353 cards found
Glass Casket

Glass Casket {1}{W}

Artifact
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.
While Neva's mind wandered the realm of dreams, her body lay protected as mages worked frantically to find a cure for the Wicked Slumber.
Related card: Slayer's Bounty
  • Wilds of Eldraine
  • Throne of Eldraine 15 393
Glorious Sunrise

Glorious Sunrise {3}{G}{G}

Enchantment
At the beginning of combat on your turn, choose one —
• Creatures you control get +1/+1 and gain trample until end of turn.
• Target land gains "{T}: Add {G}{G}{G}" until end of turn.
• Draw a card if you control a creature with power 3 or greater.
• You gain 3 life.
God-Pharaoh's Statue

God-Pharaoh's Statue {6}

Legendary Artifact
Spells your opponents cast cost {2} more to cast.
At the beginning of your end step, each opponent loses 1 life.
A dictator's infuriating smirk, an affront to everything Ravnica stood for.
Gruesome Realization

Gruesome Realization {1}{B}{B}

Sorcery
Choose one —
• You draw two cards and you lose 2 life.
• Creatures your opponents control get -1/-1 until end of turn.
Mishra was gone—all that remained was a machine wearing his face.
  • The Brothers' War
Guild Summit

Guild Summit {2}{U}

Enchantment
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.
Whenever a Gate you control enters, draw a card.
In a climate of suspicion, Isperia gathered the guilds to propose a radical idea: cooperation.
Happily Ever After

Happily Ever After {2}{W}

Enchantment
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Heartless Act

Heartless Act {1}{B}

Instant
Choose one —
• Destroy target creature with no counters on it.
• Remove up to three counters from target creature.
"It's them or us."
—General Kudro
Heartwarming Redemption

Heartwarming Redemption {2}{R}{W}

Instant
Discard all the cards in your hand, then draw that many cards plus one. You gain life equal to the number of cards in your hand.
Kytheon had known war every day of his life. Now he finally knew peace.
  • War of the Spark
Heliod's Punishment

Heliod's Punishment {1}{W}

Enchantment - Aura
Enchant creature
This Aura enters with four task counters on it.
Enchanted creature can't attack or block. It loses all abilities and has "{T}: Remove a task counter from Heliod's Punishment. Then if it has no task counters on it, destroy Heliod's Punishment."
Heroic Charge

Heroic Charge {2}{W}{W}

Instant
Kicker {1}{R}
Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
"For Keld! For Benalia! For Dominaria!"
  • Dominaria United
Hostile Negotiations

Hostile Negotiations {3}{B}

Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Hostile Takeover

Hostile Takeover {2}{U}{B}{R}

Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Ob Nixilis smiled. It had been over one thousand years since his last conquest.
Hour of Devastation

Hour of Devastation {3}{R}{R}

Sorcery
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
"Everything here exists or perishes at my whim. Including you, Gatewatch."
—Nicol Bolas
Hour of Eternity

Hour of Eternity {X}{X}{U}{U}{U}

Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
To serve as an Eternal is the afterlife granted to the worthy.
Hour of Glory

Hour of Glory {3}{B}

Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
The gods of the trials also faced the opportunity to prove themselves worthy.
Hour of Promise

Hour of Promise {4}{G}

Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
With the Hekma breached and its protection removed, the deserts swept in.
Hour of Revelation

Hour of Revelation {3}{W}{W}{W}

Sorcery
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
In the first moments, the gate to the afterlife opened, and the people were prostrate in the light of the God-Pharaoh.
Hour of Victory

Hour of Victory {2}{B}

Enchantment
Start your engines!
When this enchantment enters, create a 2/2 black Zombie creature token.
Max speed — {1}{B}, Sacrifice this enchantment: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery.
  • Aetherdrift
Huatli's Final Strike

Huatli's Final Strike {2}{G}

Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
"Inti's name will grace our poems and histories for generations. Yours will collect dust, forgotten, in this cave."
—Huatli, to Vito
  • The Lost Caverns of Ixalan
Hurkyl's Final Meditation

Hurkyl's Final Meditation {4}{U}{U}{U}

Instant
During turns other than yours, this spell costs {3} more to cast.
Return all nonland permanents to their owners' hands. End the turn.
Ignite the Beacon

Ignite the Beacon {4}{W}

Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
"If you can't save yourself, you fight to give someone else a chance."
—Ajani Goldmane
In Bolas's Clutches

In Bolas's Clutches {4}{U}{U}

Legendary Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.
"Your contract is in default. You belong to me now. Serve, or die."
—Nicol Bolas
  • Dominaria
Induced Amnesia

Induced Amnesia {2}{U}

Enchantment
When this enchantment enters, target player exiles all cards from their hand face down, then draws that many cards.
When this enchantment is put into a graveyard from the battlefield, return the exiled cards to their owner's hand.
Insatiable Skittermaw

Insatiable Skittermaw {2}{B}

Creature - Insect Horror
Menace
Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, put a +1/+1 counter on this creature.
"Redd's gone. And the chittering it won't stop!"
—Decrypted log 3.88
2/2
  • Edge of Eternities
Insidious Roots

Insidious Roots {B}{G}

Enchantment
Creature tokens you control have "{T}: Add one mana of any color."
Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
The roots of Vitu-Ghazi allowed Trostani to reach every crack and crevice in the city.
  • Murders at Karlov Manor 208 313