434 cards found
Gorger Wurm

Gorger Wurm {3}{R}{G}

Creature - Wurm
Devour 1
In war-torn Alara, sometimes a wurm's gullet is the safest place to be.
5/5
  • Alara Reborn
Grand Warlord Radha

Grand Warlord Radha {2}{R}{G}

Legendary Creature - Elf Warrior
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
"The future is my gift to Keld."
3/4
Gravel-Hide Goblin

Gravel-Hide Goblin {1}{R}

Creature - Goblin Shaman
{3}{G}: Gravel-Hide Goblin gets +2/+2 until end of turn.
"No peace accord will save Ravnica. You don't build on rot. You burn it down and start again."
—Domri Rade
2/1
Ground Assault

Ground Assault {R}{G}

Sorcery
Ground Assault deals damage to target creature equal to the number of lands you control.
"Taking down a dragon is easy. All you need is enough space to get in a good swing."
—Narbulg Nine Fingers
Grove Rumbler

Grove Rumbler {2}{R}{G}

Creature - Elemental
Trample
Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
"The land will not wait for the enemy to arrive."
—Nissa Revane
3/3
  • Battle for Zendikar
Grove of the Burnwillows

Grove of the Burnwillows

Land
{T}: Add {C}.
{T}: Add {R} or {G}. Each opponent gains 1 life.
Spring is the most beautiful season in the grove, when the new leaves open from their ember-buds in a race of leaping flames.
Grumgully, the Generous

Grumgully, the Generous {1}{R}{G}

Legendary Creature - Goblin Shaman
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
"Does it matter what it is? Take it and be grateful!"
3/3
Gruul Charm

Gruul Charm {R}{G}

Instant
Choose one —
• Creatures without flying can't block this turn.
• Gain control of all permanents you own.
• Gruul Charm deals 3 damage to each creature with flying.
"Not Gruul? Then die!"
—Borborygmos
Gruul Cluestone

Gruul Cluestone {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
Forgotten under rocks and vines, Gruul symbols mark the sites of primitive rituals where shamans once chanted to the wild.
  • Dragon's Maze
Gruul Guildgate

Gruul Guildgate

Land - Gate
Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G}.
"Beyond this gate there are no citizens, only predators and prey."
—Domri Rade
Gruul Guildmage

Gruul Guildmage {R/G}{R/G}

Creature - Human Shaman
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player or planeswalker.
{3}{G}: Target creature gets +2/+2 until end of turn.
2/2
Gruul Keyrune

Gruul Keyrune {3}

Artifact
{T}: Add {R} or {G}.
{R}{G}: Gruul Keyrune becomes a 3/2 red and green Beast artifact creature with trample until end of turn.
As perilous and unpredictable as the wilds themselves.
  • Gatecrash
Gruul Locket

Gruul Locket {3}

Artifact
{T}: Add {R} or {G}.
{R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice Gruul Locket: Draw two cards.
"In life, it was a cunning survivor, fearless and quick. May its power pass to you as you wear its skull."
—Gna, Gruul shaman
  • Ravnica Allegiance
Gruul Nodorog

Gruul Nodorog {4}{G}{G}

Creature - Beast
{R}: Gruul Nodorog gains menace until end of turn.
Petting the nodorog
—Gruul expression meaning "making a really big mistake"
4/4
  • Guildpact
Gruul Ragebeast

Gruul Ragebeast {5}{R}{G}

Creature - Beast
Whenever Gruul Ragebeast or another creature enters the battlefield under your control, that creature fights target creature an opponent controls.
"If the other guilds want a war, they should know we've been ready the whole time."
—Ruric Thar, Ghor-Clan chieftain
6/6
  • Gatecrash
Gruul Scrapper

Gruul Scrapper {3}{G}

Creature - Human Berserker
When Gruul Scrapper enters the battlefield, if {R} was spent to cast it, it gains haste until end of turn.
The Gruul aren't satisfied with just smashing things. They continue smashing other things with the things they just smashed.
3/2
  • Guildpact
Gruul Signet

Gruul Signet {2}

Artifact
{1}, {T}: Add {R}{G}.
Gruul territorial markings need not be legible. The blood, snot, and muck used to smear them are unmistakably Gruul.
Related card: Relics of the Rubblebelt
Gruul Spellbreaker

Gruul Spellbreaker {1}{R}{G}

Creature - Ogre Warrior
Riot
Trample
As long as it's your turn, you and Gruul Spellbreaker have hexproof.
She displays her scars with pride.
3/3
  • Ravnica Allegiance
  • Ravnica Allegiance Promos 179p 179s
Gruul Turf

Gruul Turf

Land
Gruul Turf enters the battlefield tapped.
When Gruul Turf enters the battlefield, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Gruul War Chant

Gruul War Chant {2}{R}{G}

Enchantment
Attacking creatures you control get +1/+0 and have menace.
"We are the heart of the wild, the fire in its eyes, and the howl in its throat. Come, join the battle to which you were born."
—Kroshkar, Gruul shaman
Gruul War Plow

Gruul War Plow {4}

Artifact
Creatures you control have trample.
{1}{R}{G}: Gruul War Plow becomes a 4/4 Juggernaut artifact creature until end of turn.
"Steering apparatus?! What for? Rip it out, sharpen it, and lash it to the front!"
—Ktank, Gruul plowmaster
  • Guildpact
Gut, Bestial Fanatic

Gut, Bestial Fanatic {4}{R}{R}{G}

Legendary Creature - Goblin Shaman
When this creature specializes, create a token that's a copy of a creature card exiled with this creature, except it's 5/5 and has trample and haste. Sacrifice it at the beginning of your next end step.
5/4
Related cards: Gut, Brutal Fanatic Gut, Devious Fanatic Gut, Fanatical Priestess Gut, Furious Fanatic Gut, Zealous Fanatic
  • Alchemy Horizons: Baldur's Gate
Guttural Response

Guttural Response {R/G}

Instant
Counter target blue instant spell.
Wort had a raiding-bellow that could shatter steel, melt auras, and slice countermagic in half.
Hajar, Loyal Bodyguard

Hajar, Loyal Bodyguard {R}{G}

Legendary Creature - Human Soldier
Sacrifice Hajar, Loyal Bodyguard: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
"I've stood by Mishra's side from the beginning. I will not abandon him now."
3/3
Halana and Alena, Partners

Halana and Alena, Partners {2}{R}{G}

Legendary Creature - Human Ranger
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2/3