2502 cards found
Mtenda Herder

Mtenda Herder {W}

Creature - Human Scout
Flanking
"All animals—even humans—can be herded. The trick is to make them think they choose their own destination."
—Mangara
1/1
  • Mirage
Mtenda Lion

Mtenda Lion {G}

Creature - Cat
Whenever Mtenda Lion attacks, defending player may pay {U}. If that player does, prevent all combat damage that would be dealt by Mtenda Lion this turn.
"The lion drank that lake right up! In thanks, he gave Siti the power to speak with lions and make them leave the goats alone."
—Afari, Tales
2/1
  • Mirage
Muck Rats

Muck Rats {B}

Creature - Rat
"Just as some fool said it couldn't get worse, the rats began to show up."
—Foot soldier
1/1
Mudbutton Clanger

Mudbutton Clanger {R}

Creature - Goblin Warrior
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Mudbutton Clanger, you may reveal it. If you do, Mudbutton Clanger gets +1/+1 until end of turn.
1/1
  • Morningtide
Mugging

Mugging {R}

Sorcery
Mugging deals 2 damage to target creature. That creature can't block this turn.
Scream: muffled. Pockets: emptied. Neck function: never the same again.
Multani's Harmony

Multani's Harmony {G}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: Add one mana of any color."
"Welcome to paradise."
  • Planeshift
Multani's Presence

Multani's Presence {G}

Enchantment
Whenever a spell you've cast is countered, draw a card.
When a tree falls in the forest, Multani hears it.
  • Urza's Legacy
Mutant's Prey

Mutant's Prey {G}

Instant
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls.
Every street corner is a hunting ground, every citizen potential prey.
  • Dragon's Maze
Mutiny

Mutiny {R}

Sorcery
Target creature an opponent controls deals damage equal to its power to another target creature that player controls.
Pirate captains rarely enjoy a peaceful retirement.
Mutual Destruction

Mutual Destruction {B}

Sorcery
This spell has flash as long as you control a permanent with flash.
As an additional cost to cast this spell, sacrifice a creature.
Destroy target creature.
Hunter and hunted both died thinking they had outwitted the other.
  • Ikoria: Lair of Behemoths
Mwonvuli Ooze

Mwonvuli Ooze {G}

Creature - Ooze
Cumulative upkeep {2}
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
"Ewww!"
1+*/1+*
  • Weatherlight
Mystic Might

Mystic Might {U}

Enchantment - Aura
Enchant land you control
Cumulative upkeep {1}{U}
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
  • Ice Age
Mystic Penitent

Mystic Penitent {W}

Creature - Human Nomad Mystic
Vigilance
Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.
1/1
  • Odyssey
Mystic Remora

Mystic Remora {U}

Enchantment
Cumulative upkeep {1}
Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Mystic Repeal

Mystic Repeal {G}

Instant
Put target enchantment on the bottom of its owner's library.
"No power is too great to be undone."
—Karametra, god of harvests
  • Theros Beyond Death
Mystic Speculation

Mystic Speculation {U}

Sorcery
Buyback {2}
Scry 3.
Mystical Tutor

Mystical Tutor {U}

Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
The student searches the world for meaning. The master finds worlds of meaning in the search.
Myth Realized

Myth Realized {W}

Enchantment
Whenever you cast a noncreature spell, put a lore counter on Myth Realized.
{2}{W}: Put a lore counter on Myth Realized.
{W}: Until end of turn, Myth Realized becomes a Monk Avatar creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lore counters on it."
Nafs Asp

Nafs Asp {G}

Creature - Snake
Whenever Nafs Asp deals damage to a player, that player loses 1 life at the beginning of their next draw step unless they pay {1} before that draw step.
1/1
Related card: City in a Bottle
Narnam Renegade

Narnam Renegade {G}

Creature - Elf Warrior
Deathtouch
Revolt — Narnam Renegade enters with a +1/+1 counter on it if a permanent you controlled left the battlefield this turn.
"I do not need to pierce your heart to still its beating."
1/2
Natural Selection

Natural Selection {G}

Instant
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.
Natural State

Natural State {G}

Instant
Destroy target artifact or enchantment with mana value 3 or less.
"Killing the Eldrazi is not enough. We must erase all memory of them from this world."
—Greenweaver Mina
Nature's Chosen

Nature's Chosen {G}

Enchantment - Aura
Enchant creature you control
{0}: Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
  • Alliances
Nature's Claim

Nature's Claim {G}

Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
"On this plane, the use of magic can provoke a ferocious reprisal from nature. Whoever the Eldrazi were, their relics left Zendikar forever enraged."
—Jace Beleren
Nature's Panoply

Nature's Panoply {G}

Instant
Strive — This spell costs {2}{G} more to cast for each target beyond the first.
Choose any number of target creatures. Put a +1/+1 counter on each of them.
Nature protects its own.
  • Journey into Nyx