Glass Casket {1}{W}

Artifact
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
While Neva's mind wandered the realm of dreams, her body lay protected as mages worked frantically to find a cure for the Wicked Slumber.
Related card: Slayer's Bounty
  • Wilds of Eldraine
  • Throne of Eldraine 15 393
Glorious Sunrise

Glorious Sunrise {3}{G}{G}

Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
God-Pharaoh's Statue

God-Pharaoh's Statue {6}

Legendary Artifact
Spells your opponents cast cost {2} more to cast.
At the beginning of your end step, each opponent loses 1 life.
A dictator's infuriating smirk, an affront to everything Ravnica stood for.
Grapple with Death

Grapple with Death {1}{B}{G}

Sorcery
Destroy target artifact or creature. You gain 1 life.
Not until Lluwen watched Professor Fel in action did he truly understand just how closely life and death were intertwined.
  • Secrets of Strixhaven
Gravkill

Gravkill {3}{B}

Instant
Exile target creature or Spacecraft.
"Sing! When the Faller reaches the end of his journey, all things will arrive at the Zero Point. What is unending will persist through to the new creation and be ordered accordingly."
—The Theorem Unending and Final, Antiphon 6
  • Edge of Eternities
Gruesome Realization

Gruesome Realization {1}{B}{B}

Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.
Mishra was gone—all that remained was a machine wearing his face.
  • The Brothers' War
Guild Summit

Guild Summit {2}{U}

Enchantment
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
In a climate of suspicion, Isperia gathered the guilds to propose a radical idea: cooperation.
Happily Ever After

Happily Ever After {2}{W}

Enchantment
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Heartless Act

Heartless Act {1}{B}

Instant
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
"It's them or us."
—General Kudro
Heartwarming Redemption

Heartwarming Redemption {2}{R}{W}

Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Kytheon had known war every day of his life. Now he finally knew peace.
  • War of the Spark
Heated Argument

Heated Argument {4}{R}

Instant
Heated Argument deals 6 damage to target creature. You may exile a card from your graveyard. If you do, Heated Argument also deals 2 damage to that creature's controller.
"I don't want to hurt you, Ajani, but whatever Jace is planning needs to be stopped!"
  • Secrets of Strixhaven
Heliod's Punishment

Heliod's Punishment {1}{W}

Enchantment - Aura
Enchant creature
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Heroic Charge

Heroic Charge {2}{W}{W}

Instant
Kicker {1}{R}
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
"For Keld! For Benalia! For Dominaria!"
  • Dominaria United
Honor

Honor {W}

Sorcery
Put a +1/+1 counter on target creature.
Draw a card.
"With this mantle, you carry the duty to spread light, liberty, and the grace of Taman IV to the stars."
  • Edge of Eternities
Hostile Negotiations

Hostile Negotiations {3}{B}

Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.