230 cards found
Moon-Circuit Hacker

Moon-Circuit Hacker {1}{U}

Enchantment Creature - Human Ninja
Ninjutsu {U}
Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card unless this creature entered this turn.
2/1
Related card: Moon-Circuit Hacker (Alchemy)
Moss-Pit Skeleton

Moss-Pit Skeleton {B}{G}

Creature - Plant Skeleton
Kicker {3}
If this creature was kicked, it enters with three +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on a creature you control, if this card is in your graveyard, you may put this card on top of your library.
2/2
Related card: Moss-Pit Skeleton (Alchemy)
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Most Wanted

Most Wanted {2}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+1.
When enchanted creature dies, create two Treasure tokens.
Overnight, Elspeth was branded the most dangerous criminal in New Capenna.
Related card: Most Wanted (Alchemy)
  • Streets of New Capenna
Mr. Orfeo, the Boulder

Mr. Orfeo, the Boulder {1}{B}{R}{G}

Legendary Creature - Rhino Warrior
Whenever you attack, double target creature's power until end of turn.
Once he was jumped by a dozen Maestros agents. You can still see their imprints in the pavement if you know where to look.
2/4
Related card: Mr. Orfeo, the Boulder (Alchemy)
  • Streets of New Capenna 204 320 385
Nadu, Winged Wisdom

Nadu, Winged Wisdom {1}{G}{U}

Legendary Creature - Bird Wizard
Flying
Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
3/4
Related card: Nadu, Winged Wisdom (Alchemy)
Nael, Avizoa Aeronaut

Nael, Avizoa Aeronaut {2}{G}{U}

Legendary Creature - Elf Scout
Flying
Domain — Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
2/4
Related card: Nael, Avizoa Aeronaut (Alchemy)
Nahiri, Heir of the Ancients

Nahiri, Heir of the Ancients {2}{R}{W}

Legendary Planeswalker - Nahiri
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
[–2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Loyalty:
4
Related card: Nahiri, Heir of the Ancients (Alchemy)
Narfi, Betrayer King

Narfi, Betrayer King {3}{U}{B}

Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return this card from your graveyard to the battlefield tapped.
To serve the god of death, Narfi forfeited the warmth of life.
4/3
Related card: Narfi, Betrayer King (Alchemy)
Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion {1}{B}{B}

Legendary Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
3/2
Related card: Nashi, Moon Sage's Scion (Alchemy)
Navigation Orb

Navigation Orb {3}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for up to two basic land cards and/or Gate cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Travel the world without ever leaving the comfort of home.
Related card: Navigation Orb (Alchemy)
Nezumi Prowler

Nezumi Prowler {1}{B}

Artifact Creature - Rat Ninja
Ninjutsu {1}{B}
When this creature enters, target creature you control gains deathtouch and lifelink until end of turn.
3/1
Related card: Nezumi Prowler (Alchemy)
Ocelot Pride

Ocelot Pride {W}

Creature - Cat
First strike, lifelink
Ascend
At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
1/1
Related card: Ocelot Pride (Alchemy)
Ochre Jelly

Ochre Jelly {X}{G}

Creature - Ooze
Trample
This creature enters with X +1/+1 counters on it.
Split — When this creature dies, if it had two or more +1/+1 counters on it, create a token that's a copy of it at the beginning of the next end step. The token enters with half that many +1/+1 counters on it, rounded down.
0/0
Related card: Ochre Jelly (Alchemy)
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  • Adventures in the Forgotten Realms 196 330
Ominous Parcel

Ominous Parcel {1}

Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{5}, {T}, Sacrifice this artifact: It deals 4 damage to target creature.
The rest of Anhelo's assistant arrived over the following week.
Related card: Ominous Parcel (Alchemy)
  • Streets of New Capenna
Omnath, Locus of Creation

Omnath, Locus of Creation {R}{G}{W}{U}

Legendary Creature - Elemental
When Omnath enters, draw a card.
Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
4/4
Related card: Omnath, Locus of Creation (Alchemy)
Oran-Rief Ooze

Oran-Rief Ooze {2}{G}

Creature - Ooze
When this creature enters, put a +1/+1 counter on target creature you control.
Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
2/2
Related card: Oran-Rief Ooze (Alchemy)
Orcish Bowmasters

Orcish Bowmasters {1}{B}

Creature - Orc Archer
Flash
When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
1/1
Related card: Orcish Bowmasters (Alchemy)
Paragon of Modernity

Paragon of Modernity {4}

Artifact Creature - Angel Warrior
Flying
{3}: This creature gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
No true angels have been created since the founding of New Capenna, but artisans have learned to craft elegant facsimiles.
2/2
Related card: Paragon of Modernity (Alchemy)
  • Streets of New Capenna
Patrician Geist

Patrician Geist {2}{U}

Creature - Spirit Knight
Flying
Other Spirits you control get +1/+1.
Spells you cast from your graveyard cost {1} less to cast.
He rides in agitated circles, snapping orders at servants who've long since found their peace.
2/2
Related cards: Ominous Traveler Patrician Geist (Alchemy)
Peerless Samurai

Peerless Samurai {2}{R}

Creature - Human Samurai
Menace
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.
"I fear I have run out of worthy opponents."
2/3
Related cards: Imperial Blademaster Peerless Samurai (Alchemy)
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Phantom Carriage

Phantom Carriage {4}{U}{U}

Creature - Spirit
Flying
When this creature enters, you may search your library for a card with flashback or disturb, put it into your graveyard, then shuffle.
Passage to the abyss is free, but the return trip will cost you.
4/4
Related card: Phantom Carriage (Alchemy)
Phylath, World Sculptor

Phylath, World Sculptor {4}{R}{G}

Legendary Creature - Elemental
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
5/5
Related card: Phylath, World Sculptor (Alchemy)
Plate Armor

Plate Armor {2}{W}

Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Related card: Plate Armor (Alchemy)
Precipitous Drop

Precipitous Drop {2}{B}

Enchantment - Aura
Enchant creature
When this Aura enters, venture into the dungeon.
Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Precipitous Drop (Alchemy) Tomb of Annihilation Undercity
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Prosperous Thief

Prosperous Thief {2}{U}

Creature - Human Ninja
Ninjutsu {1}{U}
Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token.
3/2
Related card: Prosperous Thief (Alchemy)